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+/*
+ * This file is part of Espruino, a JavaScript interpreter for Microcontrollers
+ *
+ * Copyright (C) 2013 Gordon Williams <[email protected]>
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * ----------------------------------------------------------------------------
+ * Variables
+ * ----------------------------------------------------------------------------
+ */
+#ifndef JSVAR_H_
+#define JSVAR_H_
+
+#include "jsutils.h"
+
+
+typedef void (*JsCallback)(JsVarRef var)
+#ifdef SDCC
+__reentrant
+#endif
+;
+
+/** To avoid confusion - JsVarRefCounter should be big enough
+ * to store as many refs as can possibly be created - so it's
+ * safe just to set it to the same size as JsVarRef. However
+ * it is NOT a reference itself.
+ */
+typedef JsVarRef JsVarRefCounter;
+
+typedef enum {
+ ARRAYBUFFERVIEW_UNDEFINED = 0,
+ ARRAYBUFFERVIEW_ARRAYBUFFER = 1 | 64, ///< Basic ArrayBuffer type
+
+ ARRAYBUFFERVIEW_MASK_SIZE = 15,
+ ARRAYBUFFERVIEW_SIGNED = 16,
+ ARRAYBUFFERVIEW_FLOAT = 32,
+
+ ARRAYBUFFERVIEW_UINT8 = 1,
+ ARRAYBUFFERVIEW_INT8 = 1 | ARRAYBUFFERVIEW_SIGNED,
+ ARRAYBUFFERVIEW_UINT16 = 2,
+ ARRAYBUFFERVIEW_INT16 = 2 | ARRAYBUFFERVIEW_SIGNED,
+ ARRAYBUFFERVIEW_UINT32 = 4,
+ ARRAYBUFFERVIEW_INT32 = 4 | ARRAYBUFFERVIEW_SIGNED,
+ ARRAYBUFFERVIEW_FLOAT32 = 4 | ARRAYBUFFERVIEW_FLOAT,
+ ARRAYBUFFERVIEW_FLOAT64 = 8 | ARRAYBUFFERVIEW_FLOAT,
+} PACKED_FLAGS JsVarDataArrayBufferViewType;
+#define JSV_ARRAYBUFFER_GET_SIZE(T) ((T)&ARRAYBUFFERVIEW_MASK_SIZE)
+#define JSV_ARRAYBUFFER_IS_SIGNED(T) (((T)&ARRAYBUFFERVIEW_SIGNED)!=0)
+#define JSV_ARRAYBUFFER_IS_FLOAT(T) (((T)&ARRAYBUFFERVIEW_FLOAT)!=0)
+
+#define JSV_ARRAYBUFFER_MAX_LENGTH 65535
+
+typedef struct {
+ unsigned short byteOffset;
+ unsigned short length;
+ JsVarDataArrayBufferViewType type;
+} PACKED_FLAGS JsVarDataArrayBufferView;
+
+typedef union {
+ char str[JSVAR_DATA_STRING_LEN]; ///< The contents of this variable if it is a string
+ /* NOTE: For str above, we INTENTIONALLY OVERFLOW str (and hence data) in the case of STRING_EXTS
+ * to overwrite 3 references in order to grab another 6 bytes worth of string data */
+ // TODO do some magic with union/structs in order to make sure we don't intentionally write off the end of arrays
+ JsVarInt integer; ///< The contents of this variable if it is an int
+ JsVarFloat floating; ///< The contents of this variable if it is a double
+ JsCallback callback; ///< Callback for native functions, or 0
+ JsVarDataArrayBufferView arraybuffer; ///< information for array buffer views.
+} PACKED_FLAGS JsVarData;
+
+typedef struct {
+#ifdef LARGE_MEM
+ JsVarRef this; ///< The reference of this variable itself (so we can get back)
+#endif
+ JsVarFlags flags; ///< the flags determine the type of the variable - int/double/string/etc.
+
+ JsVarData varData;
+ /* NOTE: WE INTENTIONALLY OVERFLOW data in the case of STRING_EXTS
+ * to overwrite the following 3 references in order to grab another
+ * 6 bytes worth of string data */
+
+ /* For Variable NAMES (e.g. Object/Array keys) these store actual next/previous pointers for a linked list
+ * For STRING_EXT - extra characters
+ * Not used for other stuff
+ */
+ JsVarRef nextSibling;
+ JsVarRef prevSibling;
+
+ JsVarRefCounter refs; ///< The number of references held to this - used for automatic garbage collection. NOT USED for STRINGEXT though (it is just extra characters)
+
+ /**
+ * For OBJECT/ARRAY/FUNCTION - this is the first child
+ * For NAMES and REF - this is a link to the variable it points to
+ * For STRING_EXT - extra character data (NOT a link)
+ * For ARRAYBUFFER - a link to a string containing the data for the array buffer *
+ */
+ JsVarRef firstChild;
+
+ /**
+ * For OBJECT/ARRAY/FUNCTION - this is the last child
+ * For STRINGS/STRING_EXT/NAME+STRING - this is a link to more string data if it is needed
+ * For REF - this is the 'parent' that the firstChild is a member of
+ */
+ JsVarRef lastChild;
+} PACKED_FLAGS JsVar;
+
+/* We have a few different types:
+ *
+ * OBJECT/ARRAY - uses firstChild/lastChild to link to NAMEs.
