diff options
| author | Grissiom <[email protected]> | 2013-01-09 00:06:34 +0800 |
|---|---|---|
| committer | Grissiom <[email protected]> | 2013-01-09 00:06:34 +0800 |
| commit | 3bab79a7ddb5ca2c56e10faa22a268bd1275d8dd (patch) | |
| tree | 4a425c96e0be3980779c8205c7c3fe2f1a144630 | |
| parent | 01d3d809442bb1821f7d641aeb2453091c3ea362 (diff) | |
update CRLF
| -rwxr-xr-x[-rw-r--r--] | AUTHORS | 90 | ||||
| -rw-r--r-- | bsp/avr32uc3b0/SOFTWARE_FRAMEWORK/DRIVERS/INTC/exception.x | 2 | ||||
| -rw-r--r-- | bsp/bf533/vdsp/bf533.dpj | 1480 | ||||
| -rw-r--r-- | bsp/m16c62p/lnkm30627fhp.xcl | 472 | ||||
| -rw-r--r-- | bsp/mini2440/Readme | 2 | ||||
| -rw-r--r-- | bsp/pic32ethernet/project.mcp | 388 | ||||
| -rw-r--r-- | bsp/simulator/SDL/BUGS | 36 | ||||
| -rw-r--r-- | bsp/simulator/SDL/COPYING | 916 | ||||
| -rw-r--r-- | bsp/simulator/SDL/README | 98 | ||||
| -rw-r--r-- | bsp/simulator/SDL/WhatsNew | 1454 |
10 files changed, 2469 insertions, 2469 deletions
@@ -1,45 +1,45 @@ -Kernel Design & Implementation
-- Bernard Xiong <[email protected]>
-
-LwIP 1.3.0/1.3.1/1.3.2/1.4.0
-- Porting
- Qiu Yi
- Mbbill
-- Testing
- Bernard Xiong
-
-Filesystem
-- Porting and Add Virtual Filesystem
-- Testing
- Qiu Yi
- prife
-
-RTGUI
-- Design and Implemenation
- Bernard Xiong
- Grissiom
-
-BSP
-Bernard Xiong
-- ATMEL AT91SAM7S64 & AT91SAM7X256 Porting
-- STM32 Porting
-- S3C4510 Porting
-
-Mbbill
-- ATMEL AT91SAM7X256
-
-Xulong Cao
-- QEMU/x86
-
-Aozima
-- LPC 2148 Porting
-- STM32 Porting
-
-Jing Lee
-- LPC 2478 Porting
-
-Qiu Yi
-- S3C2410 & S3C2440 Porting
-- TI LM3S
-
-others...
+Kernel Design & Implementation +- Bernard Xiong <[email protected]> + +LwIP 1.3.0/1.3.1/1.3.2/1.4.0 +- Porting + Qiu Yi + Mbbill +- Testing + Bernard Xiong + +Filesystem +- Porting and Add Virtual Filesystem +- Testing + Qiu Yi + prife + +RTGUI +- Design and Implemenation + Bernard Xiong + Grissiom + +BSP +Bernard Xiong +- ATMEL AT91SAM7S64 & AT91SAM7X256 Porting +- STM32 Porting +- S3C4510 Porting + +Mbbill +- ATMEL AT91SAM7X256 + +Xulong Cao +- QEMU/x86 + +Aozima +- LPC 2148 Porting +- STM32 Porting + +Jing Lee +- LPC 2478 Porting + +Qiu Yi +- S3C2410 & S3C2440 Porting +- TI LM3S + +others... diff --git a/bsp/avr32uc3b0/SOFTWARE_FRAMEWORK/DRIVERS/INTC/exception.x b/bsp/avr32uc3b0/SOFTWARE_FRAMEWORK/DRIVERS/INTC/exception.x index 70534d9f19..ec4109d462 100644 --- a/bsp/avr32uc3b0/SOFTWARE_FRAMEWORK/DRIVERS/INTC/exception.x +++ b/bsp/avr32uc3b0/SOFTWARE_FRAMEWORK/DRIVERS/INTC/exception.x @@ -1,4 +1,4 @@ -/* This file is part of the ATMEL AVR-UC3-SoftwareFramework-1.7.0 Release */
+/* This file is part of the ATMEL AVR-UC3-SoftwareFramework-1.7.0 Release */ /*This file is prepared for Doxygen automatic documentation generation.*/ /*! \file ********************************************************************* diff --git a/bsp/bf533/vdsp/bf533.dpj b/bsp/bf533/vdsp/bf533.dpj index 5d0e8641e8..621aa26ddb 100644 --- a/bsp/bf533/vdsp/bf533.dpj +++ b/bsp/bf533/vdsp/bf533.dpj @@ -1,740 +1,740 @@ -<?xml version="1.0" encoding='ISO-8859-1'?>
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<file-configuration name="Debug"> + <excluded-flag value="no"/> + <build-with-flag value="project"/> + <intermediate-dir>.\Debug</intermediate-dir> + <output-dir>.\Debug</output-dir> + </file-configuration> + <file-configuration name="Release"> + <excluded-flag value="no"/> + <build-with-flag value="project"/> + <intermediate-dir>.\Release</intermediate-dir> + <output-dir>.\Release</output-dir> + </file-configuration> + </file-configurations> + </file> + <file name="..\..\..\src\timer.c"> + <file-configurations> + <file-configuration name="Debug"> + <excluded-flag value="no"/> + <build-with-flag value="project"/> + <intermediate-dir>.\Debug</intermediate-dir> + <output-dir>.\Debug</output-dir> + </file-configuration> + <file-configuration name="Release"> + <excluded-flag value="no"/> + <build-with-flag value="project"/> + <intermediate-dir>.\Release</intermediate-dir> + <output-dir>.\Release</output-dir> + </file-configuration> + </file-configurations> + </file> + </files> + </folder> 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<intermediate-dir>.\Release</intermediate-dir> + <output-dir>.\Release</output-dir> + </file-configuration> + </file-configurations> + </file> + <file name="..\..\..\libcpu\blackfin\bf53x\serial.c"> + <file-configurations> + <file-configuration name="Debug"> + <excluded-flag value="no"/> + <build-with-flag value="project"/> + <intermediate-dir>.\Debug</intermediate-dir> + <output-dir>.\Debug</output-dir> + </file-configuration> + <file-configuration name="Release"> + <excluded-flag value="no"/> + <build-with-flag value="project"/> + <intermediate-dir>.\Release</intermediate-dir> + <output-dir>.\Release</output-dir> + </file-configuration> + </file-configurations> + </file> + </files> + </folder> + <folder name="startup"> + <files> + <file name="..\application.c"> + <file-configurations> + <file-configuration name="Debug"> + <excluded-flag value="no"/> + <build-with-flag value="project"/> + <intermediate-dir>.\Debug</intermediate-dir> + <output-dir>.\Debug</output-dir> + 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<output-dir>.\Debug</output-dir> + </file-configuration> + <file-configuration name="Release"> + <excluded-flag value="no"/> + <build-with-flag value="project"/> + <intermediate-dir>.\Release</intermediate-dir> + <output-dir>.\Release</output-dir> + </file-configuration> + </file-configurations> + </file> + </files> + </folder> + </folders> + </folder> + </folders> + <!-- System Builder Components --> + <system-builder-component-tables> + <system-builder-plugin name="Standard application"> + <system-builder-component name="Application Settings"> + <property name="Add source code"><![CDATA[False]]></property> + <property name="Output type"><![CDATA[Loader file]]></property> + </system-builder-component> + <system-builder-component name="Select Processor"> + <property name="Processor family"><![CDATA[Blackfin]]></property> + </system-builder-component> + </system-builder-plugin> + <system-builder-plugin name="Startup Code Wizard" version="2.0"> + <system-builder-component name="Cache and Memory Protection"> + <property name="DCBS"><![CDATA[Set]]></property> + <property name="Data cache memory configuration"><![CDATA[RAM with no memory protection]]></property> + <property name="Generate support for memory protection"><![CDATA[False]]></property> + <property name="Instruction cache memory configuration"><![CDATA[Instruction cache]]></property> + <property name="Write-back cache"><![CDATA[False]]></property> + <property name="Write-through cache"><![CDATA[False]]></property> + </system-builder-component> + <system-builder-component name="Compiler Instrumented Profiling"> + <property name="Enable profiling"><![CDATA[False]]></property> + <property name="Profiling output"><![CDATA[mon.out]]></property> + </system-builder-component> + <system-builder-component name="Configuration"> + <property name="Add startup code"><![CDATA[True]]></property> + <property name="Startup code template schema"><![CDATA[3.6]]></property> + </system-builder-component> + <system-builder-component name="Linker Options"> + <property name="Search Directory"><![CDATA[]]></property> + </system-builder-component> + <system-builder-component name="Processor clock and power settings"> + <property name="Clock and power settings"><![CDATA[Optimize for speed]]></property> + <property name="Configure clock and power settings"><![CDATA[False]]></property> + <property name="EZ-KIT"><![CDATA[600 MHz ADSP-BF533 EZ-KIT (silicon revisions up to 1.6)]]></property> + </system-builder-component> + <system-builder-component name="Program Running From"> + <property name="Internal Memory"><![CDATA[True]]></property> + </system-builder-component> + <system-builder-component name="Project Options"> + <property name="Compiler Multicore"><![CDATA[False]]></property> + <property name="Configuration"><![CDATA[Debug]]></property> + <property name="Intermediate Directory"><![CDATA[.\Debug]]></property> + <property name="Linker Multicore"><![CDATA[False]]></property> + <property name="Name"><![CDATA[bf533]]></property> + <property name="Processor"><![CDATA[ADSP-BF533]]></property> + <property name="Silicon Revision"><![CDATA[Automatic]]></property> + <property name="Strict IEEE Floating Point Compliance"><![CDATA[False]]></property> + <property name="Use C++ exceptions libraries"><![CDATA[False]]></property> + </system-builder-component> + <system-builder-component name="Run-time Initialization"> + <property name="I/O device initialization"><![CDATA[True]]></property> + <property name="Initialize data registers"><![CDATA[False]]></property> + <property name="Initialize return registers to zero"><![CDATA[False]]></property> + <property name="Run-time memory initialization"><![CDATA[False]]></property> + </system-builder-component> + <system-builder-component name="Welcome"> + <property name="Enabled"><![CDATA[True]]></property> + </system-builder-component> + </system-builder-plugin> + </system-builder-component-tables> +</visualdsp-project> diff --git a/bsp/m16c62p/lnkm30627fhp.xcl b/bsp/m16c62p/lnkm30627fhp.xcl index 3471b20ca2..ef7393be91 100644 --- a/bsp/m16c62p/lnkm30627fhp.xcl +++ b/bsp/m16c62p/lnkm30627fhp.xcl @@ -1,236 +1,236 @@ -//================================================================
-//
-// IAR XLINK command file for the IAR C/C++ Compiler for
-// Renesas M16C/R8C
-//
-// This is an example XLINK command file for use with the
-// M30627FHP derivative.
-//
-// Derivative group: m16c 62p
-//
-//
-// Usage: xlink your_file(s) -f this_file clm16c*.r48
-//
-// Copyright 2001-2008 IAR Systems AB.
-//
-// $Revision: 2144 $
-//
-//================================================================
-
-//================================================================
-// The M16C IAR C/EC++ Compiler places code and data into named
-// segments which are referred to by the IAR XLINK Linker. The
-// table below shows the available segments.
