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Diffstat (limited to 'general/echo/umdf/Device.cpp')
| -rw-r--r-- | general/echo/umdf/Device.cpp | 415 |
1 files changed, 415 insertions, 0 deletions
diff --git a/general/echo/umdf/Device.cpp b/general/echo/umdf/Device.cpp new file mode 100644 index 00000000..77110e8e --- /dev/null +++ b/general/echo/umdf/Device.cpp @@ -0,0 +1,415 @@ +/*++ + +Copyright (C) Microsoft Corporation, All Rights Reserved. + +Module Name: + + Device.cpp + +Abstract: + + This module contains the implementation of the sample driver's + device callback object. + +Environment: + + Windows User-Mode Driver Framework (WUDF) + +--*/ + +#include "internal.h" +#include "initguid.h" + +#include "device.tmh" + +DEFINE_GUID (GUID_DEVINTERFACE_ECHO, + 0xcdc35b6e, 0xbe4, 0x4936, 0xbf, 0x5f, 0x55, 0x37, 0x38, 0xa, 0x7c, 0x1a); +// {CDC35B6E-0BE4-4936-BF5F-5537380A7C1A} + +HRESULT +CMyDevice::CreateInstance( + _In_ IWDFDriver *FxDriver, + _In_ IWDFDeviceInitialize * FxDeviceInit, + _Out_ PCMyDevice *Device + ) +/*++ + + Routine Description: + + This method creates and initializs an instance of the driver's + device callback object. + + Arguments: + + FxDeviceInit - the settings for the device. + + Device - a location to store the referenced pointer to the device object. + + Return Value: + + Status + +--*/ +{ + PCMyDevice device; + HRESULT hr; + + // + // Allocate a new instance of the device class. + // + + device = new CMyDevice(); + + if (NULL == device) + { + return E_OUTOFMEMORY; + } + + // + // Initialize the instance. + // + + hr = device->Initialize(FxDriver, FxDeviceInit); + + if (SUCCEEDED(hr)) + { + *Device = device; + } + else + { + device->Release(); + } + + return hr; +} + +HRESULT +CMyDevice::Initialize( + _In_ IWDFDriver * FxDriver, + _In_ IWDFDeviceInitialize * FxDeviceInit + ) +/*++ + + Routine Description: + + This method initializes the device callback object and creates the + partner device object. + + The method should perform any device-specific configuration that: + * could fail (these can't be done in the constructor) + * must be done before the partner object is created -or- + * can be done after the partner object is created and which aren't + influenced by any device-level parameters the parent (the driver + in this case) might set. + + Arguments: + + FxDeviceInit - the settings for this device. + + Return Value: + + status. + +--*/ +{ + IWDFDevice *fxDevice = NULL; + IWDFDeviceInitialize2 *fxDeviceInit2; + HRESULT hr; + + // + // Configure things like the locking model before we go to create our + // partner device. + // + + // + // Set no locking unless you need an automatic callbacks synchronization + // + + FxDeviceInit->SetLockingConstraint(None); + + // + // TODO: If you're writing a filter driver then indicate that here. + // + // FxDeviceInit->SetFilter(); + // + + // + // TODO: Any per-device initialization which must be done before + // creating the partner object. + // + + // + // Create a new FX device object and assign the new callback object to + // handle any device level events that occur. + // + + // + // Set retrieval mode to direct I/O. This needs to be done before the call + // to CreateDevice. + // + hr = FxDeviceInit->QueryInterface(IID_PPV_ARGS(&fxDeviceInit2)); + + if (SUCCEEDED(hr)) + { + // + // WdfDeviceIoBufferedOrDirect for read/write and ioctrl operations. + // UMDF defaults to direct-I/O when the device is not running in a shared + // wudfhost process, and it defaults to buffered-I/O otherwise. Direct I/O + // is not allowed when the device is pooled. + // + // + fxDeviceInit2->SetIoTypePreference(WdfDeviceIoBufferRetrievalDeferred, + WdfDeviceIoBufferedOrDirect, + WdfDeviceIoBufferedOrDirect); + + SAFE_RELEASE(fxDeviceInit2); + + // + // QueryIUnknown references the IUnknown interface that it returns + // (which is the same as referencing the device). We pass that to + // CreateDevice, which takes its own reference if everything works. + // + { + IUnknown *unknown = this->QueryIUnknown(); + + hr = FxDriver->CreateDevice(FxDeviceInit, unknown, &fxDevice); + + unknown->Release(); + } + } + + // + // If that succeeded then set our FxDevice member variable. + // + + if (SUCCEEDED(hr)) + { + m_FxDevice = fxDevice; + + // + // Drop the reference we got from CreateDevice. Since