+ * BUILT-IN OBJECT - as above, but we use varData to store the name as well. This means built in object names must be LESS THAN 8 CHARACTERS
+ * FUNCTION - uses firstChild/lastChild to link to NAMEs, and callback is used
+ * NAME - use nextSibling/prevSibling linking to other NAMEs, and firstChild to link to a Variable of some kind
+ * STRING - use firstChild to link to other STRINGs if String value is too long
+ * INT/DOUBLE - firstChild never used
+ */
+
+static inline unsigned char jsvGetLocks(JsVar *v) { return (unsigned char)((v->flags>>JSV_LOCK_SHIFT) & JSV_LOCK_MAX); }
+
+// For debugging/testing ONLY - maximum # of vars we are allowed to use
+void jsvSetMaxVarsUsed(unsigned int size);
+
+// Init/kill vars as a whole
+void jsvInit();
+void jsvKill();
+void jsvSoftInit(); ///< called when loading from flash
+void jsvSoftKill(); ///< called when saving to flash
+JsVar *jsvFindOrCreateRoot(); ///< Find or create the ROOT variable item - used mainly if recovering from a saved state.
+unsigned int jsvGetMemoryUsage(); ///< Get number of memory records (JsVars) used
+unsigned int jsvGetMemoryTotal(); ///< Get total amount of memory records
+bool jsvIsMemoryFull(); ///< Get whether memory is full or not
+void jsvShowAllocated(); ///< Show what is still allocated, for debugging memory problems
+/// Try and allocate more memory - only works if RESIZABLE_JSVARS is defined
+void jsvSetMemoryTotal(unsigned int jsNewVarCount);
+
+
+// Note that jsvNew* don't REF a variable for you, but the do LOCK it
+JsVar *jsvNew(); ///< Create a new variable
+JsVar *jsvNewWithFlags(JsVarFlags flags);
+JsVar *jsvNewFromString(const char *str); ///< Create a new string
+JsVar *jsvNewStringOfLength(unsigned int byteLength); ///< Create a new string of the given length - full of 0s
+static inline JsVar *jsvNewFromEmptyString() { return jsvNewWithFlags(JSV_STRING); } ;///< Create a new empty string
+JsVar *jsvNewFromLexer(struct JsLex *lex, JslCharPos charFrom, JslCharPos charTo); // Create a new STRING from part of the lexer
+JsVar *jsvNewFromInteger(JsVarInt value);
+JsVar *jsvNewFromBool(bool value);
+JsVar *jsvNewFromFloat(JsVarFloat value);
+// Turns var into a Variable name that links to the given value... No locking so no need to unlock var
+JsVar *jsvMakeIntoVariableName(JsVar *var, JsVar *valueOrZero);
+JsVar *jsvNewFromPin(int pin);
+
+/// DO NOT CALL THIS DIRECTLY - this frees an unreffed/locked var
+void jsvFreePtr(JsVar *var);
+
+/// Get a reference from a var - SAFE for null vars
+JsVarRef jsvGetRef(JsVar *var);
+
+/// SCARY - only to be used for vital stuff like load/save
+JsVar *_jsvGetAddressOf(JsVarRef ref);
+
+/// Lock this reference and return a pointer - UNSAFE for null refs
+JsVar *jsvLock(JsVarRef ref);
+
+/// Lock this pointer and return a pointer - UNSAFE for null pointer
+JsVar *jsvLockAgain(JsVar *var);
+
+/// Unlock this variable - this is SAFE for null variables
+void jsvUnLock(JsVar *var);
+
+
+/// Reference - set this variable as used by something
+JsVar *jsvRef(JsVar *v);
+
+/// Unreference - set this variable as not used by anything
+void jsvUnRef(JsVar *var);
+
+/// Helper fn, Reference - set this variable as used by something