-//
-// SEGMENT REFERENCE
-// =================
-//
-// Segment Description
-// ------- -----------
-// BITVARS Bit variables.
-// CODE The program code.
-// CSTACK The stack used by C or Embedded C++ programs.
-// CSTART The startup code.
-// DATA16_HEAP Heap data used by malloc and free. Used by CLib and DLib
-// FAR_HEAP Heap used by malloc and free in DLib
-// DATA20_HEAP Heap used by malloc and free in DLib
-//
-// x_AC Non-initialized located const objects.
-// x_AN Non-initialized located non-const objects.
-// x_C Constant data, including string literals.
-// x_I Initialized data.
-// x_ID Data that is copied to x_I by cstartup.
-// x_N Uninitialized data.
-// x_Z zero initialized data.
-//
-// Where x can be one of:
-// DATA13 (Range: 0-0x1FFF)
-// DATA16 (Range: 0-0xFFFF, except DATA16_ID)
-// DATA20 (Range: 0-0xFFFFF)
-// FAR (Range: 0-0xFFFFF)
-//
-// DIFUNCT Pointers to code, typically EC++ constructors
-// FLIST Jump table for __tiny_func functions.
-// INTVEC Contains reset and interrupt vectors.
-// INTVEC1 Contains the fixed reset and interrupt vectors.
-// ISTACK The stack used by interrupts and exceptions.
-//================================================================
-
-// Define CPU
--cm16c
-
-//================================================================
-// USER DEFINITIONS
-// Please customize according to your preferences.
-//================================================================
-
-// Size of the user stack
-// Uncomment for command line use
-//-D_CSTACK_SIZE=100
-
-// Size of the interrupt stack
-// Uncomment for command line use
-//-D_ISTACK_SIZE=40
-
-// Size of the heap
-// Uncomment for command line use
-//-D_DATA16_HEAP_SIZE=400
-//-D_FAR_HEAP_SIZE=400
-//-D_DATA20_HEAP_SIZE=400
-
-// Reserved memory
-// Reservation of RAM and ROM memory not to be used by the application.
-// Preset for use with the E8 emulator.
-// NOTE! Set these values to zero to utilize the whole RAM and ROM memory.
--D_RESERVED_RAM_SIZE=80
--D_RESERVED_ROM_SIZE=800
-
-//================================================================
-// Memory Definitions
-//================================================================
-
-// Memory areas available for the application
--D_USER_RAM_BEGIN=(00400+_RESERVED_RAM_SIZE)
--D_USER_RAM_END=07FFF
--D_DATA_FLASH_BEGIN=0F000
--D_DATA_FLASH_END=0FFFF
--D_USER_ROM_BEGIN=(A0000+_RESERVED_ROM_SIZE)
--D_USER_ROM_END=FFFFF
-
-// Relocatable "bit" segment (must be in near area).
-// As BITVARS contains bit addresses, the address has to be recalculated.
-// Byte address 400 --> 400 * 8 = bit address 2000
--D_BITVAR_BEGIN=2000 // address 400
--D_BITVAR_END=FFFF // address 1FFF
-
-// ID code and OFS value written to ROM memory
--D_ID_CODE_1=FF
--D_ID_CODE_2=FF
--D_ID_CODE_3=FF
--D_ID_CODE_4=FF
--D_ID_CODE_5=FF
--D_ID_CODE_6=FF
--D_ID_CODE_7=FF
--D_OFS_VALUE=FF
-
-// _OFS2_VALUE has to be defined. It is only used in some R8C devices and will
-// not result in any additional code or data for any other device.
--D_OFS2_VALUE=FF
-
-// =======================
-// DATA13 RAM
-// =======================
-
--Z(NEAR)DATA13_AN=0-01FFF
--Z(NEAR)DATA13_I=_USER_RAM_BEGIN-01FFF
--Z(NEAR)DATA13_Z,DATA13_N=_USER_RAM_BEGIN-01FFF
-
-// Relocatable "bit" segment. As BITVARS contains bit addresses,
-// the desired (byte) address has to be multiplied by 8.
--Z(BIT)BITVARS=_BITVAR_BEGIN-_BITVAR_END
-
-// =======================
-// DATA16 RAM
-// =======================
-
-// Set up interrupt stack
--Z(NEAR)ISTACK+_ISTACK_SIZE#_USER_RAM_BEGIN-_USER_RAM_END
-
-// Set up user stack
--Z(NEAR)CSTACK+_CSTACK_SIZE#_USER_RAM_BEGIN-_USER_RAM_END
-
-// Set up near heap
--Z(NEAR)DATA16_HEAP+_DATA16_HEAP_SIZE=_USER_RAM_BEGIN-_USER_RAM_END
-
-// Near variables
--Z(NEAR)DATA16_I,DATA16_Z,DATA16_N,DATA16_AN=_USER_RAM_BEGIN-_USER_RAM_END
-
-// User defined near DATA segments
-
-
-// =======================
-// DATA16 ROM
-// =======================
-// Data flash
--Z(CONST)DATA_FLASH=_DATA_FLASH_BEGIN-_DATA_FLASH_END
-
-// Constant segments (in ROM), reachable for near pointers
-// (Use declaration -Z(CONST)DATA16_C if near ROM exists)
-
-// User defined near CONST segments
-
-// =======================
-// FAR/DATA20 RAM
-// =======================
-
-// Far and huge data segments
--Z(FAR)FAR_I,FAR_Z,FAR_N,FAR_AN=_USER_RAM_BEGIN-_USER_RAM_END
--Z(FAR)FAR_HEAP+_FAR_HEAP_SIZE=_USER_RAM_BEGIN-_USER_RAM_END
--Z(HUGE)DATA20_I,DATA20_Z,DATA20_N,DATA20_AN=_USER_RAM_BEGIN-_USER_RAM_END
--Z(HUGE)DATA20_HEAP+_DATA20_HEAP_SIZE=_USER_RAM_BEGIN-_USER_RAM_END
-
-// User defined far & huge DATA segments
-
-// =======================
-// FAR/DATA20 ROM
-// =======================
-
-// Fixed interrupt vector table
--Z(CONST)INTVEC1=FFFDC-FFFFF
-
-
-// Special page table
--Z(CONST)FLIST=FFE00-FFFDB
-
-// Variable vector table (growing downwards from _USER_ROM_END)
-// The added -1 is too assure that all vectors start at even
-// addresses.
--Z(CONST)INTVEC=D0000-(_USER_ROM_END-1)
-
-// Constant and initializer segments (in ROM)
--Z(FARCONST)FAR_ID=_USER_ROM_BEGIN-_USER_ROM_END
--Z(FARCONST)FAR_C=_USER_ROM_BEGIN-_USER_ROM_END
--Z(HUGECONST)DATA20_C,DATA20_ID,CHECKSUM=_USER_ROM_BEGIN-_USER_ROM_END
--Z(FARCONST)DATA16_ID,DATA13_ID,DIFUNCT=_USER_ROM_BEGIN-_USER_ROM_END
-
-// User defined far & huge CONST segments
-
-// CODE segments
-// TINYFUNC code must be located above 0xF0000
--P(CODE)TINYFUNC=F0000-_USER_ROM_END
-
-// Startup code
--P(CODE)CSTART=D0000-_USER_ROM_END
-
-// "Regular" code
--P(CODE)CODE=_USER_ROM_BEGIN-_USER_ROM_END
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-//-Oieee695,lbm=.x30
-
-// ELF/DWARF output with format flags for the Renesas debugger
-//-Oelf,spc=.elf
+//================================================================ +// +// IAR XLINK command file for the IAR C/C++ Compiler for +// Renesas M16C/R8C +// +// This is an example XLINK command file for use with the +// M30627FHP derivative. +// +// Derivative group: m16c 62p +// +// +// Usage: xlink your_file(s) -f this_file clm16c*.r48 +// +// Copyright 2001-2008 IAR Systems AB. +// +// $Revision: 2144 $ +// +//================================================================ + +//================================================================ +// The M16C IAR C/EC++ Compiler places code and data into named +// segments which are referred to by the IAR XLINK Linker. The +// table below shows the available segments. +// +// SEGMENT REFERENCE +// ================= +// +// Segment Description +// ------- ----------- +// BITVARS Bit variables. +// CODE The program code. +// CSTACK The stack used by C or Embedded C++ programs. +// CSTART The startup code. +// DATA16_HEAP Heap data used by malloc and free. Used by CLib and DLib +// FAR_HEAP Heap used by malloc and free in DLib +// DATA20_HEAP Heap used by malloc and free in DLib +// +// x_AC Non-initialized located const objects. +// x_AN Non-initialized located non-const objects. +// x_C Constant data, including string literals. +// x_I Initialized data. +// x_ID Data that is copied to x_I by cstartup. +// x_N Uninitialized data. +// x_Z zero initialized data. +// +// Where x can be one of: +// DATA13 (Range: 0-0x1FFF) +// DATA16 (Range: 0-0xFFFF, except DATA16_ID) +// DATA20 (Range: 0-0xFFFFF) +// FAR (Range: 0-0xFFFFF) +// +// DIFUNCT Pointers to code, typically EC++ constructors +// FLIST Jump table for __tiny_func functions. +// INTVEC Contains reset and interrupt vectors. +// INTVEC1 Contains the fixed reset and interrupt vectors. +// ISTACK The stack used by interrupts and exceptions. +//================================================================ + +// Define CPU +-cm16c + +//================================================================ +// USER DEFINITIONS +// Please customize according to your preferences. +//================================================================ + +// Size of the user stack +// Uncomment for command line use +//-D_CSTACK_SIZE=100 + +// Size of the interrupt stack +// Uncomment for command line use +//-D_ISTACK_SIZE=40 + +// Size of the heap +// Uncomment for command line use +//-D_DATA16_HEAP_SIZE=400 +//-D_FAR_HEAP_SIZE=400 +//-D_DATA20_HEAP_SIZE=400 + +// Reserved memory +// Reservation of RAM and ROM memory not to be used by the application. +// Preset for use with the E8 emulator. +// NOTE! Set these values to zero to utilize the whole RAM and ROM memory. +-D_RESERVED_RAM_SIZE=80 +-D_RESERVED_ROM_SIZE=800 + +//================================================================ +// Memory Definitions +//================================================================ + +// Memory areas available for the application +-D_USER_RAM_BEGIN=(00400+_RESERVED_RAM_SIZE) +-D_USER_RAM_END=07FFF +-D_DATA_FLASH_BEGIN=0F000 +-D_DATA_FLASH_END=0FFFF +-D_USER_ROM_BEGIN=(A0000+_RESERVED_ROM_SIZE) +-D_USER_ROM_END=FFFFF + +// Relocatable "bit" segment (must be in near area). +// As BITVARS contains bit addresses, the address has to be recalculated. +// Byte address 400 --> 400 * 8 = bit address 2000 +-D_BITVAR_BEGIN=2000 // address 400 +-D_BITVAR_END=FFFF // address 1FFF + +// ID code and OFS value written to ROM memory +-D_ID_CODE_1=FF +-D_ID_CODE_2=FF +-D_ID_CODE_3=FF +-D_ID_CODE_4=FF +-D_ID_CODE_5=FF +-D_ID_CODE_6=FF +-D_ID_CODE_7=FF +-D_OFS_VALUE=FF + +// _OFS2_VALUE has to be defined. It is only used in some R8C devices and will +// not result in any additional code or data for any other device. +-D_OFS2_VALUE=FF + +// ======================= +// DATA13 RAM +// ======================= + +-Z(NEAR)DATA13_AN=0-01FFF +-Z(NEAR)DATA13_I=_USER_RAM_BEGIN-01FFF +-Z(NEAR)DATA13_Z,DATA13_N=_USER_RAM_BEGIN-01FFF + +// Relocatable "bit" segment. As BITVARS contains bit addresses, +// the desired (byte) address has to be multiplied by 8. +-Z(BIT)BITVARS=_BITVAR_BEGIN-_BITVAR_END + +// ======================= +// DATA16 RAM +// ======================= + +// Set up interrupt stack +-Z(NEAR)ISTACK+_ISTACK_SIZE#_USER_RAM_BEGIN-_USER_RAM_END + +// Set up user stack +-Z(NEAR)CSTACK+_CSTACK_SIZE#_USER_RAM_BEGIN-_USER_RAM_END + +// Set up near heap +-Z(NEAR)DATA16_HEAP+_DATA16_HEAP_SIZE=_USER_RAM_BEGIN-_USER_RAM_END + +// Near variables +-Z(NEAR)DATA16_I,DATA16_Z,DATA16_N,DATA16_AN=_USER_RAM_BEGIN-_USER_RAM_END + +// User defined near DATA segments + + +// ======================= +// DATA16 ROM +// ======================= +// Data flash +-Z(CONST)DATA_FLASH=_DATA_FLASH_BEGIN-_DATA_FLASH_END + +// Constant segments (in ROM), reachable for near pointers +// (Use declaration -Z(CONST)DATA16_C if near ROM exists) + +// User defined near