diff options
| author | ruki <[email protected]> | 2023-01-04 22:46:10 +0800 |
|---|---|---|
| committer | ruki <[email protected]> | 2023-01-04 22:46:10 +0800 |
| commit | 5c8e06ac7c787f5127a8a109c5964aac561bf071 (patch) | |
| tree | fdecc700b2f59ae4b036dc095ce11f20950e8943 | |
| parent | ff4fb0bbf49a490bfe51dcb29b7d02a82350ad63 (diff) | |
add masm32 sdk
| -rw-r--r-- | tests/projects/asm/masm32/src/generic.asm | 332 | ||||
| -rw-r--r-- | tests/projects/asm/masm32/src/mainicon.ico | bin | 0 -> 766 bytes | |||
| -rw-r--r-- | tests/projects/asm/masm32/src/rsrc.rc | 15 | ||||
| -rw-r--r-- | tests/projects/asm/masm32/xmake.lua | 7 | ||||
| -rw-r--r-- | xmake/modules/core/tools/rc.lua | 52 | ||||
| -rw-r--r-- | xmake/modules/detect/sdks/find_masm32.lua | 94 | ||||
| -rw-r--r-- | xmake/modules/detect/tools/find_link.lua | 6 | ||||
| -rw-r--r-- | xmake/modules/detect/tools/find_ml.lua | 2 | ||||
| -rw-r--r-- | xmake/toolchains/masm32/xmake.lua | 50 |
9 files changed, 527 insertions, 31 deletions
diff --git a/tests/projects/asm/masm32/src/generic.asm b/tests/projects/asm/masm32/src/generic.asm new file mode 100644 index 000000000..7d305e2ee --- /dev/null +++ b/tests/projects/asm/masm32/src/generic.asm @@ -0,0 +1,332 @@ +; #########################################################################
+;
+; GENERIC.ASM is a roadmap around a standard 32 bit
+; windows application skeleton written in MASM32.
+;
+; #########################################################################
+
+; Assembler specific instructions for 32 bit ASM code
+
+ .386 ; minimum processor needed for 32 bit
+ .model flat, stdcall ; FLAT memory model & STDCALL calling
+ option casemap :none ; set code to case sensitive
+
+; #########################################################################
+
+ ; ---------------------------------------------
+ ; main include file with equates and structures
+ ; ---------------------------------------------
+ include windows.inc
+
+ ; -------------------------------------------------------------
+ ; In MASM32, each include file created by the L2INC.EXE utility
+ ; has a matching library file. If you need functions from a
+ ; specific library, you use BOTH the include file and library
+ ; file for that library.
+ ; -------------------------------------------------------------
+
+ include user32.inc
+ include kernel32.inc
+
+; #########################################################################
+
+; ------------------------------------------------------------------------
+; MACROS are a method of expanding text at assembly time. This allows the
+; programmer a tidy and convenient way of using COMMON blocks of code with
+; the capacity to use DIFFERENT parameters in each block.
+; ------------------------------------------------------------------------
+
+ ; 1. szText
+ ; A macro to insert TEXT into the code section for convenient and
+ ; more intuitive coding of functions that use byte data as text.
+
+ szText MACRO Name, Text:VARARG
+ LOCAL lbl
+ jmp lbl
+ Name db Text,0
+ lbl:
+ ENDM
+
+ ; 2. m2m
+ ; There is no mnemonic to copy from one memory location to another,
+ ; this macro saves repeated coding of this process and is easier to
+ ; read in complex code.
+
+ m2m MACRO M1, M2
+ push M2
+ pop M1
+ ENDM
+
+ ; 3. return
+ ; Every procedure MUST have a "ret" to return the instruction
+ ; pointer EIP back to the next instruction after the call that
+ ; branched to it. This macro puts a return value in eax and
+ ; makes the "ret" instruction on one line. It is mainly used
+ ; for clear coding in complex conditionals in large branching
+ ; code such as the WndProc procedure.