+JsVarRef jsvRefRef(JsVarRef ref);
+
+/// Helper fn, Unreference - set this variable as not used by anything
+JsVarRef jsvUnRefRef(JsVarRef ref);
+
+static inline bool jsvIsRoot(const JsVar *v) { return v && (v->flags&JSV_VARTYPEMASK)==JSV_ROOT; }
+static inline bool jsvIsPin(const JsVar *v) { return v && (v->flags&JSV_VARTYPEMASK)==JSV_PIN; }
+static inline bool jsvIsInt(const JsVar *v) { return v && ((v->flags&JSV_VARTYPEMASK)==JSV_INTEGER || (v->flags&JSV_VARTYPEMASK)==JSV_PIN); }
+static inline bool jsvIsFloat(const JsVar *v) { return v && (v->flags&JSV_VARTYPEMASK)==JSV_FLOAT; }
+static inline bool jsvIsBoolean(const JsVar *v) { return v && (v->flags&JSV_VARTYPEMASK)==JSV_BOOLEAN; }
+static inline bool jsvIsString(const JsVar *v) { return v && (v->flags&JSV_VARTYPEMASK)>=JSV_STRING_0 && (v->flags&JSV_VARTYPEMASK)<=JSV_STRING_MAX; }
+static inline bool jsvIsStringExt(const JsVar *v) { return v && (v->flags&JSV_VARTYPEMASK)>=JSV_STRING_EXT_0 && (v->flags&JSV_VARTYPEMASK)<=JSV_STRING_EXT_MAX; } ///< The extra bits dumped onto the end of a string to store more data
+static inline bool jsvIsNumeric(const JsVar *v) { return v && (v->flags&JSV_VARTYPEMASK)>=JSV_NUMERICSTART && (v->flags&JSV_VARTYPEMASK)<=JSV_NUMERICEND; }
+static inline bool jsvIsFunction(const JsVar *v) { return v && (v->flags&JSV_VARTYPEMASK)==JSV_FUNCTION; }
+static inline bool jsvIsFunctionParameter(const JsVar *v) { return v && (v->flags&JSV_FUNCTION_PARAMETER) == JSV_FUNCTION_PARAMETER; }
+static inline bool jsvIsObject(const JsVar *v) { return v && (((v->flags&JSV_VARTYPEMASK)==JSV_OBJECT) || ((v->flags&JSV_VARTYPEMASK)==JSV_ROOT)); }
+static inline bool jsvIsArray(const JsVar *v) { return v && (v->flags&JSV_VARTYPEMASK)==JSV_ARRAY; }
+static inline bool jsvIsArrayBuffer(const JsVar *v) { return v && (v->flags&JSV_VARTYPEMASK)==JSV_ARRAYBUFFER; }
+static inline bool jsvIsArrayBufferName(const JsVar *v) { return v && (v->flags&(JSV_VARTYPEMASK|JSV_NAME))==JSV_ARRAYBUFFERNAME; }
+static inline bool jsvIsNative(const JsVar *v) { return v && (v->flags&JSV_NATIVE)!=0; }
+static inline bool jsvIsUndefined(const JsVar *v) { return v==0; }
+static inline bool jsvIsNull(const JsVar *v) { return v && (v->flags&JSV_VARTYPEMASK)==JSV_NULL; }
+static inline bool jsvIsBasic(const JsVar *v) { return jsvIsNumeric(v) || jsvIsString(v);} ///< Is this *not* an array/object/etc
+static inline bool jsvIsName(const JsVar *v) { return v && (v->flags & JSV_NAME)!=0; } ///< NAMEs are what's used to name a variable (it is not the data itself)
+
+static inline bool jsvIsIterable(const JsVar *v) {
+ return jsvIsArray(v) || jsvIsObject(v) || jsvIsFunction(v) ||
+ jsvIsString(v) || jsvIsArrayBuffer(v);
+}
+
+/** Does this string contain only Numeric characters? */
+bool jsvIsStringNumeric(const JsVar *var);
+/** Does this string contain only Numeric characters? This is for arrays
+ * and makes the assertion that int_to_string(string_to_int(var))==var */
+bool jsvIsStringNumericStrict(const JsVar *var);
+
+// TODO: maybe isName shouldn't include ArrayBufferName?
+bool jsvHasCharacterData(const JsVar *v); ///< does the v->data union contain character data?