CONST segments + +// ======================= +// FAR/DATA20 RAM +// ======================= + +// Far and huge data segments +-Z(FAR)FAR_I,FAR_Z,FAR_N,FAR_AN=_USER_RAM_BEGIN-_USER_RAM_END +-Z(FAR)FAR_HEAP+_FAR_HEAP_SIZE=_USER_RAM_BEGIN-_USER_RAM_END +-Z(HUGE)DATA20_I,DATA20_Z,DATA20_N,DATA20_AN=_USER_RAM_BEGIN-_USER_RAM_END +-Z(HUGE)DATA20_HEAP+_DATA20_HEAP_SIZE=_USER_RAM_BEGIN-_USER_RAM_END + +// User defined far & huge DATA segments + +// ======================= +// FAR/DATA20 ROM +// ======================= + +// Fixed interrupt vector table +-Z(CONST)INTVEC1=FFFDC-FFFFF + + +// Special page table +-Z(CONST)FLIST=FFE00-FFFDB + +// Variable vector table (growing downwards from _USER_ROM_END) +// The added -1 is too assure that all vectors start at even +// addresses. +-Z(CONST)INTVEC=D0000-(_USER_ROM_END-1) + +// Constant and initializer segments (in ROM) +-Z(FARCONST)FAR_ID=_USER_ROM_BEGIN-_USER_ROM_END +-Z(FARCONST)FAR_C=_USER_ROM_BEGIN-_USER_ROM_END +-Z(HUGECONST)DATA20_C,DATA20_ID,CHECKSUM=_USER_ROM_BEGIN-_USER_ROM_END +-Z(FARCONST)DATA16_ID,DATA13_ID,DIFUNCT=_USER_ROM_BEGIN-_USER_ROM_END + +// User defined far & huge CONST segments + +// CODE segments +// TINYFUNC code must be located above 0xF0000 +-P(CODE)TINYFUNC=F0000-_USER_ROM_END + +// Startup code +-P(CODE)CSTART=D0000-_USER_ROM_END + +// "Regular" code +-P(CODE)CODE=_USER_ROM_BEGIN-_USER_ROM_END +// User defined CODE segments + +// ======================== +// IAR C library formatting +// ======================== + +// Uncomment for command line use +//-e_small_write=_formatted_write +//-e_medium_read=_formatted_read + +// ======================== +// Output files +// ======================== +// Use the -O option to create one or more output files +// at the same link session. Formats flags, file name and +// extension is optional. Please un-comment the wanted +// output formats below. +// +// CAUTION: Do not combine other output formats with -rt (special +// UBROF for Terminal I/O in C-SPY). Output files are valid but +// contain code that expects to be run under C-SPY. + +// Motorola output +//-Omotorola=.mot + +// IEEE-695 output with format flags for the Renesas debugger +//-Oieee695,lbm=.x30 + +// ELF/DWARF output with format flags for the Renesas debugger +//-Oelf,spc=.elf diff --git a/bsp/mini2440/Readme b/bsp/mini2440/Readme index 3a35becbb7..7af094b9fb 100644 --- a/bsp/mini2440/Readme +++ b/bsp/mini2440/Readme @@ -1,2 +1,2 @@ -Documents here
+Documents here http://www.rt-thread.org/dokuwiki/doku.php?id=s3c2440
\ No newline at end of file diff --git a/bsp/pic32ethernet/project.mcp b/bsp/pic32ethernet/project.mcp index 6aef19a5b0..66cc84dae4 100644 --- a/bsp/pic32ethernet/project.mcp +++ b/bsp/pic32ethernet/project.mcp @@ -1,194 +1,194 @@ -[HEADER]
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-Bugs are now managed in the SDL bug tracker, here:
-
- http://bugzilla.libsdl.org/
-
-You may report bugs there, and search to see if a given issue has already
- been reported, discussed, and maybe even fixed.
-
-
-
-You may also find help at the SDL mailing list. Subscription information:
-
- http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
-
-Bug reports are welcome here, but we really appreciate if you use Bugzilla, as
- bugs discussed on the mailing list may be forgotten or missed.
-
-
+ +Bugs are now managed in the SDL bug tracker, here: + + http://bugzilla.libsdl.org/ + +You may report bugs there, and search to see if a given issue has already + been reported, discussed, and maybe even fixed. + + + +You may also find help at the SDL mailing list. Subscription information: + + http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org + +Bug reports are welcome here, but we really appreciate if you use Bugzilla, as + bugs discussed on the mailing list may be forgotten or missed. + + diff --git a/bsp/simulator/SDL/COPYING b/bsp/simulator/SDL/COPYING index 8904ea404e..2cba2ac74c 100644 --- a/bsp/simulator/SDL/COPYING +++ b/bsp/simulator/SDL/COPYING @@ -1,458 +1,458 @@ - GNU LESSER GENERAL PUBLIC LICENSE
- Version 2.1, February 1999
-
- Copyright (C) 1991, 1999 Free Software Foundation, Inc.
- 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- Everyone is permitted to copy and distribute verbatim copies
- of this license document, but changing it is not allowed.
-
-[This is the first released version of the Lesser GPL. It also counts
- as the successor of the GNU Library Public License, version 2, hence
- the version number 2.1.]
-
- Preamble
-
- The licenses for most software are designed to take away your
-freedom to share and change it. By contrast, the GNU General Public
-Licenses are intended to guarantee your freedom to share and change
-free software--to make sure the software is free for all its users.
-
- This license, the Lesser General Public License, applies to some
-specially designated software packages--typically libraries--of the
-Free Software Foundation and other authors who decide to use it. You
-can use it too, but we suggest you first think carefully about whether
-this license or the ordinary General Public License is the better
-strategy to use in any particular case, based on the explanations below.
-
- When we speak of free software, we are referring to freedom of use,
-not price. Our General Public Licenses are designed to make sure that
-you have the freedom to distribute copies of free software (and charge
-for this service if you wish); that you receive source code or can get
-it if you want it; that you can change the software and use pieces of
-it in new free programs; and that you are informed that you can do
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-
- To protect your rights, we need to make restrictions that forbid
-distributors to deny you these rights or to ask you to surrender these
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-
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-with the library after making changes to the library and recompiling
-it. And you must show them these terms so they know their rights.
-
- We protect your rights with a two-step method: (1) we copyright the
-library, and (2) we offer you this license, which gives you legal
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-
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-
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-
- Most GNU software, including some libraries, is covered by the
-ordinary GNU General Public License. This license, the GNU Lesser
-General Public License, applies to certain designated libraries, and
-is quite different from the ordinary General Public License. We use
-this license for certain libraries in order to permit linking those
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- Simple DirectMedia Layer
-
- (SDL)
-
- Version 1.2
-
----
-http://www.libsdl.org/
-
-This is the Simple DirectMedia Layer, a general API that provides low
-level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
-and 2D framebuffer across multiple platforms.
-
-The current version supports Linux, Windows CE/95/98/ME/XP/Vista, BeOS,
-MacOS Classic, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX,
-and QNX. The code contains support for Dreamcast, Atari, AIX, OSF/Tru64,
-RISC OS, SymbianOS, Nintendo DS, and OS/2, but these are not officially
-supported.
-
-SDL is written in C, but works with C++ natively, and has bindings to
-several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
-Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
-Pike, Pliant, Python, Ruby, and Smalltalk.
-
-This library is distributed under GNU LGPL version 2, which can be
-found in the file "COPYING". This license allows you to use SDL
-freely in commercial programs as long as you link with the dynamic
-library.
-
-The best way to learn how to use SDL is to check out the header files in
-the "include" subdirectory and the programs in the "test" subdirectory.
-The header files and test programs are well commented and always up to date.
-More documentation is available in HTML format in "docs/index.html", and
-a documentation wiki is available online at:
- http://www.libsdl.org/cgi/docwiki.cgi
-
-The test programs in the "test" subdirectory are in the public domain.
-
-Frequently asked questions are answered online:
- http://www.libsdl.org/faq.php
-
-If you need help with the library, or just want to discuss SDL related
-issues, you can join the developers mailing list:
- http://www.libsdl.org/mailing-list.php
-
-Enjoy!
- Sam Lantinga ([email protected])
-
+ + Simple DirectMedia Layer + + (SDL) + + Version 1.2 + +--- +http://www.libsdl.org/ + +This is the Simple DirectMedia Layer, a general API that provides low +level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, +and 2D framebuffer across multiple platforms. + +The current version supports Linux, Windows CE/95/98/ME/XP/Vista, BeOS, +MacOS Classic, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, +and QNX. The code contains support for Dreamcast, Atari, AIX, OSF/Tru64, +RISC OS, SymbianOS, Nintendo DS, and OS/2, but these are not officially +supported. + +SDL is written in C, but works with C++ natively, and has bindings to +several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, +Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, +Pike, Pliant, Python, Ruby, and Smalltalk. + +This library is distributed under GNU LGPL version 2, which can be +found in the file "COPYING". This license allows you to use SDL +freely in commercial programs as long as you link with the dynamic +library. + +The best way to learn how to use SDL is to check out the header files in +the "include" subdirectory and the programs in the "test" subdirectory. +The header files and test programs are well commented and always up to date. +More documentation is available in HTML format in "docs/index.html", and +a documentation wiki is available online at: + http://www.libsdl.org/cgi/docwiki.cgi + +The test programs in the "test" subdirectory are in the public domain. + +Frequently asked questions are answered online: + http://www.libsdl.org/faq.php + +If you need help with the library, or just want to discuss SDL related +issues, you can join the developers mailing list: + http://www.libsdl.org/mailing-list.php + +Enjoy! + Sam Lantinga ([email protected]) + diff --git a/bsp/simulator/SDL/WhatsNew b/bsp/simulator/SDL/WhatsNew index 7fae760f7c..927fdd264f 100644 --- a/bsp/simulator/SDL/WhatsNew +++ b/bsp/simulator/SDL/WhatsNew @@ -1,727 +1,727 @@ -
-This is a list of API changes in SDL's version history.
