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authorBarry Golden <[email protected]>2015-08-06 20:06:07 -0700
committerBarry Golden <[email protected]>2015-08-06 20:06:07 -0700
commit9026073a419b5ef68fb46d4f7fae52dbef09dbe1 (patch)
treeb81f73f650af9ac82a7e8739e989456f6e192b37 /avstream/avssamp
parentbd17fd844b4f074821b9d4c7bc86b9dc7f0e4a59 (diff)
Remove obsolete readme.htm files
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-</head>
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-<body lang=EN-US link=blue vlink=blue style='tab-interval:.5in'>
-
-<div class=Section1>
-
-<h2><span class=SpellE><span style='font-family:Verdana'>Avssamp</span></span><span
-style='font-family:Verdana'>: Sample Filter-Centric <span class=SpellE>AVStream</span>
-Simulated Capture Driver <o:p></o:p></span></h2>
-
-<h3><span style='font-family:Verdana'>SUMMARY<o:p></o:p></span></h3>
-
-<p><span style='font-size:10.0pt;font-family:Verdana'>The <span class=SpellE>Avssamp</span>
-sample provides a filter-centric <span class=SpellE>AVStream</span> capture
-driver with functional audio. The driver performs captures at 320x240 in either
-an RGB24 or YUV422 format while playing a user-provided PCM wave audio file in
-a loop. The purpose of the sample is to demonstrate how to write a
-filter-centric <span class=SpellE>AVStream</span> <span class=SpellE>minidriver</span>.
-This sample was significantly redesigned for the Microsoft� Windows Server
-2003� DDK. <o:p></o:p></span></p>
-
-<h3><span style='font-family:Verdana'>BUILDING THE SAMPLE<o:p></o:p></span></h3>
-
-<p><span style='font-size:10.0pt;font-family:Verdana'>Build the sample by
-typing <b>build -<span class=SpellE><span class=GramE>zc</span></span></b> in
-either the standard checked or free build environment. A successful build
-produces <span class=SpellE><i>avssamp.sys</i></span><i>.</i> To install the
-driver, right click on <span class=SpellE><i>avssamp.inf</i></span> and select
-Install. When prompted for <span class=SpellE><i>avssamp.sys</i></span>, select
-the built binary.<o:p></o:p></span></p>
-
-<p><span style='font-size:10.0pt;font-family:Verdana'>The sample works on x86
-platforms and builds correctly using Microsoft� Visual C� 6.0. The driver uses
-Plug and Play. <o:p></o:p></span></p>
-
-<p><span style='font-size:10.0pt;font-family:Verdana'>This sample runs on
-Microsoft� Windows XP�, and Windows Server 2003� or any platform Windows 98�
-gold or beyond, including Windows 2000<span class=GramE>�, that</span> has
-DirectX 8.0 or beyond installed.<o:p></o:p></span></p>
-
-<h3><span style='font-family:Verdana'>PROGRAMMING TOUR<o:p></o:p></span></h3>
-
-<p><span class=SpellE><b><span style='font-size:10.0pt;font-family:Verdana'>DriverEntry</span></b></span><span
-style='font-size:10.0pt;font-family:Verdana'> in <span class=SpellE><i>avssamp.cpp</i></span>
-is the initial point of entry. This routine passes control to <span
-class=SpellE>AVStream</span> through a call to <span class=SpellE><b>KsInitializeDriver</b></span>.
-In this call, the <span class=SpellE>minidriver</span> passes the device
-descriptor, an <span class=SpellE>AVStream</span> structure that recursively
-defines the <span class=SpellE>AVStream</span> object hierarchy for a driver.