+bool jsvHasStringExt(const JsVar *v);
+/// Does this variable use firstChild/lastChild to point to multiple childrem
+bool jsvHasChildren(const JsVar *v);
+/// Is this variable a type that uses firstChild to point to a single Variable (ie. it doesn't have multiple children)
+bool jsvHasSingleChild(const JsVar *v);
+/// Does this variable have a 'ref' argument? Stringexts use it for extra character data
+static inline bool jsvHasRef(const JsVar *v) { return !jsvIsStringExt(v); }
+
+/// This is the number of characters a JsVar can contain, NOT string length
+static inline size_t jsvGetMaxCharactersInVar(const JsVar *v) {
+ // see jsvCopy - we need to know about this in there too
+ if (jsvIsStringExt(v)) return JSVAR_DATA_STRING_MAX_LEN;
+ assert(jsvHasCharacterData(v));
+ return JSVAR_DATA_STRING_LEN;
+}
+
+/// This is the number of characters a JsVar can contain, NOT string length
+static inline size_t jsvGetCharactersInVar(const JsVar *v) {
+ assert(jsvIsString(v) || jsvIsStringExt(v));
+ int f = v->flags&JSV_VARTYPEMASK;
+ return (size_t)(f - ((f < JSV_STRING_EXT_0) ? JSV_STRING_0 : JSV_STRING_EXT_0));
+}
+
+/// This is the number of characters a JsVar can contain, NOT string length
+static inline void jsvSetCharactersInVar(JsVar *v, size_t chars) {
+ assert(jsvIsString(v) || jsvIsStringExt(v));
+ if (jsvIsString(v)) { assert(chars <= JSVAR_DATA_STRING_LEN); }
+ if (jsvIsStringExt(v)) { assert(chars <= JSVAR_DATA_STRING_MAX_LEN); }
+
+ int f = v->flags&JSV_VARTYPEMASK;
+ v->flags = (JsVarFlags)((v->flags&(~JSV_VARTYPEMASK)) | (((f < JSV_STRING_EXT_0) ? JSV_STRING_0 : JSV_STRING_EXT_0) + (int)chars));
+}
+
+
+/** Check if two Basic Variables are equal (this IGNORES the value that is pointed to,
+ * so 'a=5'=='a=7' but 'a=5'!='b=5')
+ */
+bool jsvIsBasicVarEqual(JsVar *a, JsVar *b);
+
+/** Check if two things are equal. Basic vars are done by value,
+ * for anything else the reference/pointer must be equal */
+bool jsvIsEqual(JsVar *a, JsVar *b);
+
+
+const char *jsvGetConstString(const JsVar *v); ///< Get a const string representing this variable - if we can. Otherwise return 0
+const char *jsvGetTypeOf(const JsVar *v); ///< Return the 'type' of the JS variable (eg. JS's typeof operator)
+size_t jsvGetString(const JsVar *v, char *str, size_t len); ///< Save this var as a string to the given buffer, and return how long it was (return val doesn't include terminating 0)
+void jsvSetString(JsVar *v, char *str, size_t len); ///< Set the Data in this string. This must JUST overwrite - not extend or shrink
+JsVar *jsvAsString(JsVar *var, bool unlockVar); ///< If var is a string, lock and return it, else create a new string
+size_t jsvGetStringLength(JsVar *v); ///< Get the length of this string, IF it is a string
+int jsvGetLinesInString(JsVar *v); ///< IN A STRING get the number of lines in the string (min=1)
+int jsvGetCharsOnLine(JsVar *v, int line); ///< IN A STRING Get the number of characters on a line - lines start at 1
+void jsvGetLineAndCol(JsVar *v, int charIdx, int* line, int *col); ///< IN A STRING, get the line and column of the given character. Both values must be non-null
+int jsvGetIndexFromLineAndCol(JsVar *v, int line, int col); ///< IN A STRING, get a character index from a line and column
+bool jsvIsStringEqual(JsVar *var, const char *str);
+int jsvCompareString(JsVar *va, JsVar *vb, int starta, int startb, bool equalAtEndOfString); ///< Compare 2 strings, starting from the given character positions
+int jsvCompareInteger(JsVar *va, JsVar *vb); ///< Compare 2 integers, >0 if va>vb, <0 if va<vb. If compared with a non-integer, that gets put later
+void jsvAppendString(JsVar *var, const char *str); ///< Append the given string to this one
+void jsvAppendStringBuf(JsVar *var, const char *str, int length); ///< Append the given string to this one - but does not use null-terminated strings
+void jsvAppendPrintf(JsVar *var, const char *fmt, ...); ///< Append the formatted string to a variable (see vcbprintf)
+static inline void jsvAppendCharacter(JsVar *var, char ch) { jsvAppendStringBuf(var, &ch, 1); }; ///< Append the given character to this string
+#define JSVAPPENDSTRINGVAR_MAXLENGTH (0x7FFFFFFF)
+void jsvAppendStringVar(JsVar *var, const JsVar *str, int stridx, int maxLength); ///< Append str to var. Both must be strings. stridx = start char or str, maxLength = max number of characters (can be JSVAPPENDSTRINGVAR_MAXLENGTH). stridx can be negative to go from end of string
+void jsvAppendStringVarComplete(JsVar *var, const JsVar *str); ///< Append all of str to var. Both must be strings.