+
+ return MACRO arg
+ mov eax, arg
+ ret
+ ENDM
+
+; #########################################################################
+
+; ----------------------------------------------------------------------
+; Prototypes are used in conjunction with the MASM "invoke" syntax for
+; checking the number and size of parameters passed to a procedure. This
+; improves the reliability of code that is written where errors in
+; parameters are caught and displayed at assembly time.
+; ----------------------------------------------------------------------
+
+ WinMain PROTO :DWORD,:DWORD,:DWORD,:DWORD
+ WndProc PROTO :DWORD,:DWORD,:DWORD,:DWORD
+ TopXY PROTO :DWORD,:DWORD
+
+; #########################################################################
+
+; ------------------------------------------------------------------------
+; This is the INITIALISED data section meaning that data declared here has
+; an initial value. You can also use an UNINIALISED section if you need
+; data of that type [ .data? ]. Note that they are different and occur in
+; different sections.
+; ------------------------------------------------------------------------
+
+ .data
+ szDisplayName db "Generic",0
+ CommandLine dd 0
+ hWnd dd 0
+ hInstance dd 0
+
+
+
+; #########################################################################
+
+; ------------------------------------------------------------------------
+; This is the start of the code section where executable code begins. This
+; section ending with the ExitProcess() API function call is the only
+; GLOBAL section of code and it provides access to the WinMain function
+; with the necessary parameters, the instance handle and the command line
+; address.
+; ------------------------------------------------------------------------
+
+ .code
+
+; -----------------------------------------------------------------------
+; The label "start:" is the address of the start of the code section and
+; it has a matching "end start" at the end of the file. All procedures in
+; this module must be written between these two.
+; -----------------------------------------------------------------------
+
+start:
+ invoke GetModuleHandle, NULL ; provides the instance handle
+ mov hInstance, eax
+
+ invoke GetCommandLine ; provides the command line address
+ mov CommandLine, eax
+
+ invoke WinMain,hInstance,NULL,CommandLine,SW_SHOWDEFAULT
+
+ invoke ExitProcess,eax ; cleanup & return to operating system
+
+; #########################################################################
+
+WinMain proc hInst :DWORD,
+ hPrevInst :DWORD,
+ CmdLine :DWORD,
+ CmdShow :DWORD
+
+ ;====================
+ ; Put LOCALs on stack
+ ;====================
+
+ LOCAL wc :WNDCLASSEX
+ LOCAL msg :MSG
+
+ LOCAL Wwd :DWORD
+ LOCAL Wht :DWORD
+ LOCAL Wtx :DWORD
+ LOCAL Wty :DWORD
+
+ szText szClassName,"Generic_Class"
+
+ ;==================================================
+ ; Fill WNDCLASSEX structure with required variables
+ ;==================================================
+
+ mov wc.cbSize, sizeof WNDCLASSEX
+ mov wc.style, CS_HREDRAW or CS_VREDRAW \
+ or CS_BYTEALIGNWINDOW
+ mov wc.lpfnWndProc, offset WndProc ; address of WndProc
+ mov wc.cbClsExtra, NULL
+ mov wc.cbWndExtra, NULL
+ m2m wc.hInstance, hInst ; instance handle
+ mov wc.hbrBackground, COLOR_BTNFACE+1 ; system color
+ mov wc.lpszMenuName, NULL
+ mov wc.lpszClassName, offset szClassName ; window class name
+ invoke LoadIcon,hInst,500 ; icon ID ; resource icon
+ mov wc.hIcon, eax
+ invoke LoadCursor,NULL,IDC_ARROW ; system cursor
+ mov wc.hCursor, eax
+ mov wc.hIconSm, 0
+
+ invoke RegisterClassEx, ADDR wc ; register the window class
+
+ ;================================
+ ; Centre window at following size
+ ;================================
+
+ mov Wwd, 500
+ mov Wht, 350
+
+ invoke GetSystemMetrics,SM_CXSCREEN ; get screen width in pixels
+ invoke TopXY,Wwd,eax
+ mov Wtx, eax
+
+ invoke GetSystemMetrics,SM_CYSCREEN ; get screen height in pixels