-
-Version 1.0:
-
-1.2.14:
- Added cast macros for correct usage with C++:
- SDL_reinterpret_cast(type, expression)
- SDL_static_cast(type, expression)
-
- Added SDL_VIDEO_FULLSCREEN_DISPLAY as a preferred synonym for
- SDL_VIDEO_FULLSCREEN_HEAD on X11.
-
- Added SDL_DISABLE_LOCK_KEYS environment variable to enable normal
- up/down events for Caps-Lock and Num-Lock keys.
-
-1.2.13:
- Added SDL_BUTTON_X1 and SDL_BUTTON_X2 constants.
-
-1.2.12:
- Added SDL_VIDEO_ALLOW_SCREENSAVER to override SDL's disabling
- of the screensaver on Mac OS X and X11.
-
-1.2.10:
- If SDL_OpenAudio() is passed zero for the desired format
- fields, the following environment variables will be used
- to fill them in:
- SDL_AUDIO_FREQUENCY
- SDL_AUDIO_FORMAT
- SDL_AUDIO_CHANNELS
- SDL_AUDIO_SAMPLES
- If an environment variable is not specified, it will be set
- to a reasonable default value.
-
- Added support for the SDL_VIDEO_FULLSCREEN_HEAD environment
- variable, currently supported on X11 Xinerama configurations.
-
- Added SDL_GL_SWAP_CONTROL to wait for vsync in OpenGL applications.
-
- Added SDL_GL_ACCELERATED_VISUAL to guarantee hardware acceleration.
-
- Added current_w and current_h to the SDL_VideoInfo structure,
- which is set to the desktop resolution during video intialization,
- and then set to the current resolution when a video mode is set.
-
- SDL_SetVideoMode() now accepts 0 for width or height and will use
- the current video mode (or the desktop mode if no mode has been set.)
-
- Added SDL_GetKeyRepeat()
-
- Added SDL_config.h, with defaults for various build environments.
-
-1.2.7:
- Added CPU feature detection functions to SDL_cpuinfo.h:
- SDL_HasRDTSC(), SDL_HasMMX(), SDL_Has3DNow(), SDL_HasSSE(),
- SDL_HasAltiVec()
- Added function to create RWops from const memory: SDL_RWFromConstMem()
-
-1.2.6:
- Added SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject()
-
- Added SDL_GL_MULTISAMPLEBUFFERS and SDL_GL_MULTISAMPLESAMPLES for FSAA
-
-1.2.5:
- Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
-
- Added SDL_GL_STEREO for stereoscopic OpenGL contexts
-
-1.2.0:
- Added SDL_VIDEOEXPOSE event to signal that the screen needs to
- be redrawn. This is currently only delivered to OpenGL windows
- on X11, though it may be delivered in the future when the video
- memory is lost under DirectX.
-
-1.1.8:
- You can pass SDL_NOFRAME to SDL_VideoMode() to create a window
- that has no title bar or frame decoration. Fullscreen video
- modes automatically have this flag set.
-
- Added a function to query the clipping rectangle for a surface:
- void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect)
-
- Added a function to query the current event filter:
- SDL_EventFilter SDL_GetEventFilter(void)
-
- If you pass -1 to SDL_ShowCursor(), it won't change the current
- cursor visibility state, but will still return it.
-
- SDL_LockSurface() and SDL_UnlockSurface() are recursive, meaning
- you can nest them as deep as you want, as long as each lock call
- has a matching unlock call. The surface remains locked until the
- last matching unlock call.
-
- Note that you may not blit to or from a locked surface.
-
-1.1.7:
- The SDL_SetGammaRamp() and SDL_GetGammaRamp() functions now take
- arrays of Uint16 values instead of Uint8 values. For the most part,
- you can just take your old values and shift them up 8 bits to get
- new correct values for your gamma ramps.
-
- You can pass SDL_RLEACCEL in flags passed to SDL_ConvertSurface()
- and SDL will try to RLE accelerate colorkey and alpha blits in the
- resulting surface.
-
-1.1.6:
- Added a function to return the thread ID of a specific thread:
- Uint32 SDL_GetThreadID(SDL_Thread *thread)
- If 'thread' is NULL, this function returns the id for this thread.
-
-1.1.5:
- The YUV overlay structure has been changed to use an array of
- pitches and pixels representing the planes of a YUV image, to
- better enable hardware acceleration. The YV12 and IYUV formats
- each have three planes, corresponding to the Y, U, and V portions
- of the image, while packed pixel YUV formats just have one plane.
-
- For palettized mode (8bpp), the screen colormap is now split in
- a physical and a logical palette. The physical palette determines
- what colours the screen pixels will get when displayed, and the
- logical palette controls the mapping from blits to/from the screen.
- A new function, SDL_SetPalette() has been added to change
- logical and physical palettes separately. SDL_SetColors() works
- just as before, and is equivalent to calling SDL_SetPalette() with
- a flag argument of (SDL_LOGPAL|SDL_PHYSPAL).
-
- SDL_BlitSurface() no longer modifies the source rectangle, only the
- destination rectangle. The width/height members of the destination
- rectangle are ignored, only the position is used.
-
- The old source clipping function SDL_SetClipping() has been replaced
- with a more useful function to set the destination clipping rectangle:
- SDL_bool SDL_SetClipRect(SDL_Surface *surface, SDL_Rect *rect)
-
- Added a function to see what subsystems have been initialized:
- Uint32 SDL_WasInit(Uint32 flags)
-
- The Big Alpha Flip: SDL now treats alpha as opacity like everybody
- else, and not as transparency:
-
- A new cpp symbol: SDL_ALPHA_OPAQUE is defined as 255
- A new cpp symbol: SDL_ALPHA_TRANSPARENT is defined as 0
- Values between 0 and 255 vary from fully transparent to fully opaque.
-
- New functions:
- SDL_DisplayFormatAlpha()
- Returns a surface converted to a format with alpha-channel
- that can be blit efficiently to the screen. (In other words,
- like SDL_DisplayFormat() but the resulting surface has
- an alpha channel.) This is useful for surfaces with alpha.
- SDL_MapRGBA()
- Works as SDL_MapRGB() but takes an additional alpha parameter.
- SDL_GetRGBA()
- Works as SDL_GetRGB() but also returns the alpha value
- (SDL_ALPHA_OPAQUE for formats without an alpha channel)
-
- Both SDL_GetRGB() and SDL_GetRGBA() now always return values in
- the [0..255] interval. Previously, SDL_GetRGB() would return
- (0xf8, 0xfc, 0xf8) for a completely white pixel in RGB565 format.
- (N.B.: This is broken for bit fields < 3 bits.)
-
- SDL_MapRGB() returns pixels in which the alpha channel is set opaque.
-
- SDL_SetAlpha() can now be used for both setting the per-surface
- alpha, using the new way of thinking of alpha, and also to enable
- and disable per-pixel alpha blending for surfaces with an alpha
- channel:
- To disable alpha blending:
- SDL_SetAlpha(surface, 0, 0);
- To re-enable alpha blending:
- SDL_SetAlpha(surface, SDL_SRCALPHA, 0);
- Surfaces with an alpha channel have blending enabled by default.
-
- SDL_SetAlpha() now accepts SDL_RLEACCEL as a flag, which requests
- RLE acceleration of blits, just as like with SDL_SetColorKey().
- This flag can be set for both surfaces with an alpha channel
- and surfaces with an alpha value set by SDL_SetAlpha().
- As always, RLE surfaces must be locked before pixel access is
- allowed, and unlocked before any other SDL operations are done
- on it.
-
- The blit semantics for surfaces with and without alpha and colorkey
- have now been defined:
-
- RGBA->RGB:
- SDL_SRCALPHA set:
- alpha-blend (using alpha-channel).
- SDL_SRCCOLORKEY ignored.
- SDL_SRCALPHA not set:
- copy RGB.
- if SDL_SRCCOLORKEY set, only copy the pixels matching the
- RGB values of the source colour key, ignoring alpha in the
- comparison.
-
- RGB->RGBA:
- SDL_SRCALPHA set:
- alpha-blend (using the source per-surface alpha value);
- set destination alpha to opaque.
- SDL_SRCALPHA not set:
- copy RGB, set destination alpha to opaque.
- both:
- if SDL_SRCCOLORKEY set, only copy the pixels matching the
- source colour key.
-
- RGBA->RGBA:
- SDL_SRCALPHA set:
- alpha-blend (using the source alpha channel) the RGB values;
- leave destination alpha untouched. [Note: is this correct?]
- SDL_SRCCOLORKEY ignored.
- SDL_SRCALPHA not set:
- copy all of RGBA to the destination.
- if SDL_SRCCOLORKEY set, only copy the pixels matching the
- RGB values of the source colour key, ignoring alpha in the
- comparison.
-
- RGB->RGB:
- SDL_SRCALPHA set:
- alpha-blend (using the source per-surface alpha value).
- SDL_SRCALPHA not set:
- copy RGB.
- both:
- if SDL_SRCCOLORKEY set, only copy the pixels matching the
- source colour key.
-
- As a special case, blits from surfaces with per-surface alpha
- value of 128 (50% transparency) are optimised and much faster
- than other alpha values. This does not apply to surfaces with
- alpha channels (per-pixel alpha).
-
- New functions for manipulating the gamma of the display have
- been added:
- int SDL_SetGamma(float red, float green, float blue);
- int SDL_SetGammaRamp(Uint8 *red, Uint8 *green, Uint8 *blue);
- int SDL_GetGammaRamp(Uint8 *red, Uint8 *green, Uint8 *blue);
- Gamma ramps are tables with 256 entries which map the screen color
- components into actually displayed colors. For an example of
- implementing gamma correction and gamma fades, see test/testgamma.c
- Gamma control is not supported on all hardware.
-
-1.1.4:
- The size of the SDL_CDtrack structure changed from 8 to 12 bytes
- as the size of the length member was extended to 32 bits.
-
- You can now use SDL for 2D blitting with a GL mode by passing the
- SDL_OPENGLBLIT flag to SDL_SetVideoMode(). You can specify 16 or
- 32 bpp, and the data in the framebuffer is put into the GL scene
- when you call SDL_UpdateRects(), and the scene will be visible
- when you call SDL_GL_SwapBuffers().
-
- Run the "testgl" test program with the -logo command line option
- to see an example of this blending of 2D and 3D in SDL.
-
-1.1.3:
- Added SDL_FreeRW() to the API, to complement SDL_AllocRW()
-
- Added resizable window support - just add SDL_RESIZABLE to the
- SDL_SetVideoMode() flags, and then wait for SDL_VIDEORESIZE events.
- See SDL_events.h for details on the new SDL_ResizeEvent structure.
-
- Added condition variable support, based on mutexes and semaphores.
- SDL_CreateCond()
- SDL_DestroyCond()
- SDL_CondSignal()
- SDL_CondBroadcast()
- SDL_CondWait()
- SDL_CondTimedWait()
- The new function prototypes are in SDL_mutex.h
-
- Added counting semaphore support, based on the mutex primitive.
- SDL_CreateSemaphore()
- SDL_DestroySemaphore()
- SDL_SemWait()
- SDL_SemTryWait()
- SDL_SemWaitTimeout()
- SDL_SemPost()
- SDL_SemValue()
- The new function prototypes are in SDL_mutex.h
-
- Added support for asynchronous blitting. To take advantage of this,
- you must set the SDL_ASYNCBLIT flag when setting the video mode and
- creating surfaces that you want accelerated in this way. You must
- lock surfaces that have this flag set, and the lock will block until
- any queued blits have completed.