+char jsvGetCharInString(JsVar *v, int idx);
+
+JsVarInt jsvGetInteger(const JsVar *v);
+void jsvSetInteger(JsVar *v, JsVarInt value); ///< Set an integer value (use carefully!)
+JsVarFloat jsvGetFloat(const JsVar *v); ///< Get the floating point representation of this var
+bool jsvGetBool(const JsVar *v);
+JsVar *jsvAsNumber(JsVar *var); ///< Convert the given variable to a number
+static inline JsVarInt _jsvGetIntegerAndUnLock(JsVar *v) { JsVarInt i = jsvGetInteger(v); jsvUnLock(v); return i; }
+static inline JsVarFloat _jsvGetFloatAndUnLock(JsVar *v) { JsVarFloat f = jsvGetFloat(v); jsvUnLock(v); return f; }
+static inline bool _jsvGetBoolAndUnLock(JsVar *v) { bool b = jsvGetBool(v); jsvUnLock(v); return b; }
+#ifdef SAVE_ON_FLASH
+JsVarInt jsvGetIntegerAndUnLock(JsVar *v);
+JsVarFloat jsvGetFloatAndUnLock(JsVar *v);
+bool jsvGetBoolAndUnLock(JsVar *v);
+#else
+#define jsvGetIntegerAndUnLock _jsvGetIntegerAndUnLock
+#define jsvGetFloatAndUnLock _jsvGetFloatAndUnLock
+#define jsvGetBoolAndUnLock _jsvGetBoolAndUnLock
+#endif
+
+
+/** Get the item at the given location in the array buffer and return the result */
+size_t jsvGetArrayBufferLength(JsVar *arrayBuffer);
+/** Get the item at the given location in the array buffer and return the result */
+JsVar *jsvArrayBufferGet(JsVar *arrayBuffer, JsVarInt index);
+/** Set the item at the given location in the array buffer */
+void jsvArrayBufferSet(JsVar *arrayBuffer, JsVarInt index, JsVar *value);
+/** Given an integer name that points to an arraybuffer or an arraybufferview, evaluate it and return the result */
+JsVar *jsvArrayBufferGetFromName(JsVar *name);
+
+/** If a is a name skip it and go to what it points to - and so on.
+ * ALWAYS locks - so must unlock what it returns. It MAY
+ * return 0. */
+JsVar *jsvSkipName(JsVar *a);
+
+/** If a is a name skip it and go to what it points to.
+ * ALWAYS locks - so must unlock what it returns. It MAY
+ * return 0. */
+JsVar *jsvSkipOneName(JsVar *a);
+
+/** If a is a's child is a name skip it and go to what it points to.
+ * ALWAYS locks - so must unlock what it returns. */
+JsVar *jsvSkipToLastName(JsVar *a);
+
+/** Same as jsvSkipName, but ensures that 'a' is unlocked if it was
+ * a name, so it can be used INLINE_FUNC */
+static inline JsVar *jsvSkipNameAndUnLock(JsVar *a) {
+ JsVar *b = jsvSkipName(a);
+ jsvUnLock(a);
+ return b;
+}
+
+/** Same as jsvSkipOneName, but ensures that 'a' is unlocked if it was
+ * a name, so it can be used INLINE_FUNC */
+static inline JsVar *jsvSkipOneNameAndUnLock(JsVar *a) {
+ JsVar *b = jsvSkipOneName(a);
+ jsvUnLock(a);
+ return b;
+}
+
+/// MATHS!
+JsVar *jsvMathsOpSkipNames(JsVar *a, JsVar *b, int op);
+JsVar *jsvMathsOp(JsVar *a, JsVar *b, int op);
+/// Negates an integer/double value
+JsVar *jsvNegateAndUnLock(JsVar *v);
+
+/// Copy this variable and return the locked copy
+JsVar *jsvCopy(JsVar *src);
+/** Copy only a name, not what it points to. ALTHOUGH the link to what it points to is maintained unless linkChildren=false.
