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diff --git a/bsp/simulator/SDL/VisualC.html b/bsp/simulator/SDL/VisualC.html deleted file mode 100644 index ad2ed97a60..0000000000 --- a/bsp/simulator/SDL/VisualC.html +++ /dev/null @@ -1,171 +0,0 @@ -<HTML> - <HEAD> - <TITLE>Using SDL with Microsoft Visual C++</TITLE> - </HEAD> - <BODY> - <H1> - Using SDL with Microsoft Visual C++ 5,6 and 7 - </H1> - <H3> - by <A HREF="mailto:[email protected]">Lion Kimbro </A>and additions by <A HREF="mailto:[email protected]"> - James Turk</A> - </H3> - <p> - You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php"> - the SDL Download web site </A>, or you can build SDL yourself. - </p> - <H3> - Building SDL - </H3> - <P> - Unzip the <CODE>VisualC.zip</CODE> file into the directory that contains this - file (<CODE>VisualC.html</CODE>). - </P> - <P> - Be certain that you unzip the zip file for your compiler into <strong>this</strong> - directory and not any other directory. If you are using WinZip, be careful to - make sure that it extracts to <strong>this</strong> folder, because it's - convenient feature of unzipping to a folder with the name of the file currently - being unzipped will get you in trouble if you use it right now. And that's all - I have to say about that. - </P> - <P> - Now that it's unzipped, go into the VisualC - directory that is created, and double-click on the VC++ file "<CODE>SDL.dsw</CODE>"<STRONG><FONT color="#009900"> - ("<CODE>SDL.sln</CODE>").</FONT></STRONG> This should open up the IDE. - </P> - <P> - You may be prompted at this point to upgrade the workspace, should you be using - a more recent version of Visual C++. If so, allow the workspace to be upgraded. - </P> - <P> - Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files. - </P> - <P> - This is done by right clicking on each project in turn (Projects are listed in - the Workspace panel in the FileView tab), and selecting "Build". - </P> - <P> - If you get an error about SDL_config.h being missing, you should - copy include/SDL_config.h.default to include/SDL_config.h and try again. - </P> - <P> - You may get a few warnings, but you should not get any errors. You do have to - have at least the DirectX 5 SDK installed, however. The latest - version of DirectX can be downloaded or purchased on a cheap CD (my - recommendation) from <A HREF="http://www.microsoft.com">Microsoft </A>. - </P> - <P> - Later, we will refer to the following .lib and .dll files that have just been - generated: - </P> - <ul> - <li> SDL.dll</li> - <li> SDL.lib</li> - <li> SDLmain.lib</li> - </ul> - <P> - Search for these using the Windows Find (Windows-F) utility, if you don't - already know where they should be. For those of you with a clue, look inside - the Debug or Release directories of the subdirectories of the Project folder. - (It might be easier to just use Windows Find if this sounds confusing. And - don't worry about needing a clue; we all need visits from the clue fairy - frequently.) - </P> - <H3> - Creating a Project with SDL - </H3> - <P> - Create a project as a Win32 Application. - </P> - <P> - Create a C++ file for your project. - </P> - <P> - Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++ - tab|Code Generation|Runtime Library </CODE>. - </P> - <P> - Add the SDL <CODE>include</CODE> directory to your list of includes in the - menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE> - . - <br> - <STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to - add the include and library directories to the list that VC7 keeps. Do this by - selecting Tools|Options|Projects|VC++ Directories and under the "Show - Directories For:" dropbox select "Include Files", and click the "New Directory - Icon" and add the [SDLROOT]\include directory (ex. If you installed to - c:\SDL-1.2.5\ add c:\SDL-1.2.5\include). Proceed to change the - dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG> - </P> - <P> - The "include directory" I am referring to is the <CODE>include</CODE> folder - within the main SDL directory (the one that this HTML file located within). - </P> - <P> - Now we're going to use the files that we had created earlier in the Build SDL - step. - </P> - <P> - Copy the following files into your Project directory: - </P> - <ul> - <li> SDL.dll</li> - </ul> - <P> - Add the following files to your project (It is not necessary to copy them to - your project directory): - </P> - <ul> - <li> SDL.lib </li> - <li> SDLmain.lib</li> - </ul> - <P> - (To add them to your project, right click on your project, and select "Add - files to project") - </P> - <P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more - desireable to add them to the linker options: Project|Properties|Linker|Command - Line and type the names of the libraries to link with in the "Additional - Options:" box. Note: This must be done for each build - configuration (eg. Release,Debug).</FONT></STRONG></P> - <H3> - SDL 101, First Day of Class - </H3> - <P> - Now create the basic body of your project. The body of your program should take - the following form: <CODE> - <PRE> -#include "SDL.h" - -int main( int argc, char* argv[] ) -{ - // Body of the program goes here. - return 0; -} -</PRE> - </CODE> - <P></P> - <H3> - That's it! - </H3> - <P> - I hope that this document has helped you get through the most difficult part of - using the SDL: installing it. Suggestions for improvements to this document - should be sent to the writers of this document. - </P> - <P> - Thanks to Paulus Esterhazy ([email protected]), for the work on VC++ port. - </P> - <P> - This document was originally called "VisualC.txt", and was written by <A HREF="mailto:[email protected]"> - Sam Lantinga</A>. - </P> - <P> - Later, it was converted to HTML and expanded into the document that you see - today by <A HREF="mailto:[email protected]">Lion Kimbro</A>. - </P> - <P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:[email protected]">James Turk</A> - </P> - </BODY> -</HTML> |
