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-rw-r--r--bsp/simulator/SDL2-2.0.7/include/SDL_gamecontroller.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/bsp/simulator/SDL2-2.0.7/include/SDL_gamecontroller.h b/bsp/simulator/SDL2-2.0.7/include/SDL_gamecontroller.h
index c9215132ef..406e77e91e 100644
--- a/bsp/simulator/SDL2-2.0.7/include/SDL_gamecontroller.h
+++ b/bsp/simulator/SDL2-2.0.7/include/SDL_gamecontroller.h
@@ -116,7 +116,7 @@ typedef struct SDL_GameControllerButtonBind
* A community sourced database of controllers is available at https://raw.github.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt
*
* If \c freerw is non-zero, the stream will be closed after being read.
- *
+ *
* \return number of mappings added, -1 on error
*/
extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw, int freerw);