+ If keepAsName==false, this will be converted into a normal variable */
+JsVar *jsvCopyNameOnly(JsVar *src, bool linkChildren, bool keepAsName);
+/// Tree related stuff
+void jsvAddName(JsVar *parent, JsVar *nameChild); // Add a child, which is itself a name
+JsVar *jsvAddNamedChild(JsVar *parent, JsVar *child, const char *name); // Add a child, and create a name for it. Returns a LOCKED var. DOES NOT CHECK FOR DUPLICATES
+JsVar *jsvSetNamedChild(JsVar *parent, JsVar *child, const char *name); // Add a child, and create a name for it. Returns a LOCKED name var. CHECKS FOR DUPLICATES
+JsVar *jsvSetValueOfName(JsVar *name, JsVar *src); // Set the value of a child created with jsvAddName,jsvAddNamedChild. Returns the UNLOCKED name argument
+JsVar *jsvFindChildFromString(JsVar *parent, const char *name, bool createIfNotFound); // Non-recursive finding of child with name. Returns a LOCKED var
+JsVar *jsvFindChildFromVar(JsVar *parent, JsVar *childName, bool addIfNotFound); // Non-recursive finding of child with name. Returns a LOCKED var
+static inline JsVar *jsvFindChildFromStringRef(JsVarRef parentref, const char *name, bool addIfNotFound) { // Non-recursive finding of child with name. Returns a LOCKED var
+ JsVar *p = jsvLock(parentref);
+ JsVar *v = jsvFindChildFromString(p, name, addIfNotFound);
+ jsvUnLock(p);
+ return v;
+}
+static inline JsVar *jsvFindChildFromVarRef(JsVarRef parentref, JsVar *childName, bool addIfNotFound) { // Non-recursive finding of child with name. Returns a LOCKED var
+ JsVar *p = jsvLock(parentref);
+ JsVar *v = jsvFindChildFromVar(p, childName, addIfNotFound);
+ jsvUnLock(p);
+ return v;
+}
+/// Remove a child - note that the child MUST ACTUALLY BE A CHILD!
+void jsvRemoveChild(JsVar *parent, JsVar *child);
+void jsvRemoveAllChildren(JsVar *parent);
+static inline void jsvRemoveNamedChild(JsVar *parent, const char *name) {
+ JsVar *child = jsvFindChildFromString(parent, name, false);
+ if (child) {
+ jsvRemoveChild(parent, child);
+ jsvUnLock(child);
+ }
+}
+
+/// Get the named child of an object. If createChild!=0 then create the child
+JsVar *jsvObjectGetChild(JsVar *obj, const char *name, JsVarFlags createChild);
+/// Set the named child of an object, and return the child (so you can choose to unlock it if you want)
+JsVar *jsvObjectSetChild(JsVar *obj, const char *name, JsVar *child);
+
+int jsvGetChildren(JsVar *v); ///< number of children of a variable. also see jsvGetArrayLength and jsvGetLength
+JsVarInt jsvGetArrayLength(JsVar *arr); ///< Not the same as GetChildren, as it can be a sparse array
+JsVarInt jsvGetLength(JsVar *src); ///< General purpose length function. Does the 'right' thing
+size_t jsvCountJsVarsUsed(JsVar *v); ///< Count the amount of JsVars used. Mostly useful for debugging
+JsVar *jsvGetArrayItem(JsVar *arr, int index); ///< Get an item at the specified index in the array (and lock it)
+JsVar *jsvGetArrayIndexOf(JsVar *arr, JsVar *value, bool matchExact); ///< Get the index of the value in the array (matchExact==use pointer, not equality check)
+JsVarInt jsvArrayPushWithInitialSize(JsVar *arr, JsVar *value, JsVarInt initialValue); ///< Adds new elements to the end of an array, and returns the new length. initialValue is the item index when no items are currently in the array.