+ invoke TopXY,Wht,eax
+ mov Wty, eax
+
+ ; ==================================
+ ; Create the main application window
+ ; ==================================
+ invoke CreateWindowEx,WS_EX_OVERLAPPEDWINDOW,
+ ADDR szClassName,
+ ADDR szDisplayName,
+ WS_OVERLAPPEDWINDOW,
+ Wtx,Wty,Wwd,Wht,
+ NULL,NULL,
+ hInst,NULL
+
+ mov hWnd,eax ; copy return value into handle DWORD
+
+ invoke LoadMenu,hInst,600 ; load resource menu
+ invoke SetMenu,hWnd,eax ; set it to main window
+
+ invoke ShowWindow,hWnd,SW_SHOWNORMAL ; display the window
+ invoke UpdateWindow,hWnd ; update the display
+
+ ;===================================
+ ; Loop until PostQuitMessage is sent
+ ;===================================
+
+ StartLoop:
+ invoke GetMessage,ADDR msg,NULL,0,0 ; get each message
+ cmp eax, 0 ; exit if GetMessage()
+ je ExitLoop ; returns zero
+ invoke TranslateMessage, ADDR msg ; translate it
+ invoke DispatchMessage, ADDR msg ; send it to message proc
+ jmp StartLoop
+ ExitLoop:
+
+ return msg.wParam
+
+WinMain endp
+
+; #########################################################################
+
+WndProc proc hWin :DWORD,
+ uMsg :DWORD,
+ wParam :DWORD,
+ lParam :DWORD
+
+; -------------------------------------------------------------------------
+; Message are sent by the operating system to an application through the
+; WndProc proc. Each message can have additional values associated with it
+; in the two parameters, wParam & lParam. The range of additional data that
+; can be passed to an application is determined by the message.
+; -------------------------------------------------------------------------
+
+ .if uMsg == WM_COMMAND
+ ;----------------------------------------------------------------------
+ ; The WM_COMMAND message is sent by menus, buttons and toolbar buttons.
+ ; Processing the wParam parameter of it is the method of obtaining the
+ ; control's ID number so that the code for each operation can be
+ ; processed. NOTE that the ID number is in the LOWORD of the wParam
+ ; passed with the WM_COMMAND message. There may be some instances where
+ ; an application needs to seperate the high and low words of wParam.
+ ; ---------------------------------------------------------------------
+
+ ;======== menu commands ========
+
+ .if wParam == 1000
+ invoke SendMessage,hWin,WM_SYSCOMMAND,SC_CLOSE,NULL
+ .elseif wParam == 1900
+ szText TheMsg,"Assembler, Pure & Simple"
+ invoke MessageBox,hWin,ADDR TheMsg,ADDR szDisplayName,MB_OK
+ .endif
+
+ ;====== end menu commands ======
+
+ .elseif uMsg == WM_CREATE
+ ; --------------------------------------------------------------------
+ ; This message is sent to WndProc during the CreateWindowEx function
+ ; call and is processed before it returns. This is used as a position
+ ; to start other items such as controls. IMPORTANT, the handle for the
+ ; CreateWindowEx call in the WinMain does not yet exist so the HANDLE
+ ; passed to the WndProc [ hWin ] must be used here for any controls
+ ; or child windows.
+ ; --------------------------------------------------------------------
+
+ .elseif uMsg == WM_CLOSE
+ ; -------------------------------------------------------------------
+ ; This is the place where various requirements are performed before
+ ; the application exits to the operating system such as deleting
+ ; resources and testing if files have been saved. You have the option
+ ; of returning ZERO if you don't wish the application to close which
+ ; exits the WndProc procedure without passing this message to the
+ ; default window processing done by the operating system.
+ ; -------------------------------------------------------------------
+ szText TheText,"Please Confirm Exit"
+ invoke MessageBox,hWin,ADDR TheText,ADDR szDisplayName,MB_YESNO
+ .if eax == IDNO
+ return 0
+ .endif
+
+ .elseif uMsg == WM_DESTROY
+ ; ----------------------------------------------------------------
+ ; This message MUST be processed to cleanly exit the application.
