/*************************************************************************** * Copyright (c) 2024 Microsoft Corporation * Copyright (c) 2026-present Eclipse ThreadX contributors * * This program and the accompanying materials are made available under the * terms of the MIT License which is available at * https://opensource.org/licenses/MIT. * * SPDX-License-Identifier: MIT **************************************************************************/ /**************************************************************************/ /** */ /** USBX Component */ /** */ /** Device Audio Class */ /** */ /**************************************************************************/ /**************************************************************************/ #define UX_SOURCE_CODE /* Include necessary system files. */ #include "ux_api.h" #include "ux_device_class_audio.h" #include "ux_device_stack.h" /**************************************************************************/ /* */ /* FUNCTION RELEASE */ /* */ /* _ux_device_class_audio_activate PORTABLE C */ /* 6.3.0 */ /* AUTHOR */ /* */ /* Chaoqiong Xiao, Microsoft Corporation */ /* */ /* DESCRIPTION */ /* */ /* This function initializes the USB Audio device. */ /* */ /* INPUT */ /* */ /* command Pointer to audio command */ /* */ /* OUTPUT */ /* */ /* Completion Status */ /* */ /* CALLS */ /* */ /* _ux_system_error_handler System error trap */ /* */ /* CALLED BY */ /* */ /* Device Audio Class */ /* */ /**************************************************************************/ UINT _ux_device_class_audio_activate(UX_SLAVE_CLASS_COMMAND *command) { UX_SLAVE_DEVICE *device; UX_SLAVE_INTERFACE *audio_interface; UX_SLAVE_INTERFACE *control_interface; UX_SLAVE_INTERFACE *stream_interface; UX_DEVICE_CLASS_AUDIO *audio; UX_DEVICE_CLASS_AUDIO_STREAM *stream; UX_SLAVE_CLASS *audio_class; ULONG stream_index; /* Get the class container. */ audio_class = command -> ux_slave_class_command_class_ptr; /* Get the class instance in the container. */ audio = (UX_DEVICE_CLASS_AUDIO *) audio_class -> ux_slave_class_instance; /* Get the interface that owns this instance. */ audio_interface = (UX_SLAVE_INTERFACE *) command -> ux_slave_class_command_interface; /* Get the device instance. */ device = &_ux_system_slave -> ux_system_slave_device; audio -> ux_device_class_audio_device = device; /* We only support audio interface here. */ if (audio_interface -> ux_slave_interface_descriptor.bInterfaceClass != UX_DEVICE_CLASS_AUDIO_CLASS) return(UX_NO_CLASS_MATCH); /* It's control interface? */ if (audio_interface -> ux_slave_interface_descriptor.bInterfaceSubClass == UX_DEVICE_CLASS_AUDIO_SUBCLASS_CONTROL) { /* Store the interface in the class instance. */ audio -> ux_device_class_audio_interface = audio_interface; /* Store the class instance into the interface. */ audio_interface -> ux_slave_interface_class_instance = (VOID *)audio; #if defined(UX_DEVICE_CLASS_AUDIO_INTERRUPT_SUPPORT) /* Find interrupt endpoint (only endpoint in this AC interface). */ audio -> ux_device_class_audio_interrupt = audio_interface -> ux_slave_interface_first_endpoint; audio -> ux_device_class_audio_status_queued = 0; audio -> ux_device_class_audio_status_head = audio -> ux_device_class_audio_status_queue; audio -> ux_device_class_audio_status_tail = audio -> ux_device_class_audio_status_queue; #if UX_DEVICE_ENDPOINT_BUFFER_OWNER == 1 if (audio -> ux_device_class_audio_interrupt) audio -> ux_device_class_audio_interrupt -> ux_slave_endpoint_transfer_request.ux_slave_transfer_request_data_pointer = audio -> ux_device_class_audio_interrupt_buffer; #endif #endif } else { /* It's streaming interface. */ stream_interface = audio_interface; /* Separate driver for each interface (IAD not used)? */ if (audio -> ux_device_class_audio_interface == UX_NULL) { /* Always use just 1 stream for 1 interface. */ stream_index = 0; } /* Re-use the same driver (IAD used)? */ else { /* Re-use saved control interface. */ control_interface = audio -> ux_device_class_audio_interface; /* Calculate stream index. */ stream_index = stream_interface -> ux_slave_interface_descriptor.bInterfaceNumber; stream_index -= control_interface -> ux_slave_interface_descriptor.bInterfaceNumber; stream_index --; } /* Sanity check. */ if (stream_index >= audio -> ux_device_class_audio_streams_nb) { /* Error trap! */ _ux_system_error_handler(UX_SYSTEM_LEVEL_THREAD, UX_SYSTEM_CONTEXT_CLASS, UX_MEMORY_INSUFFICIENT); return(UX_MEMORY_INSUFFICIENT); } /* Locate stream based on interface number. */ stream = &audio -> ux_device_class_audio_streams[stream_index]; /* Store the interface for the stream. */ stream -> ux_device_class_audio_stream_interface = stream_interface; /* Store the class instance into the interface. */ stream_interface -> ux_slave_interface_class_instance = (VOID *)audio; #if defined(UX_DEVICE_STANDALONE) /* Reset stream task state. */ stream -> ux_device_class_audio_stream_task_state = UX_STATE_RESET; stream -> ux_device_class_audio_stream_task_state = UX_SUCCESS; #endif } /* If there is a activate function call it. */ if (audio -> ux_device_class_audio_callbacks.ux_slave_class_audio_instance_activate != UX_NULL) { /* Invoke the application. */ audio -> ux_device_class_audio_callbacks.ux_slave_class_audio_instance_activate(audio); } /* Return completion status. */ return(UX_SUCCESS); }