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authorDaniel Rugerio <[email protected]>2019-06-28 16:08:54 -0700
committerAdonais Romero González <[email protected]>2019-06-28 16:08:54 -0700
commit8ffcdad009e4d410f92fabc4e322a76a0be3a69d (patch)
tree378b2d98a4210c61e2bc34f5b8959e87e4be5c6c /audio/sysvad/EndpointsCommon/MiniportAudioEngineNode.cpp
parent75b2290f2a4ece68739d07135d352cdfec3a9e89 (diff)
Update audio samples (#387)
* Update SysVAD public sample. * Add WaveTest public sample.
Diffstat (limited to 'audio/sysvad/EndpointsCommon/MiniportAudioEngineNode.cpp')
-rw-r--r--audio/sysvad/EndpointsCommon/MiniportAudioEngineNode.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/audio/sysvad/EndpointsCommon/MiniportAudioEngineNode.cpp b/audio/sysvad/EndpointsCommon/MiniportAudioEngineNode.cpp
index c3a77d1f..5f45d15a 100644
--- a/audio/sysvad/EndpointsCommon/MiniportAudioEngineNode.cpp
+++ b/audio/sysvad/EndpointsCommon/MiniportAudioEngineNode.cpp
@@ -851,10 +851,10 @@ NTSTATUS CMiniportWaveRT::GetVolumeSteppings(_Out_writes_bytes_(_ui32DataSize) P
//=============================================================================
// The volume control should be implemented as follows:
//
-// #1 If the Sideband device supports volume control, then the audio driver should
+// #1 If the USB headset supports volume control, then the audio driver should
// pipe the volume change requests through the Sideband Interface
//
-// #2 If the Sideband device does not implement a hardware volume, and the codec
+// #2 If the USB headset does not implement a hardware volume, and the codec
// (or DSP) has a hardware volume, the audio driver should handle the volume
// control on the codec (or DSP).
//