+ ; Calling the PostQuitMessage() function makes the GetMessage()
+ ; function in the WinMain() main loop return ZERO which exits the
+ ; application correctly. If this message is not processed properly
+ ; the window disappears but the code is left in memory.
+ ; ----------------------------------------------------------------
+ invoke PostQuitMessage,NULL
+ return 0
+ .endif
+
+ invoke DefWindowProc,hWin,uMsg,wParam,lParam
+ ; --------------------------------------------------------------------
+ ; Default window processing is done by the operating system for any
+ ; message that is not processed by the application in the WndProc
+ ; procedure. If the application requires other than default processing
+ ; it executes the code when the message is trapped and returns ZERO
+ ; to exit the WndProc procedure before the default window processing
+ ; occurs with the call to DefWindowProc().
+ ; --------------------------------------------------------------------
+
+ ret
+
+WndProc endp
+
+; ########################################################################
+
+TopXY proc wDim:DWORD, sDim:DWORD
+
+ ; ----------------------------------------------------
+ ; This procedure calculates the top X & Y co-ordinates
+ ; for the CreateWindowEx call in the WinMain procedure
+ ; ----------------------------------------------------
+
+ shr sDim, 1 ; divide screen dimension by 2
+ shr wDim, 1 ; divide window dimension by 2
+ mov eax, wDim ; copy window dimension into eax
+ sub sDim, eax ; sub half win dimension from half screen dimension
+
+ return sDim
+
+TopXY endp
+
+; ########################################################################
+
+end start
diff --git a/tests/projects/asm/masm32/src/mainicon.ico b/tests/projects/asm/masm32/src/mainicon.ico Binary files differnew file mode 100644 index 000000000..945516553 --- /dev/null +++ b/tests/projects/asm/masm32/src/mainicon.ico diff --git a/tests/projects/asm/masm32/src/rsrc.rc b/tests/projects/asm/masm32/src/rsrc.rc new file mode 100644 index 000000000..67dd99dae --- /dev/null +++ b/tests/projects/asm/masm32/src/rsrc.rc @@ -0,0 +1,15 @@ +500 ICON MOVEABLE PURE LOADONCALL DISCARDABLE "MAINICON.ICO"
+
+600 MENUEX MOVEABLE IMPURE LOADONCALL DISCARDABLE
+BEGIN
+ POPUP "&File", , , 0
+ BEGIN
+ MENUITEM "&Exit", 1000
+ END
+ POPUP "&Help", , , 0
+ BEGIN
+ MENUITEM "&About", 1900
+ END
+END
+
+
diff --git a/tests/projects/asm/masm32/xmake.lua b/tests/projects/asm/masm32/xmake.lua new file mode 100644 index 000000000..64f0f00b5 --- /dev/null +++ b/tests/projects/asm/masm32/xmake.lua @@ -0,0 +1,7 @@ +add_rules("mode.debug", "mode.release") +target("test") + set_kind("binary") + add_files("src/*.asm") + add_files("src/*.rc") + set_toolchains("masm32") + add_syslinks("user32", "kernel32") diff --git a/xmake/modules/core/tools/rc.lua b/xmake/modules/core/tools/rc.lua index 662a7b618..c3e5f5c12 100644 --- a/xmake/modules/core/tools/rc.lua +++ b/xmake/modules/core/tools/rc.lua @@ -122,35 +122,37 @@ function compile(self, sourcefile, objectfile, dependinfo, flags) } } - -- try to use cl.exe to parse includes + -- try to use cl.exe to parse includes, but cl.exe maybe not exists in masm32 sdk -- @see https://github.com/xmake-io/xmake/issues/2562 - local outfile = os.tmpfile() .. ".rc.out" - local errfile = os.tmpfile() .. ".rc.err" - local cl = assert(self:toolchain():tool("cxx"), "cl.exe not found!") - local ok = try {function () os.execv(cl, {"-E", sourcefile}, {stdout = outfile, stderr = errfile, envs = self:runenvs()}); return true end} - if ok and os.isfile(outfile) then - local depfiles_rc - local includeset = hashset.new() - local file = io.open(outfile) - local projectdir = os.projectdir() - for line in file:lines() do - local