diff options
| author | OpportunityLiu <[email protected]> | 2019-07-16 12:36:01 +0800 |
|---|---|---|
| committer | OpportunityLiu <[email protected]> | 2019-07-16 12:36:01 +0800 |
| commit | c63d5c42136e92ad16eb81cc1b01db34d29792d1 (patch) | |
| tree | 173c276d22a9de46b8b491a28092969e43db27bc | |
| parent | 1ab3e1b602a12a95d91433e8b91c2aec8146940f (diff) | |
add ut
| -rw-r--r-- | tests/plugins/project/c/src/main.c | 7 | ||||
| -rw-r--r-- | tests/plugins/project/c/xmake.lua | 77 | ||||
| -rw-r--r-- | tests/plugins/project/test.lua | 33 |
3 files changed, 117 insertions, 0 deletions
diff --git a/tests/plugins/project/c/src/main.c b/tests/plugins/project/c/src/main.c new file mode 100644 index 000000000..9ae580511 --- /dev/null +++ b/tests/plugins/project/c/src/main.c @@ -0,0 +1,7 @@ +#include <stdio.h> + +int main(int argc, char** argv) +{ + printf("hello world!\n"); + return 0; +} diff --git a/tests/plugins/project/c/xmake.lua b/tests/plugins/project/c/xmake.lua new file mode 100644 index 000000000..72c4eb5f7 --- /dev/null +++ b/tests/plugins/project/c/xmake.lua @@ -0,0 +1,77 @@ + +-- add modes: debug and release +add_rules("mode.debug", "mode.release") + +-- add target +target("project") + + -- set kind + set_kind("binary") + + -- add files + add_files("src/*.c") + + +-- +-- FAQ +-- +-- You can enter the project directory firstly before building project. +-- +-- $ cd projectdir +-- +-- 1. How to build project? +-- +-- $ xmake +-- +-- 2. How to configure project? +-- +-- $ xmake f -p [macosx|linux|iphoneos ..] -a [x86_64|i386|arm64 ..] -m [debug|release] +-- +-- 3. Where is the build output directory? +-- +-- The default output directory is `./build` and you can configure the output directory. +-- +-- $ xmake f -o outputdir +-- $ xmake +-- +-- 4. How to run and debug target after building project? +-- +-- $ xmake run [targetname] +-- $ xmake run -d [targetname] +-- +-- 5. How to install target to the system directory or other output directory? +-- +-- $ xmake install +-- $ xmake install -o installdir +-- +-- 6. Add some frequently-used compilation flags in xmake.lua +-- +-- @code +-- -- add macro defination +-- add_defines("NDEBUG", "_GNU_SOURCE=1") +-- +-- -- set warning all as error +-- set_warnings("all", "error") +-- +-- -- set language: c99, c++11 +-- set_languages("c99", "cxx11") +-- +-- -- set optimization: none, faster, fastest, smallest +-- set_optimize("fastest") +-- +-- -- add include search directories +-- add_includedirs("/usr/include", "/usr/local/include") +-- +-- -- add link libraries and search directories +-- add_links("tbox", "z", "pthread") +-- add_linkdirs("/usr/local/lib", "/usr/lib") +-- +-- -- add compilation and link flags +-- add_cxflags("-stdnolib", "-fno-strict-aliasing") +-- add_ldflags("-L/usr/local/lib", "-lpthread", {force = true}) +-- +-- @endcode +-- +-- 7. If you want to known more usage about xmake, please see http://xmake.io/#/home +-- + diff --git a/tests/plugins/project/test.lua b/tests/plugins/project/test.lua new file mode 100644 index 000000000..a9f1fa37e --- /dev/null +++ b/tests/plugins/project/test.lua @@ -0,0 +1,33 @@ +import("detect.sdks.find_vstudio") +import("core.project.config") +import("core.platform.environment") + +function test_vsxmake(t) + + if os.host() ~= "windows" then + return t:skip("wrong host platform") + end + + -- build project + local vs = find_vstudio() + local arch = os.getenv("platform") or "x86" + + os.cd("c") + + for name, data in pairs(vs) do + local vstype = "vsxmake" .. name + local path = os.getenv("path") + os.setenv("path", data.vcvarsall[arch].path) + environment.enter("toolchains") + os.execv("xmake", {"project", "-k", vstype, "-a", arch}) + os.cd(vstype) + os.exec("msbuild /t:show") + os.exec("msbuild") + environment.leave("toolchains") + os.setenv("path", path) + os.cd("..") + os.tryrm(vstype) + end + + os.cd("..") +end |