-
- Added YUV video overlay support.
- The supported YUV formats are: YV12, IYUV, YUY2, UYVY, and YVYU.
- This function creates an overlay surface:
- SDL_CreateYUVOverlay()
- You must lock and unlock the overlay to get access to the data:
- SDL_LockYUVOverlay() SDL_UnlockYUVOverlay()
- You can then display the overlay:
- SDL_DisplayYUVOverlay()
- You must free the overlay when you are done using it:
- SDL_FreeYUVOverlay()
- See SDL_video.h for the full function prototypes.
-
- The joystick hat position constants have been changed:
- Old constant New constant
- ------------ ------------
- 0 SDL_HAT_CENTERED
- 1 SDL_HAT_UP
- 2 SDL_HAT_RIGHTUP
- 3 SDL_HAT_RIGHT
- 4 SDL_HAT_RIGHTDOWN
- 5 SDL_HAT_DOWN
- 6 SDL_HAT_LEFTDOWN
- 7 SDL_HAT_LEFT
- 8 SDL_HAT_LEFTUP
- The new constants are bitmasks, so you can check for the
- individual axes like this:
- if ( hat_position & SDL_HAT_UP ) {
- }
- and you'll catch left-up, up, and right-up.
-
-1.1.2:
- Added multiple timer support:
- SDL_AddTimer() and SDL_RemoveTimer()
-
- SDL_WM_SetIcon() now respects the icon colorkey if mask is NULL.
-
-1.1.0:
- Added initial OpenGL support.
- First set GL attributes (such as RGB depth, alpha depth, etc.)
- SDL_GL_SetAttribute()
- Then call SDL_SetVideoMode() with the SDL_OPENGL flag.
- Perform all of your normal GL drawing.
- Finally swap the buffers with the new SDL function:
- SDL_GL_SwapBuffers()
- See the new 'testgl' test program for an example of using GL with SDL.
-
- You can load GL extension functions by using the function:
- SDL_GL_LoadProcAddress()
-
- Added functions to initialize and cleanup specific SDL subsystems:
- SDL_InitSubSystem() and SDL_QuitSubSystem()
-
- Added user-defined event type:
- typedef struct {
- Uint8 type;
- int code;
- void *data1;
- void *data2;
- } SDL_UserEvent;
- This structure is in the "user" member of an SDL_Event.
-
- Added a function to push events into the event queue:
- SDL_PushEvent()
-
- Example of using the new SDL user-defined events:
- {
- SDL_Event event;
-
- event.type = SDL_USEREVENT;
- event.user.code = my_event_code;
- event.user.data1 = significant_data;
- event.user.data2 = 0;
- SDL_PushEvent(&event);
- }
-
- Added a function to get mouse deltas since last query:
- SDL_GetRelativeMouseState()
-
- Added a boolean datatype to SDL_types.h:
- SDL_bool = { SDL_TRUE, SDL_FALSE }
-
- Added a function to get the current audio status:
- SDL_GetAudioState();
- It returns one of:
- SDL_AUDIO_STOPPED,
- SDL_AUDIO_PLAYING,
- SDL_AUDIO_PAUSED
-
- Added an AAlib driver (ASCII Art) - by Stephane Peter.
-
-1.0.6:
- The input grab state is reset after each call to SDL_SetVideoMode().
- The input is grabbed by default in fullscreen mode, and ungrabbed in
- windowed mode. If you want to set input grab to a particular value,
- you should set it after each call to SDL_SetVideoMode().
-
-1.0.5:
- Exposed SDL_AudioInit(), SDL_VideoInit()
- Added SDL_AudioDriverName() and SDL_VideoDriverName()
-
- Added new window manager function:
- SDL_WM_ToggleFullScreen()
- This is currently implemented only on Linux
-
- The ALT-ENTER code has been removed - it's not appropriate for a
- lib to bind keys when they aren't even emergency escape sequences.
-
- ALT-ENTER functionality can be implemented with the following code:
-
- int Handle_AltEnter(const SDL_Event *event)
- {
- if ( event->type == SDL_KEYDOWN ) {
- if ( (event->key.keysym.sym == SDLK_RETURN) &&
- (event->key.keysym.mod & KMOD_ALT) ) {
- SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
- return(0);
- }
- }
- return(1);
- }
- SDL_SetEventFilter(Handle_AltEnter);
-
-1.0.3:
- Under X11, if you grab the input and hide the mouse cursor,
- the mouse will go into a "relative motion" mode where you
- will always get relative motion events no matter how far in
- each direction you move the mouse - relative motion is not
- bounded by the edges of the window (though the absolute values
- of the mouse positions are clamped by the size of the window).
- The SVGAlib, framebuffer console, and DirectInput drivers all
- have this behavior naturally, and the GDI and BWindow drivers
- never go into "relative motion" mode.
-
-1.0.2:
- Added a function to enable keyboard repeat:
- SDL_EnableKeyRepeat()
-
- Added a function to grab the mouse and keyboard input
- SDL_WM_GrabInput()
-
- Added a function to iconify the window.
- SDL_WM_IconifyWindow()
- If this function succeeds, the application will receive an event
- signaling SDL_APPACTIVE event
-
-1.0.1:
- Added constants to SDL_audio.h for 16-bit native byte ordering:
- AUDIO_U16SYS, AUDIO_S16SYS
-
-1.0.0:
- New public release
-
-Version 0.11:
-
-0.11.5:
- A new function SDL_GetVideoSurface() has been added, and returns
- a pointer to the current display surface.
-
- SDL_AllocSurface() has been renamed SDL_CreateRGBSurface(), and
- a new function SDL_CreateRGBSurfaceFrom() has been added to allow
- creating an SDL surface from an existing pixel data buffer.
-
- Added SDL_GetRGB() to the headers and documentation.
-
-0.11.4:
- SDL_SetLibraryPath() is no longer meaningful, and has been removed.
-
-0.11.3:
- A new flag for SDL_Init(), SDL_INIT_NOPARACHUTE, prevents SDL from
- installing fatal signal handlers on operating systems that support
- them.
-
-Version 0.9:
-
-0.9.15:
- SDL_CreateColorCursor() has been removed. Color cursors should
- be implemented as sprites, blitted by the application when the
- cursor moves. To get smooth color cursor updates when the app
- is busy, pass the SDL_INIT_EVENTTHREAD flag to SDL_Init(). This
- allows you to handle the mouse motion in another thread from an
- event filter function, but is currently only supported by Linux
- and BeOS. Note that you'll have to protect the display surface
- from multi-threaded access by using mutexes if you do this.
-
- Thread-safe surface support has been removed from SDL.
- This makes blitting somewhat faster, by removing SDL_MiddleBlit().
- Code that used SDL_MiddleBlit() should use SDL_LowerBlit() instead.
- You can make your surfaces thread-safe by allocating your own
- mutex and making lock/unlock calls around accesses to your surface.
-
-0.9.14:
- SDL_GetMouseState() now takes pointers to int rather than Uint16.
-
- If you set the SDL_WINDOWID environment variable under UNIX X11,
- SDL will use that as the main window instead of creating it's own.
- This is an unsupported extension to SDL, and not portable at all.
-
-0.9.13:
- Added a function SDL_SetLibraryPath() which can be used to specify
- the directory containing the SDL dynamic libraries. This is useful
- for commercial applications which ship with particular versions
- of the libraries, and for security on multi-user systems.
- If this function is not used, the default system directories are
- searched using the native dynamic object loading mechanism.
-
- In order to support C linkage under Visual C++, you must declare
- main() without any return type:
- main(int argc, char *argv[]) {
- /* Do the program... */
- return(0);
- }
- C++ programs should also return a value if compiled under VC++.
-
- The blit_endian member of the SDL_VideoInfo struct has been removed.
-
- SDL_SymToASCII() has been replaced with SDL_GetKeyName(), so there
- is now no longer any function to translate a keysym to a character.
-
- The SDL_keysym structure has been extended with a 'scancode' and
- 'unicode' member. The 'scancode' is a hardware specific scancode
- for the key that was pressed, and may be 0. The 'unicode' member
- is a 16-bit UNICODE translation of the key that was pressed along
- with any modifiers or compose keys that have been pressed.
- If no UNICODE translation exists for the key, 'unicode' will be 0.
-
- Added a function SDL_EnableUNICODE() to enable/disable UNICODE
- translation of character keypresses. Translation defaults off.
-
- To convert existing code to use the new API, change code which
- uses SDL_SymToASCII() to get the keyname to use SDL_GetKeyName(),
- and change code which uses it to get the ASCII value of a sym to
- use the 'unicode' member of the event keysym.
-
-0.9.12:
- There is partial support for 64-bit datatypes. I don't recommend
- you use this if you have a choice, because 64-bit datatypes are not
- supported on many platforms. On platforms for which it is supported,
- the SDL_HAS_64BIT_TYPE C preprocessor define will be enabled, and
- you can use the Uint64 and Sint64 datatypes.
-
- Added functions to SDL_endian.h to support 64-bit datatypes:
- SDL_SwapLE64(), SDL_SwapBE64(),
- SDL_ReadLE64(), SDL_ReadBE64(), SDL_WriteLE64(), SDL_WriteBE64()
-
- A new member "len_ratio" has been added to the SDL_AudioCVT structure,
- and allows you to determine either the original buffer length or the
- converted buffer length, given the other.
-
- A new function SDL_FreeWAV() has been added to the API to free data
- allocated by SDL_LoadWAV_RW(). This is necessary under Win32 since
- the gcc compiled DLL uses a different heap than VC++ compiled apps.
-
- SDL now has initial support for international keyboards using the
- Latin character set.
- If a particular mapping is desired, you can set the DEFAULT_KEYBOARD
- compile-time variable, or you can set the environment variable
- "SDL_KEYBOARD" to a string identifying the keyboard mapping you desire.
- The valid values for these variables can be found in SDL_keyboard.c
-
- Full support for German and French keyboards under X11 is implemented.
-
-0.9.11:
- The THREADED_EVENTS compile-time define has been replaced with the
- SDL_INIT_EVENTTHREAD flag. If this flag is passed to SDL_Init(),
- SDL will create a separate thread to perform input event handling.
- If this flag is passed to SDL_Init(), and the OS doesn't support
- event handling in a separate thread, SDL_Init() will fail.
- Be sure to add calls to SDL_Delay() in your main thread to allow
- the OS to schedule your event thread, or it may starve, leading
- to slow event delivery and/or dropped events.
- Currently MacOS and Win32 do not support this flag, while BeOS
- and Linux do support it. I recommend that your application only
- use this flag if absolutely necessary.
-
- The SDL thread function passed to SDL_CreateThread() now returns a
- status. This status can be retrieved by passing a non-NULL pointer
- as the 'status' argument to SDL_WaitThread().
-
- The volume parameter to SDL_MixAudio() has been increased in range
- from (0-8) to (0-128)
-
- SDL now has a data source abstraction which can encompass a file,
- an area of memory, or any custom object you can envision. It uses
- these abstractions, SDL_RWops, in the endian read/write functions,
- and the built-in WAV and BMP file loaders. This means you can load
- WAV chunks from memory mapped files, compressed archives, network
- pipes, or anything else that has a data read abstraction.