includefile = _parse_includefile(line) - if includefile then - includefile = _normailize_dep(includefile, projectdir) - if includefile and not includeset:has(includefile) - and path.absolute(includefile) ~= path.absolute(sourcefile) - and os.isfile(includefile) then - depfiles_rc = (depfiles_rc or "") .. "\n" .. includefile - includeset:insert(includefile) + local cl = self:toolchain():tool("cxx") + if cl then + local outfile = os.tmpfile() .. ".rc.out" + local errfile = os.tmpfile() .. ".rc.err" + local ok = try {function () os.execv(cl, {"-E", sourcefile}, {stdout = outfile, stderr = errfile, envs = self:runenvs()}); return true end} + if ok and os.isfile(outfile) then + local depfiles_rc + local includeset = hashset.new() + local file = io.open(outfile) + local projectdir = os.projectdir() + for line in file:lines() do + local includefile = _parse_includefile(line) + if includefile then + includefile = _normailize_dep(includefile, projectdir) + if includefile and not includeset:has(includefile) + and path.absolute(includefile) ~= path.absolute(sourcefile) + and os.isfile(includefile) then + depfiles_rc = (depfiles_rc or "") .. "\n" .. includefile + includeset:insert(includefile) + end end end + file:close() + if dependinfo then + dependinfo.depfiles_rc = depfiles_rc + end end - file:close() - if dependinfo then - dependinfo.depfiles_rc = depfiles_rc - end + os.tryrm(outfile) + os.tryrm(errfile) end - os.tryrm(outfile) - os.tryrm(errfile) end diff --git a/xmake/modules/detect/sdks/find_masm32.lua b/xmake/modules/detect/sdks/find_masm32.lua new file mode 100644 index 000000000..3b43e341c --- /dev/null +++ b/xmake/modules/detect/sdks/find_masm32.lua @@ -0,0 +1,94 @@ +--!A cross-platform build utility based on Lua +-- +-- Licensed under the Apache License, Version 2.0 (the "License"); +-- you may not use this file except in compliance with the License. +-- You may obtain a copy of the License at +-- +-- http://www.apache.org/licenses/LICENSE-2.0 +-- +-- Unless required by applicable law or agreed to in writing, software +-- distributed under the License is distributed on an "AS IS" BASIS, +-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +-- See the License for the specific language governing permissions and +-- limitations under the License. +-- +-- Copyright (C) 2015-present, TBOOX Open Source Group. +-- +-- @author ruki +-- @file find_masm32.lua +-- + +-- imports +import("lib.detect.find_path") +import("core.base.option") +import("core.project.config") +import("core.cache.detectcache") + +-- find masm32 directory +function _find_sdkdir(sdkdir) + local paths = {} + if sdkdir then + table.insert(paths, path.join(sdkdir, "bin")) + else + for _, logical_drive in ipairs(winos.logical_drives()) do + table.insert(paths, path.join(logical_drive, "masm32", "bin")) + end + end + local bindir = find_path("ml.exe", paths) + if bindir then + return path.directory(bindir) + end +end + +-- find masm32 toolchains +function _find_masm32(sdkdir) + sdkdir = _find_sdkdir(sdkdir) + if not sdkdir or not os.isdir(sdkdir) then + return + end + return {sdkdir = sdkdir, bindir = path.join(sdkdir, "bin"), includedir = path.join(sdkdir, "include"), libdir = path.join(sdkdir, "lib")} +end + +-- find masm32 toolchains +-- +-- @param sdkdir the masm32 directory +-- @param opt the argument options, e.g. {verbose = true, force = false} +-- +-- @return the masm32 toolchains. e.g. {sdkver = ..., sdkdir, sdkdir_armcc, sdkdir_armclang} +-- +-- @code +-- +-- local toolchains = find_masm32("~/masm32") +-- +-- @endcode +-- +function main(sdkdir, opt) + + -- init arguments + opt = opt or {} + + -- attempt to load cache first + local key = "detect.sdks.find_masm32" + local cacheinfo = detectcache:get(key) or {} + if not opt.force and cacheinfo.masm32 and cacheinfo.masm32.sdkdir and os.isdir(cacheinfo.masm32.sdkdir) then + return cacheinfo.masm32 + end + + -- find masm32 + local masm32 = _find_masm32(sdkdir or config.get("sdk")) + if masm32 then + if opt.verbose or option.get("verbose") then + cprint("checking for masm32 directory ... ${color.success}%s", masm32.sdkdir) + end + else + if opt.verbose or option.get("verbose") then + cprint("checking for masm32 directory ... ${color.nothing}${text.nothing}") + end + end + + -- save to cache + cacheinfo.masm32 = masm32 or false + detectcache:set(key, cacheinfo) + detectcache:save() + return masm32 +end diff --git a/xmake/modules/detect/tools/find_link.lua b/xmake/modules/detect/tools/find_link.lua index 0fcff08f0..0c2abae7b 100644 --- a/xmake/modules/detect/tools/find_link.lua +++ b/xmake/modules/detect/tools/find_link.lua @@ -39,9 +39,10 @@ function main(opt) -- init version info first local version = nil + local verinfo = nil -- init options - opt = opt or {} + opt = opt or {} opt.check = opt.check or function (program) -- find cl @@ -68,15 +69,12 @@ function main(opt) opt.parse = opt.parse or function (output) return output:match("Version (%d+%.?%d*%.?%d*.-)%s") end -- find program - local verinfo = nil local program = find_program(opt.program or "link.exe", opt) -- find program version if program and opt and opt.version then version = find_programver(program, opt) end - - -- ok? return program, version end diff --git a/xmake/modules/detect/tools/find_ml.lua b/xmake/modules/detect/tools/find_ml.lua index beeab79d7..75999f45a 100644 --- a/xmake/modules/detect/tools/find_ml.lua +++ b/xmake/modules/detect/tools/find_ml.lua @@ -50,8 +50,6 @@ function main(opt) opt.parse = opt.parse or function (output) return output:match("Version (%d+%.?%d*%.?%d*.-)%s") end version = find_programver(program, opt) end - - -- ok? return program, version end diff --git a/xmake/toolchains/masm32/xmake.lua b/xmake/toolchains/masm32/xmake.lua new file mode 100644 index 000000000..f0a1ac7a4 --- /dev/null +++ b/xmake/toolchains/masm32/xmake.lua @@ -0,0 +1,50 @@ +--!A cross-platform build utility based on Lua +-- +-- Licensed under the Apache License, Version 2.0 (the "License"); +-- you may not use this file except in compliance with the License. +-- You may obtain a copy of the License at +-- +-- http://www.apache.org/licenses/LICENSE-2.0 +-- +-- Unless required by applicable law or agreed to in writing, software +-- distributed under the License is distributed on an "AS IS" BASIS, +-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +-- See the License for the specific language governing permissions and +-- limitations under the License. +-- +-- Copyright (C) 2015-present, TBOOX Open Source Group. +-- +-- @author ruki +-- @file xmake.lua +-- + +toolchain("masm32") + set_kind("standalone") + set_homepage("https://www.masm32.com") + set_description("The MASM32 SDK") + + set_toolset("as", "ml.exe") + set_toolset("mrc", "rc.exe") + set_toolset("ld", "link.exe") + set_toolset("sh", "link.exe") + set_toolset("ar", "link.exe") + + on_check(function (toolchain) + import("lib.detect.find_tool") + import("detect.sdks.find_masm32") + local masm32 = find_masm32() + if masm32 and masm32.sdkdir and masm32.bindir and find_tool("ml.exe", {program = path.join(masm32.bindir, "ml.exe")}) then + toolchain:config_set("sdkdir", masm32.sdkdir) + toolchain:config_set("bindir", masm32.bindir) + toolchain:configs_save() + return true + end + end) + + on_load(function (toolchain) + local sdkdir = toolchain:sdkdir() + if sdkdir then + toolchain:add("includedirs", path.join(sdkdir, "include")) + toolchain:add("linkdirs", path.join(sdkdir, "lib")) + end + end) |