+JsVarInt jsvArrayPush(JsVar *arr, JsVar *value); ///< Adds a new element to the end of an array, and returns the new length
+JsVarInt jsvArrayPushAndUnLock(JsVar *arr, JsVar *value); ///< Adds a new element to the end of an array, unlocks it, and returns the new length
+JsVar *jsvArrayPop(JsVar *arr); ///< Removes the last element of an array, and returns that element (or 0 if empty). includes the NAME
+JsVar *jsvArrayPopFirst(JsVar *arr); ///< Removes the first element of an array, and returns that element (or 0 if empty) includes the NAME
+JsVar *jsvArrayGetLast(JsVar *arr); ///< Get the last element of an array (does not remove, unlike jsvArrayPop), and returns that element (or 0 if empty) includes the NAME
+JsVar *jsvArrayJoin(JsVar *arr, JsVar *filler); ///< Join all elements of an array together into a string
+void jsvArrayInsertBefore(JsVar *arr, JsVar *beforeIndex, JsVar *element); ///< Insert a new element before beforeIndex, DOES NOT UPDATE INDICES
+static inline bool jsvArrayIsEmpty(JsVar *arr) { assert(jsvIsArray(arr)); return !arr->firstChild; } ///< Return true is array is empty
+
+/** Write debug info for this Var out to the console */
+void jsvTrace(JsVarRef ref, int indent);
+
+/** Run a garbage collection sweep - return true if things have been freed */
+bool jsvGarbageCollect();
+
+/** Remove whitespace to the right of a string - on MULTIPLE LINES */
+JsVar *jsvStringTrimRight(JsVar *srcString);
+
+/** If v is the key of a function, return true if it is internal and shouldn't be visible to the user */
+bool jsvIsInternalFunctionKey(JsVar *v);
+
+/// If v is the key of an object, return true if it is internal and shouldn't be visible to the user
+bool jsvIsInternalObjectKey(JsVar *v);
+// --------------------------------------------------------------------------------------------
+typedef struct JsvStringIterator {
+ size_t charIdx; ///< index of character in var
+ size_t charsInVar; ///< total characters in var
+ size_t index; ///< index in string
+ JsVar *var; ///< current StringExt we're looking at
+} JsvStringIterator;
+
+// slight hack to enure we can use string iterator with const JsVars
+#define jsvStringIteratorNewConst(it,str,startIdx) jsvStringIteratorNew(it,(JsVar*)str,startIdx)
+
+void jsvStringIteratorNew(JsvStringIterator *it, JsVar *str, int startIdx);
+
+/// Gets the current character (or 0)
+static inline char jsvStringIteratorGetChar(JsvStringIterator *it) {
+ if (!it->var) return 0;
+ return it->var->varData.str[it->charIdx];
+}
+
+/// Gets the current (>=0) character (or -1)
+static inline int jsvStringIteratorGetCharOrMinusOne(JsvStringIterator *it) {
+ if (!it->var) return -1;
+ return (int)(unsigned char)it->var->varData.str[it->charIdx];
+}
+
+/// Do we have a character, or are we at the end?
+static inline bool jsvStringIteratorHasChar(JsvStringIterator *it) {
+ return it->charIdx < it->charsInVar;
+}
+
+/// Sets a character (will not extend the string - just overwrites)
+static inline void jsvStringIteratorSetChar(JsvStringIterator *it, char c) {
+ if (jsvStringIteratorHasChar(it))
+ it->var->varData.str[it->charIdx] = c;
+}
+
+/// Gets the current index in the string
+static inline size_t jsvStringIteratorGetIndex(JsvStringIterator *it) {
+ return it->index;
+}
+
+/// Move to next character
+void jsvStringIteratorNext(JsvStringIterator *it);
+
+/// Move to next character (this one is inlined where speed is needed)
+static inline void jsvStringIteratorNextInline(JsvStringIterator *it) {
+ it->charIdx++;
+ it->index++;
+ if (it->charIdx >= it->charsInVar) {
+ it->charIdx -= it->charsInVar;
+ if (it->var && it->var->lastChild) {
+ JsVar *next = jsvLock(it->var->lastChild);
+ jsvUnLock(it->var);
+ it->var = next;
+ it->charsInVar = jsvGetCharactersInVar(it->var);
+ } else {
+ jsvUnLock(it->var);
+ it->var = 0;
+ it->charsInVar = 0;
+ }
+ }
+}
+
+
+/// Go to the end of the string iterator - for use with jsvStringIteratorAppend
+void jsvStringIteratorGotoEnd(JsvStringIterator *it);
+
+/// Append a character TO THE END of a string iterator
+void jsvStringIteratorAppend(JsvStringIterator *it, char ch);
+
+static inline void jsvStringIteratorFree(JsvStringIterator *it) {
+ jsvUnLock(it->var);
+}
+
+// --------------------------------------------------------------------------------------------
+typedef struct JsArrayIterator {
+ JsVar *var;
+} JsArrayIterator;
+
+static inline void jsvArrayIteratorNew(JsArrayIterator *it, JsVar *arr) {
+ assert(jsvIsArray(arr));
+ it->var = arr->firstChild ? jsvLock(arr->firstChild) : 0;
+}
+
+/// Gets the current array element (or 0)
+static inline JsVar *jsvArrayIteratorGetElement(JsArrayIterator *it) {
+ if (!it->var) return 0; // end of array
+ return it->var->firstChild ? jsvLock(it->var->firstChild) : 0; // might even be undefined
+}
+
+/// Gets the current array element index (or 0)
+static inline JsVar *jsvArrayIteratorGetIndex(JsArrayIterator *it) {
+ if (!it->var) return 0;
+ return jsvLockAgain(it->var);
+}
+
+/// Do we have a character, or are we at the end?
