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authorOpportunity <[email protected]>2020-01-20 20:30:31 +0800
committerOpportunity <[email protected]>2020-01-20 22:21:47 +0800
commit3364333877dc8a579f08b54099fda653948e07ab (patch)
tree2c2d5b6dabd5937827f9ae0cbc511b8a2f16f5d4 /xmake/plugins/lua/main.lua
parent5f96933d1ad672cc5b29df88a78b32ff4cdd3ebc (diff)
improve tab complete
Diffstat (limited to 'xmake/plugins/lua/main.lua')
-rw-r--r--xmake/plugins/lua/main.lua134
1 files changed, 134 insertions, 0 deletions
diff --git a/xmake/plugins/lua/main.lua b/xmake/plugins/lua/main.lua
new file mode 100644
index 000000000..7586ab65a
--- /dev/null
+++ b/xmake/plugins/lua/main.lua
@@ -0,0 +1,134 @@
+--!A cross-platform build utility based on Lua
+--
+-- Licensed under the Apache License, Version 2.0 (the "License");
+-- you may not use this file except in compliance with the License.
+-- You may obtain a copy of the License at
+--
+-- http://www.apache.org/licenses/LICENSE-2.0
+--
+-- Unless required by applicable law or agreed to in writing, software
+-- distributed under the License is distributed on an "AS IS" BASIS,
+-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+-- See the License for the specific language governing permissions and
+-- limitations under the License.
+--
+-- Copyright (C) 2015-2020, TBOOX Open Source Group.
+--
+-- @author ruki
+-- @file main.lua
+--
+
+-- imports
+import("core.base.option")
+import("core.sandbox.module")
+import("core.sandbox.sandbox")
+
+-- get all lua scripts
+function scripts()
+ local names = {}
+ local files = os.match(path.join(os.scriptdir(), "scripts/*.lua"))
+ for _, file in ipairs(files) do
+ table.insert(names, path.basename(file))
+ end
+ return names
+end
+
+-- list all lua scripts
+function _list()
+ print("scripts:")
+ for _, file in ipairs(scripts()) do
+ print(" " .. file)
+ end
+end
+
+function _run_commanad(command, args)
+ local tmpfile = os.tmpfile() .. ".lua"
+ io.writefile(tmpfile, "function main(...)\n" .. command .. "\nend")
+ return _run_script(tmpfile, args)
+end
+
+function _run_script(script, args)
+
+ local func
+ local printresult = false
+
+ -- import and run script
+ if path.extension(script) == ".lua" and os.isfile(script) then
+
+ -- run the given lua script file (xmake lua /tmp/script.lua)
+ vprint("running given lua script file: %s", path.relative(script))
+ func = import(path.basename(script), {rootdir = path.directory(script), anonymous = true})
+
+ elseif os.isfile(path.join(os.scriptdir(), "scripts", script .. ".lua")) then
+
+ -- run builtin lua script (xmake lua echo "hello xmake")
+ vprint("running builtin lua script: %s", script)
+ func = import("scripts." .. script, {anonymous = true})(table.unpack(args, 1, args.n))
+ else
+
+ -- attempt to find the builtin module
+ local object = nil
+ for _, name in ipairs(script:split("%.")) do
+ object = object and object[name] or module.get(name)
+ if not object then
+ break
+ end
+ end
+ if object then
+ -- run builtin modules (xmake lua core.xxx.xxx)
+ vprint("running builtin module: %s", script)
+ func = object
+ else
+ -- run imported modules (xmake lua core.xxx.xxx)
+ vprint("running imported module: %s", script)
+ func = import(script, {anonymous = true})
+ end
+ printresult = true
+ end
+
+ local result = table.pack(func(table.unpack(args, 1, args.n)))
+ if printresult and result and result.n ~= 0 then
+ utils.dump(unpack(result, 1, result.n))
+ end
+end
+
+function _get_args()
+
+ local args = option.get("arguments") or {}
+ args.n = #args
+ for i, value in ipairs(args) do
+ if value:startswith('@') then
+ -- deserialize @ prefixed arg
+ local v, err = string.deserialize(value:sub(2))
+ if err then
+ -- for strings that failed to deserialize, regaed it as a normal string, just show a warning message
+ utils.warning(err)
+ else
+ args[i] = v
+ end
+ end
+ end
+
+ return args
+end
+
+function main()
+
+ if option.get("list") then
+ return _list()
+ end
+
+ -- run command?
+ local script = option.get("script")
+ if option.get("command") and script then
+ return _run_commanad(script, _get_args())
+ end
+
+ -- get script
+ if script then
+ return _run_script(script, _get_args())
+ end
+
+ -- enter interactive mode
+ sandbox.interactive()
+end