this object + // is partnered with the framework object they have the same + // lifespan - there is no need for an additional reference. + // + + fxDevice->Release(); + } + + return hr; +} + +HRESULT +CMyDevice::Configure( + VOID + ) +/*++ + + Routine Description: + + This method is called after the device callback object has been initialized + and returned to the driver. It would setup the device's queues and their + corresponding callback objects. + + Arguments: + + FxDevice - the framework device object for which we're handling events. + + Return Value: + + status + +--*/ +{ + PCMyQueue defaultQueue; + + HRESULT hr; + + hr = CMyQueue::CreateInstance(m_FxDevice, &defaultQueue); + + if (FAILED(hr)) + { + return hr; + } + + hr = defaultQueue->Configure(); + + if (SUCCEEDED(hr)) + { + // + // In case of success store defaultQueue in our member + // The reference is transferred to m_DefaultQueue + // + + m_Queue = defaultQueue; + } + else + { + // + // In case of failure release the reference + // + + defaultQueue->Release(); + } + + if (SUCCEEDED(hr)) + { + hr = m_FxDevice->CreateDeviceInterface(&GUID_DEVINTERFACE_ECHO, + NULL); + } + + return hr; +} + +HRESULT +CMyDevice::QueryInterface( + _In_ REFIID InterfaceId, + _Out_ PVOID *Object + ) +/*++ + + Routine Description: + + This method is called to get a pointer to one of the object's callback + interfaces. + + Since the sample driver doesn't support any of the device events, this + method simply calls the base class's BaseQueryInterface. + + If the sample is extended to include device event interfaces then this + method must be changed to check the IID and return pointers to them as + appropriate. + + Arguments: + + InterfaceId - the interface being requested + + Object - a location to store the interface pointer if successful + + Return Value: + + S_OK or E_NOINTERFACE + +--*/ +{ + HRESULT hr; + + if (IsEqualIID(InterfaceId, __uuidof(IPnpCallbackSelfManagedIo))) { + *Object = QueryIPnpCallbackSelfManagedIo(); + hr = S_OK; + } else { + hr = CUnknown::QueryInterface(InterfaceId, Object); + } + + return hr; +} + +HRESULT +CMyDevice::OnSelfManagedIoInit( + _In_ IWDFDevice * pWdfDevice + ) +/*++ + + Routine Description: + + This method is called to allow driver to initialize any resources + that driver might need to process I/O. + + Echo driver needs a thread to process completions. We initialize + this thread here + + Arguments: + + pWdfDevice - framework device object for which to initialze resources + + Return Value: + + S_OK in case of success + HRESULT correponding to error returned by CreateThread, in case of failure + +--*/ +{ + HRESULT hr = S_OK; + + UNREFERENCED_PARAMETER(pWdfDevice); + + + m_ThreadHandle = CreateThread( NULL, // Default Security Attrib. + 0, // Initial Stack Size, + CMyQueue::CompletionThread, // Thread Func + (LPVOID)m_Queue, // Arg to Thread Func is Queue + 0, // Creation Flags + NULL ); // Don't need the Thread Id. + + if (m_ThreadHandle == NULL) { + hr = HRESULT_FROM_WIN32(GetLastError()); + } + + return hr; +} + +void +CMyDevice::OnSelfManagedIoCleanup( + _In_ IWDFDevice * pWdfDevice + ) +/*++ + + Routine Description: + + This method is called to allow driver to cleanup any resources + that driver allocated to process I/O. + + It is critical that, in this routine driver wait for all of the + threads which it created to exit. Otherwise those threads could + continue to execute when framework unloads the driver which + would lead to a crash. + + Echo driver created a thread to handle completions. We wait for + that thread to exit in this routine + + Arguments: + + pWdfDevice - framework device object for which to cleanup resources + + Return Value: + + None + +--*/ +{ + // + // Kill the thread and + // wait for the thread to die. + // + + UNREFERENCED_PARAMETER(pWdfDevice); + + if (m_ThreadHandle) { + + // + // Ask queue to set terminate flag which will make + // the thread exit + // + m_Queue->SetExitThread(); + + // + // Wait for the thread to exit + // + + WaitForSingleObject(m_ThreadHandle, INFINITE); + + // + // Close the thread handle + // + + CloseHandle(m_ThreadHandle); + m_ThreadHandle = NULL; + } + + // + // Release the reference we took on the queue callback object + // to keep it alive until the thread exits + // + + SAFE_RELEASE(m_Queue); +} + |