-This is common behavior for an <span class=SpellE>AVStream</span> <span
-class=SpellE>minidriver</span>. <o:p></o:p></span></p>
-
-<p><span class=SpellE><i><span style='font-size:10.0pt;font-family:Verdana'>Filter.cpp</span></i></span><span
-style='font-size:10.0pt;font-family:Verdana'> is where the sample lays out the
-KSPIN_DESCRIPTOR_EX structure for the single video pin. <span class=SpellE><i>Audio.cpp</i></span>
-contains the KSPIN_DESCRIPTOR_EX structure for the audio capture pin. This pin
-is dynamically created only if <i>c:\avssamp.wav</i> exists and is a valid and
-readable PCM format wave file. <o:p></o:p></span></p>
-
-<p><span style='font-size:10.0pt;font-family:Verdana'>The filter dispatch
-structure in <span class=SpellE><i>filter.cpp</i></span> provides dispatches to
-create and process. The <span class=SpellE><b>DispatchProcess</b></span> method
-is defined inline in <span class=SpellE><i>filter.h</i></span>. It calls the <b>Process</b>
-method in <span class=SpellE><i>filter.cpp</i></span> in the context of the <span
-class=SpellE>CCaptureFilter</span>. Note that the process dispatch is provided
-in KSFILTER_DISPATCH since this sample is filter-centric.<o:p></o:p></span></p>
-
-<p><span class=SpellE><i><span style='font-size:10.0pt;font-family:Verdana'>Audio.cpp</span></i></span><span
-style='font-size:10.0pt;font-family:Verdana'> lays out a KSPIN_DISPATCH
-structure which contains the dispatch table for the audio pin. Note that the
-Process member of this structure is NULL since the sample is filter-centric.
-Similarly, <span class=SpellE><i>video.cpp</i></span> contains the pin dispatch
-structure for the video capture pin, again with the Process member set to NULL.
-<o:p></o:p></span></p>
-
-<p><span style='font-size:10.0pt;font-family:Verdana'>See comments in all .<span
-class=SpellE>cpp</span> files. Also see complete <span class=SpellE>AVStream</span>
-documentation in the DDK documentation. <o:p></o:p></span></p>
-
-<h3><span style='font-family:Verdana'>RUNNING THE SAMPLE<o:p></o:p></span></h3>
-
-<p><span class=GramE><span style='font-size:10.0pt;font-family:Verdana'>Once
-installation is complete, access the driver using the <span class=SpellE>Graphedt</span>
-tool.</span></span><span style='font-size:10.0pt;font-family:Verdana'> <i>Graphedt.exe</i>
-is available under the <i>Tools\<span class=SpellE>AVStream</span></i>
-directory of the DDK. In the <span class=SpellE>Graphedt</span> application,
-click the Graph menu and select Insert Filters. The sample appears under
-&quot;WDM Streaming Capture Devices&quot; as &quot;<span class=SpellE>avssamp</span>
-Source.&quot; Click Insert Filter and the sample <span class=GramE>appears</span>
-in the graph as a single filter <span class=SpellE>labelled</span> as <span
-class=SpellE>avssamp</span> Source. Attach this filter to either a DirectShow
-Video <span class=SpellE>Renderer</span> or the VMR default video <span
-class=SpellE>renderer</span> and click Play. <o:p></o:p></span></p>
-
-<p><span style='font-size:10.0pt;font-family:Verdana'>To play audio, before
-inserting the <span class=SpellE>avssamp</span> filter, make sure that a valid
-PCM wave file exists at <i>c:\avssamp.wav</i>. Then insert the <span
-class=SpellE>avssamp</span> filter. If a valid file exists at this location,
-the <span class=SpellE>avssamp</span> filter will appear with an audio capture
-pin. Connect the video pin to the DirectShow Smart Tee filter and connect the
-Tee's preview pin as described for video above (note that this is only
-necessary for synchronized preview -- not capture). Attach the audio pin to a
-Default <span class=SpellE>Waveout</span> Device filter from the Audio <span
-class=SpellE>Renderer</span> list. Click play. <o:p></o:p></span></p>
-
-<p><span style='font-size:10.0pt;font-family:Verdana'>The output produced by
-the sample is a 320x240 image of standard EIA-189-A color bars. <o:p></o:p></span></p>
-
-<h3><span style='font-family:Verdana'>COMMENTS<o:p></o:p></span></h3>
-
-<p class=MsoNormal><span style='font-size:10.0pt;font-family:Verdana'>For more
-information on <span class=SpellE>AVStream</span>, see the DDK documentation. <o:p></o:p></span></p>