-
- There are three built-in data source abstractions:
- SDL_RWFromFile(), SDL_RWFromFP(), SDL_RWFromMem()
- along with a generic data source allocation function:
- SDL_AllocRW()
- These data sources can be used like stdio file pointers with the
- following convenience functions:
- SDL_RWseek(), SDL_RWread(), SDL_RWwrite(), SDL_RWclose()
- These functions are defined in the new header file "SDL_rwops.h"
-
- The endian swapping functions have been turned into macros for speed
- and SDL_CalculateEndian() has been removed. SDL_endian.h now defines
- SDL_BYTEORDER as either SDL_BIG_ENDIAN or SDL_LIL_ENDIAN depending on
- the endianness of the host system.
-
- The endian read/write functions now take an SDL_RWops pointer
- instead of a stdio FILE pointer, to support the new data source
- abstraction.
-
- The SDL_*LoadWAV() functions have been replaced with a single
- SDL_LoadWAV_RW() function that takes a SDL_RWops pointer as it's
- first parameter, and a flag whether or not to automatically
- free it as the second parameter. SDL_LoadWAV() is a macro for
- backward compatibility and convenience:
- SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...);
-
- The SDL_*LoadBMP()/SDL_*SaveBMP() functions have each been replaced
- with a single function that takes a SDL_RWops pointer as it's
- first parameter, and a flag whether or not to automatically
- free it as the second parameter. SDL_LoadBMP() and SDL_SaveBMP()
- are macros for backward compatibility and convenience:
- SDL_LoadBMP_RW(SDL_RWFromFile("sample.bmp", "rb"), 1, ...);
- SDL_SaveBMP_RW(SDL_RWFromFile("sample.bmp", "wb"), 1, ...);
- Note that these functions use SDL_RWseek() extensively, and should
- not be used on pipes or other non-seekable data sources.
-
-0.9.10:
- The Linux SDL_SysWMInfo and SDL_SysWMMsg structures have been
- extended to support multiple types of display drivers, as well as
- safe access to the X11 display when THREADED_EVENTS is enabled.
- The new structures are documented in the SDL_syswm.h header file.
-
- Thanks to John Elliott <[email protected]>, the UK keyboard
- should now work properly, as well as the "Windows" keys on US
- keyboards.
-
- The Linux CD-ROM code now reads the CD-ROM devices from /etc/fstab
- instead of trying to open each block device on the system.
- The CD must be listed in /etc/fstab as using the iso9660 filesystem.
-
- On Linux, if you define THREADED_EVENTS at compile time, a separate
- thread will be spawned to gather X events asynchronously from the
- graphics updates. This hasn't been extensively tested, but it does
- provide a means of handling keyboard and mouse input in a separate
- thread from the graphics thread. (This is now enabled by default.)
-
- A special access function SDL_PeepEvents() allows you to manipulate
- the event queue in a thread-safe manner, including peeking at events,
- removing events of a specified type, and adding new events of arbitrary
- type to the queue (use the new 'user' member of the SDL_Event type).
-
- If you use SDL_PeepEvents() to gather events, then the main graphics
- thread needs to call SDL_PumpEvents() periodically to drive the event
- loop and generate input events. This is not necessary if SDL has been
- compiled with THREADED_EVENTS defined, but doesn't hurt.
-
- A new function SDL_ThreadID() returns the identifier associated with
- the current thread.
-
-0.9.9:
- The AUDIO_STEREO format flag has been replaced with a new 'channels'
- member of the SDL_AudioSpec structure. The channels are 1 for mono
- audio, and 2 for stereo audio. In the future more channels may be
- supported for 3D surround sound.
-
- The SDL_MixAudio() function now takes an additional volume parameter,
- which should be set to SDL_MIX_MAXVOLUME for compatibility with the
- original function.
-
- The CD-ROM functions which take a 'cdrom' parameter can now be
- passed NULL, and will act on the last successfully opened CD-ROM.
-
-0.9.8:
- No changes, bugfixes only.
-
-0.9.7:
- No changes, bugfixes only.
-
-0.9.6:
- Added a fast rectangle fill function: SDL_FillRect()
-
- Addition of a useful function for getting info on the video hardware:
- const SDL_VideoInfo *SDL_GetVideoInfo(void)
- This function replaces SDL_GetDisplayFormat().
-
- Initial support for double-buffering:
- Use the SDL_DOUBLEBUF flag in SDL_SetVideoMode()
- Update the screen with a new function: SDL_Flip()
-
- SDL_AllocSurface() takes two new flags:
- SDL_SRCCOLORKEY means that the surface will be used for colorkey blits
- and if the hardware supports hardware acceleration of colorkey blits
- between two surfaces in video memory, to place the surface in video
- memory if possible, otherwise it will be placed in system memory.
- SDL_SRCALPHA means that the surface will be used for alpha blits and
- if the hardware supports hardware acceleration of alpha blits between
- two surfaces in video memory, to place the surface in video memory
- if possible, otherwise it will be placed in system memory.
- SDL_HWSURFACE now means that the surface will be created with the
- same format as the display surface, since having surfaces in video
- memory is only useful for fast blitting to the screen, and you can't
- blit surfaces with different surface formats in video memory.
-
-0.9.5:
- You can now pass a NULL mask to SDL_WM_SetIcon(), and it will assume
- that the icon consists of the entire image.
-
- SDL_LowerBlit() is back -- but don't use it on the display surface.
- It is exactly the same as SDL_MiddleBlit(), but doesn't check for
- thread safety.
-
- Added SDL_FPLoadBMP(), SDL_FPSaveBMP(), SDL_FPLoadWAV(), which take
- a FILE pointer instead of a file name.
-
- Added CD-ROM audio control API:
- SDL_CDNumDrives()
- SDL_CDName()
- SDL_CDOpen()
- SDL_CDStatus()
- SDL_CDPlayTracks()
- SDL_CDPlay()
- SDL_CDPause()
- SDL_CDResume()
- SDL_CDStop()
- SDL_CDEject()
- SDL_CDClose()
-
-0.9.4:
- No changes, bugfixes only.
-
-0.9.3:
- Mouse motion event now includes relative motion information:
- Sint16 event->motion.xrel, Sint16 event->motion.yrel
-
- X11 keyrepeat handling can be disabled by defining IGNORE_X_KEYREPEAT
- (Add -DIGNORE_X_KEYREPEAT to CFLAGS line in obj/x11Makefile)
-
-0.9.2:
- No changes, bugfixes only.
-
-0.9.1:
- Removed SDL_MapSurface() and SDL_UnmapSurface() -- surfaces are now
- automatically mapped on blit.
-
-0.8.0:
- SDL stable release
+ +This is a list of API changes in SDL's version history. + +Version 1.0: + +1.2.14: + Added cast macros for correct usage with C++: + SDL_reinterpret_cast(type, expression) + SDL_static_cast(type, expression) + + Added SDL_VIDEO_FULLSCREEN_DISPLAY as a preferred synonym for + SDL_VIDEO_FULLSCREEN_HEAD on X11. + + Added SDL_DISABLE_LOCK_KEYS environment variable to enable normal + up/down events for Caps-Lock and Num-Lock keys. + +1.2.13: + Added SDL_BUTTON_X1 and SDL_BUTTON_X2 constants. + +1.2.12: + Added SDL_VIDEO_ALLOW_SCREENSAVER to override SDL's disabling + of the screensaver on Mac OS X and X11. + +1.2.10: + If SDL_OpenAudio() is passed zero for the desired format + fields, the following environment variables will be used + to fill them in: + SDL_AUDIO_FREQUENCY + SDL_AUDIO_FORMAT + SDL_AUDIO_CHANNELS + SDL_AUDIO_SAMPLES + If an environment variable is not specified, it will be set + to a reasonable default value. + + Added support for the SDL_VIDEO_FULLSCREEN_HEAD environment + variable, currently supported on X11 Xinerama configurations. + + Added SDL_GL_SWAP_CONTROL to wait for vsync in OpenGL applications. + + Added SDL_GL_ACCELERATED_VISUAL to guarantee hardware acceleration. + + Added current_w and current_h to the SDL_VideoInfo structure, + which is set to the desktop resolution during video intialization, + and then set to the current resolution when a video mode is set. + + SDL_SetVideoMode() now accepts 0 for width or height and will use + the current video mode (or the desktop mode if no mode has been set.) + + Added SDL_GetKeyRepeat() + + Added SDL_config.h, with defaults for various build environments. + +1.2.7: + Added CPU feature detection functions to SDL_cpuinfo.h: + SDL_HasRDTSC(), SDL_HasMMX(), SDL_Has3DNow(), SDL_HasSSE(), + SDL_HasAltiVec() + Added function to create RWops from const memory: SDL_RWFromConstMem() + +1.2.6: + Added SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject() + + Added SDL_GL_MULTISAMPLEBUFFERS and SDL_GL_MULTISAMPLESAMPLES for FSAA + +1.2.5: + Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5) + + Added SDL_GL_STEREO for stereoscopic OpenGL contexts + +1.2.0: + Added SDL_VIDEOEXPOSE event to signal that the screen needs to + be redrawn. This is currently only delivered to OpenGL windows + on X11, though it may be delivered in the future when the video + memory is lost under DirectX. + +1.1.8: + You can pass SDL_NOFRAME to SDL_VideoMode() to create a window + that has no title bar or frame decoration. Fullscreen video + modes automatically have this flag set. + + Added a function to query the clipping rectangle for a surface: + void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect) + + Added a function to query the current event filter: + SDL_EventFilter SDL_GetEventFilter(void) + + If you pass -1 to SDL_ShowCursor(), it won't change the current + cursor visibility state, but will still return it. + + SDL_LockSurface() and SDL_UnlockSurface() are recursive, meaning + you can nest them as deep as you want, as long as each lock call + has a matching unlock call. The surface remains locked until the + last matching unlock call. + + Note that you may not blit to or from a locked surface. + +1.1.7: + The SDL_SetGammaRamp() and SDL_GetGammaRamp() functions now take + arrays of Uint16 values instead of Uint8 values. For the most part, + you can just take your old values and shift them up 8 bits to get + new correct values for your gamma ramps. + + You can pass SDL_RLEACCEL in flags passed to SDL_ConvertSurface() + and SDL will try to RLE accelerate colorkey and alpha blits in the + resulting surface. + +1.1.6: + Added a function to return the thread ID of a specific thread: + Uint32 SDL_GetThreadID(SDL_Thread *thread) + If 'thread' is NULL, this function returns the id for this thread. + +1.1.5: + The YUV overlay structure has been changed to use an array of + pitches and pixels representing the planes of a YUV image, to + better enable hardware acceleration. The YV12 and IYUV formats + each have three planes, corresponding to the Y, U, and V portions + of the image, while packed pixel YUV formats just have one plane. + + For palettized mode (8bpp), the screen colormap is now split in + a physical and a logical palette. The physical palette determines + what colours the screen pixels will get when displayed, and the + logical palette controls the mapping from blits to/from the screen. + A new function, SDL_SetPalette() has been added to change + logical and physical palettes separately. SDL_SetColors() works + just as before, and is equivalent to calling SDL_SetPalette() with + a flag argument of (SDL_LOGPAL|SDL_PHYSPAL). + + SDL_BlitSurface() no longer modifies the source rectangle, only the + destination rectangle. The width/height members of the destination + rectangle are ignored, only the position is used. + + The old source clipping function SDL_SetClipping() has been replaced + with a more useful function to set the destination clipping rectangle: + SDL_bool SDL_SetClipRect(SDL_Surface *surface, SDL_Rect *rect) + + Added a function to see what subsystems have been initialized: + Uint32 SDL_WasInit(Uint32 flags) + + The Big Alpha Flip: SDL now treats alpha as opacity like everybody + else, and not as transparency: + + A new cpp symbol: SDL_ALPHA_OPAQUE is defined as 255 + A new cpp symbol: SDL_ALPHA_TRANSPARENT is defined as 0 + Values between 0 and 255 vary from fully transparent to fully opaque. + + New functions: + SDL_DisplayFormatAlpha() + Returns a surface converted to a format with alpha-channel + that can be blit efficiently to the screen. (In other words, + like SDL_DisplayFormat() but the resulting surface has + an alpha channel.) This is useful for surfaces with alpha. + SDL_MapRGBA() + Works as SDL_MapRGB() but takes an additional alpha parameter. + SDL_GetRGBA() + Works as SDL_GetRGB() but also returns the alpha value + (SDL_ALPHA_OPAQUE for formats without an alpha channel) + + Both SDL_GetRGB() and SDL_GetRGBA() now always return values in + the [0..255] interval. Previously, SDL_GetRGB() would return + (0xf8, 0xfc, 0xf8) for a completely white pixel in RGB565 format. + (N.B.: This is broken for bit fields < 3 bits.) + + SDL_MapRGB() returns pixels in which the alpha channel is set opaque. + + SDL_SetAlpha() can now be used for both setting the per-surface + alpha, using the new way of thinking of alpha, and also to enable + and disable per-pixel alpha blending for surfaces with an alpha + channel: + To disable alpha blending: + SDL_SetAlpha(surface, 0, 0); + To re-enable alpha blending: + SDL_SetAlpha(surface, SDL_SRCALPHA, 0); + Surfaces with an alpha channel have blending enabled by default. + + SDL_SetAlpha() now accepts SDL_RLEACCEL as a flag, which requests + RLE acceleration of blits, just as like with SDL_SetColorKey(). + This flag can be set for both surfaces with an alpha channel + and surfaces with an alpha value set by SDL_SetAlpha(). + As always, RLE surfaces must be locked before pixel access is + allowed, and unlocked before any other SDL operations are done + on it. + + The blit semantics for surfaces with and without alpha and colorkey + have now been defined: + + RGBA->RGB: + SDL_SRCALPHA set: + alpha-blend (using alpha-channel). + SDL_SRCCOLORKEY ignored. + SDL_SRCALPHA not set: + copy RGB. + if SDL_SRCCOLORKEY set, only copy the pixels matching the + RGB values of the source colour key, ignoring alpha in the + comparison. + + RGB->RGBA: + SDL_SRCALPHA set: + alpha-blend (using the source per-surface alpha value); + set destination alpha to opaque. + SDL_SRCALPHA not set: + copy RGB, set destination alpha to opaque. + both: + if SDL_SRCCOLORKEY set, only copy the pixels matching the + source colour key. + + RGBA->RGBA: + SDL_SRCALPHA set: + alpha-blend (using the source alpha channel) the RGB values; + leave destination alpha untouched. [Note: is this correct?] + SDL_SRCCOLORKEY ignored. + SDL_SRCALPHA not set: + copy all of RGBA to the destination. + if SDL_SRCCOLORKEY set, only copy the pixels matching the + RGB values of the source colour key, ignoring alpha in the + comparison. + + RGB->RGB: + SDL_SRCALPHA set: + alpha-blend (using the source per-surface alpha value). + SDL_SRCALPHA not set: + copy RGB. + both: + if SDL_SRCCOLORKEY set, only copy the pixels matching the + source colour key. + + As a special case, blits from surfaces with per-surface alpha + value of 128 (50% transparency) are optimised and much faster + than other alpha values. This does not apply to surfaces with + alpha channels (per-pixel alpha). + + New functions for manipulating the gamma of the display have + been added: + int SDL_SetGamma(float red, float green, float blue); + int SDL_SetGammaRamp(Uint8 *red, Uint8 *green, Uint8 *blue); + int SDL_GetGammaRamp(Uint8 *red, Uint8 *green, Uint8 *blue); + Gamma ramps are tables with 256 entries which map the screen color + components into actually displayed colors. For an example of + implementing gamma correction and gamma fades, see test/testgamma.c + Gamma control is not supported on all hardware. + +1.1.4: + The size of the SDL_CDtrack structure changed from 8 to 12 bytes + as the size of the length member was extended to 32 bits. + + You can now use SDL for 2D blitting with a GL mode by passing the + SDL_OPENGLBLIT flag to SDL_SetVideoMode(). You can specify 16 or + 32 bpp, and the data in the framebuffer is put into the GL scene + when you call SDL_UpdateRects(), and the scene will be visible + when you call SDL_GL_SwapBuffers(). + + Run the "testgl" test program with the -logo command line option + to see an example of this blending of 2D and 3D in SDL. + +1.1.3: + Added SDL_FreeRW() to the API, to complement SDL_AllocRW() + + Added resizable window support - just add SDL_RESIZABLE to the + SDL_SetVideoMode() flags, and then wait for SDL_VIDEORESIZE events. + See SDL_events.h for details on the new SDL_ResizeEvent structure. + + Added condition variable support, based on mutexes and semaphores. + SDL_CreateCond() + SDL_DestroyCond() + SDL_CondSignal() + SDL_CondBroadcast() + SDL_CondWait() + SDL_CondTimedWait() + The new function prototypes are in SDL_mutex.h + + Added counting semaphore support, based on the mutex primitive. + SDL_CreateSemaphore() + SDL_DestroySemaphore() + SDL_SemWait() + SDL_SemTryWait() + SDL_SemWaitTimeout() + SDL_SemPost() + SDL_SemValue() + The new function prototypes are in SDL_mutex.h + + Added support for asynchronous blitting. To take advantage of this, + you must set the SDL_ASYNCBLIT flag when setting the video mode and + creating surfaces that you want accelerated in this way. You must + lock surfaces that have this flag set, and the lock will block until + any queued blits have completed. + + Added YUV video overlay support. + The supported YUV formats are: YV12, IYUV, YUY2, UYVY, and YVYU. + This function creates an overlay surface: + SDL_CreateYUVOverlay() + You must lock and unlock the overlay to get access to the data: + SDL_LockYUVOverlay() SDL_UnlockYUVOverlay() + You can then display the overlay: + SDL_DisplayYUVOverlay() + You must free the overlay when you are done using it: + SDL_FreeYUVOverlay() + See SDL_video.h for the full function prototypes. + + The joystick hat position constants have been changed: + Old constant New constant + ------------ ------------ + 0 SDL_HAT_CENTERED + 1 SDL_HAT_UP + 2 SDL_HAT_RIGHTUP + 3 SDL_HAT_RIGHT + 4 SDL_HAT_RIGHTDOWN + 5 SDL_HAT_DOWN + 6 SDL_HAT_LEFTDOWN + 7 SDL_HAT_LEFT + 8 SDL_HAT_LEFTUP + The new constants are bitmasks, so you can check for the + individual axes like this: + if ( hat_position & SDL_HAT_UP ) { + } + and you'll catch left-up, up, and right-up. + +1.1.2: + Added multiple timer support: + SDL_AddTimer() and SDL_RemoveTimer() + + SDL_WM_SetIcon() now respects the icon colorkey if mask is NULL. + +1.1.0: + Added initial OpenGL support. + First set GL attributes (such as RGB depth, alpha depth, etc.) + SDL_GL_SetAttribute() + Then call SDL_SetVideoMode() with the SDL_OPENGL flag. + Perform all of your normal GL drawing. + Finally swap the buffers with the new SDL function: + SDL_GL_SwapBuffers() + See the new 'testgl' test program for an example of using GL with SDL. + + You can load GL extension functions by using the function: + SDL_GL_LoadProcAddress() + + Added functions to initialize and cleanup specific SDL subsystems: + SDL_InitSubSystem() and SDL_QuitSubSystem() + + Added user-defined event type: + typedef struct { + Uint8 type; + int code; + void *data1; + void *data2; + } SDL_UserEvent; + This structure is in the "user" member of an SDL_Event. + + Added a function to push events into the event queue: + SDL_PushEvent() + + Example of using the new SDL user-defined events: + { + SDL_Event event; + + event.type = SDL_USEREVENT; + event.user.code = my_event_code; + event.user.data1 = significant_data; + event.user.data2 = 0; + SDL_PushEvent(&event); + } + + Added a function to get mouse deltas since last query: + SDL_GetRelativeMouseState() + + Added a boolean datatype to SDL_types.h: + SDL_bool = { SDL_TRUE, SDL_FALSE } + + Added a function to get the current audio status: + SDL_GetAudioState(); + It returns one of: + SDL_AUDIO_STOPPED, + SDL_AUDIO_PLAYING, + SDL_AUDIO_PAUSED + + Added an AAlib driver (ASCII Art) - by Stephane Peter. + +1.0.6: + The input grab state is reset after each call to SDL_SetVideoMode(). + The input is grabbed by default in fullscreen mode, and ungrabbed in + windowed mode. If you want to set input grab to a particular value, + you should set it after each call to SDL_SetVideoMode(). + +1.0.5: + Exposed SDL_AudioInit(), SDL_VideoInit() + Added SDL_AudioDriverName() and SDL_VideoDriverName() + + Added new window manager function: + SDL_WM_ToggleFullScreen() + This is currently implemented only on Linux + + The ALT-ENTER code has been removed - it's not appropriate for a + lib to bind keys when they aren't even emergency escape sequences. + + ALT-ENTER functionality can be implemented with the following code: + + int Handle_AltEnter(const SDL_Event *event) + { + if ( event->type == SDL_KEYDOWN ) { + if ( (event->key.keysym.sym == SDLK_RETURN) && + (event->key.keysym.mod & KMOD_ALT) ) { + SDL_WM_ToggleFullScreen(SDL_GetVideoSurface()); + return(0); + } + } + return(1); + } + SDL_SetEventFilter(Handle_AltEnter); + +1.0.3: + Under X11, if you grab the input and hide the mouse cursor, + the mouse will go into a "relative motion" mode where you + will always get relative motion events no matter how far in + each direction you move the mouse - relative motion is not + bounded by the edges of the window (though the absolute values + of the mouse positions are clamped by the size of the window). + The SVGAlib, framebuffer console, and DirectInput drivers all + have this behavior naturally, and the GDI and BWindow drivers + never go into "relative motion" mode. + +1.0.2: + Added a function to enable keyboard repeat: + SDL_EnableKeyRepeat() + + Added a function to grab the mouse and keyboard input + SDL_WM_GrabInput() + + Added a function to iconify the window. + SDL_WM_IconifyWindow() + If this function succeeds, the application will receive an event + signaling SDL_APPACTIVE event + +1.0.1: + Added constants to SDL_audio.h for 16-bit native byte ordering: + AUDIO_U16SYS, AUDIO_S16SYS + +1.0.0: + New public release + +Version 0.11: + +0.11.5: + A new function SDL_GetVideoSurface() has been added, and returns + a pointer to the current display surface. + + SDL_AllocSurface() has been renamed SDL_CreateRGBSurface(), and + a new function SDL_CreateRGBSurfaceFrom() has been added to allow + creating an SDL surface from an existing pixel data buffer. + + Added SDL_GetRGB() to the headers and documentation. + +0.11.4: + SDL_SetLibraryPath() is no longer meaningful, and has been removed. + +0.11.3: + A new flag for SDL_Init(), SDL_INIT_NOPARACHUTE, prevents SDL from + installing fatal signal handlers on operating systems that support + them. + +Version 0.9: + +0.9.15: + SDL_CreateColorCursor() has been removed. Color cursors should + be implemented as sprites, blitted by the application when the + cursor moves. To get smooth color cursor updates when the app + is busy, pass the SDL_INIT_EVENTTHREAD flag to SDL_Init(). This + allows you to handle the mouse motion in another thread from an + event filter function, but is currently only supported by Linux + and BeOS. Note that you'll have to protect the display surface + from multi-threaded access by using mutexes if you do this. + + Thread-safe surface support has been removed from SDL. + This makes blitting somewhat faster, by removing SDL_MiddleBlit(). + Code that used SDL_MiddleBlit() should use SDL_LowerBlit() instead. + You can make your surfaces thread-safe by allocating your own + mutex and making lock/unlock calls around accesses to your surface. + +0.9.14: + SDL_GetMouseState() now takes pointers to int rather than Uint16. + + If you set the SDL_WINDOWID environment variable under UNIX X11, + SDL will use that as the main window instead of creating it's own. + This is an unsupported extension to SDL, and not portable at all. + +0.9.13: + Added a function SDL_SetLibraryPath() which can be used to specify + the directory containing the SDL dynamic libraries. This is useful + for commercial applications which ship with particular versions + of the libraries, and for security on multi-user systems. + If this function is not used, the default system directories are + searched using the native dynamic object loading mechanism. + + In order to support C linkage under Visual C++, you must declare + main() without any return type: + main(int argc, char *argv[]) { + /* Do the program... */ + return(0); + } + C++ programs should also return a value if compiled under VC++. + + The blit_endian member of the SDL_VideoInfo struct has been removed. + + SDL_SymToASCII() has been replaced with SDL_GetKeyName(), so there + is now no longer any function to translate a keysym to a character. + + The SDL_keysym structure has been extended with a 'scancode' and + 'unicode' member. The 'scancode' is a hardware specific scancode + for the key that was pressed, and may be 0. The 'unicode' member + is a 16-bit UNICODE translation of the key that was pressed along + with any modifiers or compose keys that have been pressed. + If no UNICODE translation exists for the key, 'unicode' will be 0. + + Added a function SDL_EnableUNICODE() to enable/disable UNICODE + translation of character keypresses. Translation defaults off. + + To convert existing code to use the new API, change code which + uses SDL_SymToASCII() to get the keyname to use SDL_GetKeyName(), + and change code which uses it to get the ASCII value of a sym to + use the 'unicode' member of the event keysym. + +0.9.12: + There is partial support for 64-bit datatypes. I don't recommend + you use this if you have a choice, because 64-bit datatypes are not + supported on many platforms. On platforms for which it is supported, + the SDL_HAS_64BIT_TYPE C preprocessor define will be enabled, and + you can use the Uint64 and Sint64 datatypes. + + Added functions to SDL_endian.h to support 64-bit datatypes: + SDL_SwapLE64(), SDL_SwapBE64(), + SDL_ReadLE64(), SDL_ReadBE64(), SDL_WriteLE64(), SDL_WriteBE64() + + A new member "len_ratio" has been added to the SDL_AudioCVT structure, + and allows you to determine either the original buffer length or the + converted buffer length, given the other. + + A new function SDL_FreeWAV() has been added to the API to free data + allocated by SDL_LoadWAV_RW(). This is necessary under Win32 since + the gcc compiled DLL uses a different heap than VC++ compiled apps. + + SDL now has initial support for international keyboards using the + Latin character set. + If a particular mapping is desired, you can set the DEFAULT_KEYBOARD + compile-time variable, or you can set the environment variable + "SDL_KEYBOARD" to a string identifying the keyboard mapping you desire. + The valid values for these variables can be found in SDL_keyboard.c + + Full support for German and French keyboards under X11 is implemented. + +0.9.11: + The THREADED_EVENTS compile-time define has been replaced with the + SDL_INIT_EVENTTHREAD flag. If this flag is passed to SDL_Init(), + SDL will create a separate thread to perform input event handling. + If this flag is passed to SDL_Init(), and the OS doesn't support + event handling in a separate thread, SDL_Init() will fail. + Be sure to add calls to SDL_Delay() in your main thread to allow + the OS to schedule your event thread, or it may starve, leading + to slow event delivery and/or dropped events. + Currently MacOS and Win32 do not support this flag, while BeOS + and Linux do support it. I recommend that your application only + use this flag if absolutely necessary. + + The SDL thread function passed to SDL_CreateThread() now returns a + status. This status can be retrieved by passing a non-NULL pointer + as the 'status' argument to SDL_WaitThread(). + + The volume parameter to SDL_MixAudio() has been increased in range + from (0-8) to (0-128) + + SDL now has a data source abstraction which can encompass a file, + an area of memory, or any custom object you can envision. It uses + these abstractions, SDL_RWops, in the endian read/write functions, + and the built-in WAV and BMP file loaders. This means you can load + WAV chunks from memory mapped files, compressed archives, network + pipes, or anything else that has a data read abstraction. + + There are three built-in data source abstractions: + SDL_RWFromFile(), SDL_RWFromFP(), SDL_RWFromMem() + along with a generic data source allocation function: + SDL_AllocRW() + These data sources can be used like stdio file pointers with the + following convenience functions: + SDL_RWseek(), SDL_RWread(), SDL_RWwrite(), SDL_RWclose() + These functions are defined in the new header file "SDL_rwops.h" + + The endian swapping functions have been turned into macros for speed + and SDL_CalculateEndian() has been removed. SDL_endian.h now defines + SDL_BYTEORDER as either SDL_BIG_ENDIAN or SDL_LIL_ENDIAN depending on + the endianness of the host system. + + The endian read/write functions now take an SDL_RWops pointer + instead of a stdio FILE pointer, to support the new data source + abstraction. + + The SDL_*LoadWAV() functions have been replaced with a single + SDL_LoadWAV_RW() function that takes a SDL_RWops pointer as it's + first parameter, and a flag whether or not to automatically + free it as the second parameter. SDL_LoadWAV() is a macro for + backward compatibility and convenience: + SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...); + + The SDL_*LoadBMP()/SDL_*SaveBMP() functions have each been replaced + with a single function that takes a SDL_RWops pointer as it's + first parameter, and a flag whether or not to automatically + free it as the second parameter. SDL_LoadBMP() and SDL_SaveBMP() + are macros for backward compatibility and convenience: + SDL_LoadBMP_RW(SDL_RWFromFile("sample.bmp", "rb"), 1, ...); + SDL_SaveBMP_RW(SDL_RWFromFile("sample.bmp", "wb"), 1, ...); + Note that these functions use SDL_RWseek() extensively, and should + not be used on pipes or other non-seekable data sources. + +0.9.10: + The Linux SDL_SysWMInfo and SDL_SysWMMsg structures have been + extended to support multiple types of display drivers, as well as + safe access to the X11 display when THREADED_EVENTS is enabled. + The new structures are documented in the SDL_syswm.h header file. + + Thanks to John Elliott <[email protected]>, the UK keyboard + should now work properly, as well as the "Windows" keys on US + keyboards. + + The Linux CD-ROM code now reads the CD-ROM devices from /etc/fstab + instead of trying to open each block device on the system. + The CD must be listed in /etc/fstab as using the iso9660 filesystem. + + On Linux, if you define THREADED_EVENTS at compile time, a separate + thread will be spawned to gather X events asynchronously from the + graphics updates. This hasn't been extensively tested, but it does + provide a means of handling keyboard and mouse input in a separate + thread from the graphics thread. (This is now enabled by default.) + + A special access function SDL_PeepEvents() allows you to manipulate + the event queue in a thread-safe manner, including peeking at events, + removing events of a specified type, and adding new events of arbitrary + type to the queue (use the new 'user' member of the SDL_Event type). + + If you use SDL_PeepEvents() to gather events, then the main graphics + thread needs to call SDL_PumpEvents() periodically to drive the event + loop and generate input events. This is not necessary if SDL has been + compiled with THREADED_EVENTS defined, but doesn't hurt. + + A new function SDL_ThreadID() returns the identifier associated with + the current thread. + +0.9.9: + The AUDIO_STEREO format flag has been replaced with a new 'channels' + member of the SDL_AudioSpec structure. The channels are 1 for mono + audio, and 2 for stereo audio. In the future more channels may be + supported for 3D surround sound. + + The SDL_MixAudio() function now takes an additional volume parameter, + which should be set to SDL_MIX_MAXVOLUME for compatibility with the + original function. + + The CD-ROM functions which take a 'cdrom' parameter can now be + passed NULL, and will act on the last successfully opened CD-ROM. + +0.9.8: + No changes, bugfixes only. + +0.9.7: + No changes, bugfixes only. + +0.9.6: + Added a fast rectangle fill function: SDL_FillRect() + + Addition of a useful function for getting info on the video hardware: + const SDL_VideoInfo *SDL_GetVideoInfo(void) + This function replaces SDL_GetDisplayFormat(). + + Initial support for double-buffering: + Use the SDL_DOUBLEBUF flag in SDL_SetVideoMode() + Update the screen with a new function: SDL_Flip() + + SDL_AllocSurface() takes two new flags: + SDL_SRCCOLORKEY means that the surface will be used for colorkey blits + and if the hardware supports hardware acceleration of colorkey blits + between two surfaces in video memory, to place the surface in video + memory if possible, otherwise it will be placed in system memory. + SDL_SRCALPHA means that the surface will be used for alpha blits and + if the hardware supports hardware acceleration of alpha blits between + two surfaces in video memory, to place the surface in video memory + if possible, otherwise it will be placed in system memory. + SDL_HWSURFACE now means that the surface will be created with the + same format as the display surface, since having surfaces in video + memory is only useful for fast blitting to the screen, and you can't + blit surfaces with different surface formats in video memory. + +0.9.5: + You can now pass a NULL mask to SDL_WM_SetIcon(), and it will assume + that the icon consists of the entire image. + + SDL_LowerBlit() is back -- but don't use it on the display surface. + It is exactly the same as SDL_MiddleBlit(), but doesn't check for + thread safety. + + Added SDL_FPLoadBMP(), SDL_FPSaveBMP(), SDL_FPLoadWAV(), which take + a FILE pointer instead of a file name. + + Added CD-ROM audio control API: + SDL_CDNumDrives() + SDL_CDName() + SDL_CDOpen() + SDL_CDStatus() + SDL_CDPlayTracks() + SDL_CDPlay() + SDL_CDPause() + SDL_CDResume() + SDL_CDStop() + SDL_CDEject() + SDL_CDClose() + +0.9.4: + No changes, bugfixes only. + +0.9.3: + Mouse motion event now includes relative motion information: + Sint16 event->motion.xrel, Sint16 event->motion.yrel + + X11 keyrepeat handling can be disabled by defining IGNORE_X_KEYREPEAT + (Add -DIGNORE_X_KEYREPEAT to CFLAGS line in obj/x11Makefile) + +0.9.2: + No changes, bugfixes only. + +0.9.1: + Removed SDL_MapSurface() and SDL_UnmapSurface() -- surfaces are now + automatically mapped on blit. + +0.8.0: + SDL stable release |
