/*************************************************************************** * Copyright (c) 2024 Microsoft Corporation * Copyright (c) 2026-present Eclipse ThreadX contributors * * This program and the accompanying materials are made available under the * terms of the MIT License which is available at * https://opensource.org/licenses/MIT. * * SPDX-License-Identifier: MIT **************************************************************************/ /**************************************************************************/ /**************************************************************************/ /** */ /** USBX Component */ /** */ /** Device Audio Class */ /** */ /**************************************************************************/ /**************************************************************************/ #define UX_SOURCE_CODE /* Include necessary system files. */ #include "ux_api.h" #include "ux_device_class_audio.h" #include "ux_device_stack.h" #if defined(UX_DEVICE_STANDALONE) && defined(UX_DEVICE_CLASS_AUDIO_INTERRUPT_SUPPORT) /**************************************************************************/ /* */ /* FUNCTION RELEASE */ /* */ /* _ux_device_class_audio_interrupt_task_function PORTABLE C */ /* 6.3.0 */ /* AUTHOR */ /* */ /* Yajun Xia, Microsoft Corporation */ /* */ /* DESCRIPTION */ /* */ /* This function is task of INTERRUPT IN from the Audio class. */ /* */ /* It's for standalone mode. */ /* */ /* INPUT */ /* */ /* audio Address of audio instance */ /* */ /* OUTPUT */ /* */ /* State machine Status to check */ /* UX_STATE_EXIT Abnormal, to reset state */ /* UX_STATE_IDLE No interrupt transfer running */ /* UX_STATE_WAIT Keep running, waiting */ /* */ /* CALLS */ /* */ /* _ux_system_error_handler System error trap */ /* _ux_utility_memory_copy Copy memory */ /* _ux_device_stack_transfer_run Run Transfer state machine */ /* */ /* CALLED BY */ /* */ /* Audio Class (task) */ /* */ /**************************************************************************/ UINT _ux_device_class_audio_interrupt_task_function(UX_DEVICE_CLASS_AUDIO *audio) { UINT status; UX_SLAVE_DEVICE *device; UX_SLAVE_ENDPOINT *endpoint; UX_SLAVE_TRANSFER *transfer; UCHAR *buff; /* Get stack device instance. */ device = audio -> ux_device_class_audio_device; /* Check if the device is configured. */ if (device -> ux_slave_device_state != UX_DEVICE_CONFIGURED) { /* Error trap. */ _ux_system_error_handler(UX_SYSTEM_LEVEL_THREAD, UX_SYSTEM_CONTEXT_CLASS, UX_CONFIGURATION_HANDLE_UNKNOWN); audio -> ux_device_class_audio_interrupt_task_state = UX_STATE_EXIT; return(UX_STATE_EXIT); } /* Get endpoint instance. */ endpoint = audio -> ux_device_class_audio_interrupt; /* Endpoint not available, maybe it's alternate setting 0, or not exist in framework (accepted use case). */ if (endpoint == UX_NULL) { audio -> ux_device_class_audio_interrupt_task_state = UX_STATE_RESET; return(UX_STATE_IDLE); } /* No packet in queue */ if (audio -> ux_device_class_audio_status_queued == 0) { audio -> ux_device_class_audio_interrupt_task_state = UX_STATE_RESET; audio -> ux_device_class_audio_interrupt_task_status = UX_TRANSFER_NOT_READY; return(UX_STATE_EXIT); } /* Get transfer instance. */ transfer = &endpoint -> ux_slave_endpoint_transfer_request; /* Handle state cases. */ switch(audio -> ux_device_class_audio_interrupt_task_state) { case UX_STATE_RESET: audio -> ux_device_class_audio_interrupt_task_state = UX_DEVICE_CLASS_AUDIO_INTERRUPT_START; audio -> ux_device_class_audio_interrupt_task_status = UX_TRANSFER_NO_ANSWER; /* Fall through. */ case UX_DEVICE_CLASS_AUDIO_INTERRUPT_START: if (audio -> ux_device_class_audio_status_size > transfer -> ux_slave_transfer_request_transfer_length) { /* Error trap. */ _ux_system_error_handler(UX_SYSTEM_LEVEL_THREAD, UX_SYSTEM_CONTEXT_CLASS, UX_TRANSFER_ERROR); audio -> ux_device_class_audio_interrupt_task_state = UX_STATE_RESET; audio -> ux_device_class_audio_interrupt_task_status = UX_ERROR; return(UX_STATE_EXIT); } _ux_utility_memory_copy(transfer -> ux_slave_transfer_request_data_pointer, audio -> ux_device_class_audio_status_tail, audio -> ux_device_class_audio_status_size); /* Use case of memcpy is verified. */ audio -> ux_device_class_audio_interrupt_task_state = UX_DEVICE_CLASS_AUDIO_INTERRUPT_WAIT; /* Fall through. */ case UX_DEVICE_CLASS_AUDIO_INTERRUPT_WAIT: /* Start frame transfer anyway. */ status = _ux_device_stack_transfer_run(transfer, audio -> ux_device_class_audio_status_size, audio -> ux_device_class_audio_status_size); /* Any error or success case. */ if (status < UX_STATE_NEXT) { /* Error notification! */ _ux_system_error_handler(UX_SYSTEM_LEVEL_THREAD, UX_SYSTEM_CONTEXT_CLASS, UX_TRANSFER_ERROR); audio -> ux_device_class_audio_interrupt_task_state = UX_STATE_RESET; audio -> ux_device_class_audio_interrupt_task_status = transfer -> ux_slave_transfer_request_completion_code; return(UX_STATE_EXIT); } /* Success case. */ if (status == UX_STATE_NEXT) { buff = audio -> ux_device_class_audio_status_tail; buff += audio -> ux_device_class_audio_status_size; if (buff >= (audio -> ux_device_class_audio_status_queue + audio -> ux_device_class_audio_status_queue_bytes)) buff = audio -> ux_device_class_audio_status_queue; audio -> ux_device_class_audio_status_tail = buff; audio -> ux_device_class_audio_status_queued -= audio -> ux_device_class_audio_status_size; audio -> ux_device_class_audio_interrupt_task_state = UX_DEVICE_CLASS_AUDIO_INTERRUPT_START; audio -> ux_device_class_audio_interrupt_task_status = transfer -> ux_slave_transfer_request_completion_code; } /* Keep waiting. */ return(UX_STATE_WAIT); default: /* Error. */ audio -> ux_device_class_audio_interrupt_task_state = UX_STATE_RESET; audio -> ux_device_class_audio_interrupt_task_status = UX_INVALID_STATE; break; } /* Error case. */ return(UX_STATE_EXIT); } #endif