+static inline bool jsvArrayIteratorHasElement(JsArrayIterator *it) {
+ return it->var != 0;
+}
+
+/// Move to next character
+static inline void jsvArrayIteratorNext(JsArrayIterator *it) {
+ if (it->var) {
+ JsVarRef next = it->var->nextSibling;
+ jsvUnLock(it->var);
+ it->var = next ? jsvLock(next) : 0;
+ }
+}
+
+static inline void jsvArrayIteratorFree(JsArrayIterator *it) {
+ jsvUnLock(it->var);
+}
+// --------------------------------------------------------------------------------------------
+typedef struct JsObjectIterator {
+ JsVar *var;
+} JsObjectIterator;
+
+static inline void jsvObjectIteratorNew(JsObjectIterator *it, JsVar *obj) {
+ assert(jsvIsObject(obj) || jsvIsFunction(obj));
+ it->var = obj->firstChild ? jsvLock(obj->firstChild) : 0;
+}
+
+/// Gets the current object element key (or 0)
+static inline JsVar *jsvObjectIteratorGetKey(JsObjectIterator *it) {
+ if (!it->var) return 0; // end of object
+ return jsvLockAgain(it->var);
+}
+
+/// Gets the current object element value (or 0)
+static inline JsVar *jsvObjectIteratorGetValue(JsObjectIterator *it) {
+ if (!it->var) return 0; // end of object
+ return it->var->firstChild ? jsvLock(it->var->firstChild) : 0; // might even be undefined
+}
+
+/// Do we have a key, or are we at the end?
+static inline bool jsvObjectIteratorHasElement(JsObjectIterator *it) {
+ return it->var != 0;
+}
+
+/// Move to next character
+static inline void jsvObjectIteratorNext(JsObjectIterator *it) {
+ if (it->var) {
+ JsVarRef next = it->var->nextSibling;
+ jsvUnLock(it->var);
+ it->var = next ? jsvLock(next) : 0;
+ }
+}
+
+static inline void jsvObjectIteratorFree(JsObjectIterator *it) {
+ jsvUnLock(it->var);
+}
+// --------------------------------------------------------------------------------------------
+typedef struct JsvArrayBufferIterator {
+ JsvStringIterator it;
+ JsVarDataArrayBufferViewType type;
+ JsVarInt byteLength;
+ JsVarInt byteOffset;
+ JsVarInt index;
+ bool hasAccessedElement;
+} JsvArrayBufferIterator;
+
+void jsvArrayBufferIteratorNew(JsvArrayBufferIterator *it, JsVar *arrayBuffer, JsVarInt index);
+JsVar *jsvArrayBufferIteratorGetValue(JsvArrayBufferIterator *it);
+JsVarInt jsvArrayBufferIteratorGetIntegerValue(JsvArrayBufferIterator *it);
+JsVarFloat jsvArrayBufferIteratorGetFloatValue(JsvArrayBufferIterator *it);
+void jsvArrayBufferIteratorSetValue(JsvArrayBufferIterator *it, JsVar *value);
+void jsvArrayBufferIteratorSetIntegerValue(JsvArrayBufferIterator *it, JsVarInt value);
+JsVar* jsvArrayBufferIteratorGetIndex(JsvArrayBufferIterator *it);
+bool jsvArrayBufferIteratorHasElement(JsvArrayBufferIterator *it);
+void jsvArrayBufferIteratorNext(JsvArrayBufferIterator *it);
+void jsvArrayBufferIteratorFree(JsvArrayBufferIterator *it);
+// --------------------------------------------------------------------------------------------
+union JsvIteratorUnion {
+ JsvStringIterator str;
+ JsObjectIterator obj;
+ JsArrayIterator arr;
+ JsvArrayBufferIterator buf;
+};
+
+/** General Purpose iterator, for Strings, Arrays, Objects, Typed Arrays */
+typedef struct JsvIterator {
+ enum {JSVI_STRING, JSVI_ARRAY, JSVI_OBJECT, JSVI_ARRAYBUFFER } type;
+ union JsvIteratorUnion it;
+} JsvIterator;
+
+void jsvIteratorNew(JsvIterator *it, JsVar *obj);
+JsVar *jsvIteratorGetKey(JsvIterator *it);
+JsVar *jsvIteratorGetValue(JsvIterator *it);
+JsVarInt jsvIteratorGetIntegerValue(JsvIterator *it);
+bool jsvIteratorHasElement(JsvIterator *it);
+void jsvIteratorNext(JsvIterator *it);
+void jsvIteratorFree(JsvIterator *it);
+
+
+
+#endif /* JSVAR_H_ */