-
-<h3><span style='font-family:Verdana'>CODE TOUR<o:p></o:p></span></h3>
-
-<h4><span style='font-family:Verdana'>File Manifest<o:p></o:p></span></h4>
-
-<pre><u>File</u><span style='mso-tab-count:2'>���������� </span><u>Description<o:p></o:p></u></pre><pre><o:p>&nbsp;</o:p></pre><pre><span
-class=SpellE><span class=GramE>audio.cpp</span></span><span style='mso-tab-count:
-1'>����� </span>Audio capture pin implementation.</pre><pre><span class=SpellE><span
-class=GramE>audio.h</span></span><span style='mso-tab-count:2'>������� </span>Audio capture pin header.</pre><pre><span
-class=SpellE><span class=GramE>avssamp.cpp</span></span><span style='mso-tab-count:
-1'>��� </span>The main file for the filter-centric sample.</pre><pre><span
-class=SpellE><span class=GramE>avssamp.h</span></span><span style='mso-tab-count:
-1'>����� </span>The main header file for the sample.</pre><pre><span
-class=GramE>avssamp.htm</span><span style='mso-tab-count:1'>��� </span>The Sample Tour documentation for this sample (this file).</pre><pre><span
-class=SpellE><span class=GramE>avssamp.inf</span></span><span style='mso-tab-count:
-1'>��� </span>A sample installation file.</pre><pre><span class=SpellE><span
-class=GramE>avssamp.rc</span></span><span style='mso-tab-count:1'>���� </span>Resource file mainly for version.</pre><pre><span
-class=SpellE><span class=GramE>capture.cpp</span></span><span style='mso-tab-count:
-1'>��� </span>The capture pin implementation for all capture pins on the sample filter.</pre><pre><span
-class=SpellE><span class=GramE>capture.h</span></span><span style='mso-tab-count:
-1'>����� </span>The capture pin header for all capture pins on the sample filter.</pre><pre><span
-class=SpellE><span class=GramE>filter.cpp</span></span><span style='mso-tab-count:
-1'>���� </span>The capture filter implementation (including frame synthesis) for the fake capture filter.</pre><pre><span
-class=SpellE><span class=GramE>filter.h</span></span><span style='mso-tab-count:
-1'>������ </span>Header for the capture filter implementation for the fake capture filter.</pre><pre><span
-class=SpellE><span class=GramE>image.cpp</span></span><span style='mso-tab-count:
-1'>����� </span>Image synthesis and overlay code. See comments in file.</pre><pre><span
-class=SpellE><span class=GramE>image.h</span></span><span style='mso-tab-count:
-2'>������� </span>Image synthesis and overlay header.</pre><pre><span
-class=GramE>Sources<span style='mso-tab-count:2'>������� </span>The generic file for building the code sample.</span></pre><pre><span
-class=SpellE><span class=GramE>video.cpp</span></span><span style='mso-tab-count:
-1'>����� </span>Video capture pin implementation.</pre><pre><span class=SpellE><span
-class=GramE>video.h</span></span><span style='mso-tab-count:2'>������� </span>Video capture pin header.</pre><pre><span
-class=SpellE><span class=GramE>wave.cpp</span></span><span style='mso-tab-count:
-1'>������ </span>Wave object implementation.</pre><pre><span class=SpellE><span
-class=GramE>wave.h</span></span><span style='mso-tab-count:2'>�������� </span>Wave object header.</pre><pre><o:p>&nbsp;</o:p></pre><pre><o:p>&nbsp;</o:p></pre>
-
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- style='width:6.5in;mso-cellspacing:0in'>
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- height:1.5pt'>
- <td style='background:aqua;padding:.75pt .75pt .75pt .75pt;height:1.5pt'>
- <p class=MsoNormal><span style='font-size:2.0pt;mso-bidi-font-size:12.0pt'><o:p>&nbsp;</o:p></span></p>
- </td>
- </tr>
-</table>
-
-<pre><o:p>&nbsp;</o:p></pre><pre><o:p>&nbsp;</o:p></pre>
-
-<p style='tab-stops:45.8pt 91.6pt 137.4pt 183.2pt 229.0pt 274.8pt 320.6pt 366.4pt 412.2pt 458.0pt 503.8pt 549.6pt 595.4pt 641.2pt 687.0pt 732.8pt'><span
-style='font-size:7.5pt;font-family:"MS Sans Serif";mso-bidi-font-family:"Courier New"'>�
-2004 Microsoft Corporation</span><span style='font-size:10.0pt;font-family:
-Verdana;mso-bidi-font-family:"Courier New"'> <o:p></o:p></span></p>
-
-<pre><o:p>&nbsp;</o:p></pre></div>
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-</body>
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