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authorruki <[email protected]>2025-12-02 23:50:53 +0800
committerruki <[email protected]>2025-12-02 23:50:53 +0800
commite5b5b4dab997c27836d78ba5c49f428b67c3f31a (patch)
tree62cbb65098027853af166834af2c2947e31f174c /xmake/rules/c++/config/dynamic_debugging.lua
parentbc7caf95a9cfdefed930937e8450997a4cdc8191 (diff)
add dynamic debugging policy
Diffstat (limited to 'xmake/rules/c++/config/dynamic_debugging.lua')
-rw-r--r--xmake/rules/c++/config/dynamic_debugging.lua96
1 files changed, 96 insertions, 0 deletions
diff --git a/xmake/rules/c++/config/dynamic_debugging.lua b/xmake/rules/c++/config/dynamic_debugging.lua
new file mode 100644
index 000000000..93f8fe01d
--- /dev/null
+++ b/xmake/rules/c++/config/dynamic_debugging.lua
@@ -0,0 +1,96 @@
+--!A cross-platform build utility based on Lua
+--
+-- Licensed under the Apache License, Version 2.0 (the "License");
+-- you may not use this file except in compliance with the License.
+-- You may obtain a copy of the License at
+--
+-- http://www.apache.org/licenses/LICENSE-2.0
+--
+-- Unless required by applicable law or agreed to in writing, software
+-- distributed under the License is distributed on an "AS IS" BASIS,
+-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+-- See the License for the specific language governing permissions and
+-- limitations under the License.
+--
+-- Copyright (C) 2015-present, Xmake Open Source Community.
+--
+-- @author ruki
+-- @file dynamic_debugging.lua
+--
+-- @see https://devblogs.microsoft.com/cppblog/cpp-dynamic-debugging-full-debuggability-for-optimized-builds/
+
+-- imports
+import("core.project.project")
+import("core.tool.toolchain")
+import("core.base.semver")
+
+-- add dynamic debugging support
+function main(target, sourcekind)
+ -- check if dynamic debugging is enabled
+ local enabled = target:policy("build.dynamic_debugging")
+ if enabled == nil then
+ enabled = project.policy("build.dynamic_debugging")
+ end
+ if not enabled then
+ return
+ end
+
+ -- only support Windows platform
+ if not target:is_plat("windows") then
+ return
+ end
+
+ -- only support x64 architecture
+ if not target:is_arch("x64", "x86_64") then
+ wprint("C++ Dynamic Debugging only supports x64 architecture, current arch: %s", target:arch())
+ return
+ end
+
+ -- check MSVC toolchain (only support cl, not clang-cl or clang)
+ if not target:has_tool(sourcekind, "cl") then
+ return
+ end
+
+ -- check MSVC version (requires 19.44+)
+ local msvc = target:toolchain("msvc")
+ if not msvc or not msvc:check() then
+ wprint("MSVC toolchain not found for C++ Dynamic Debugging")
+ return
+ end
+
+ local vcvars = msvc:config("vcvars")
+ if not vcvars or not vcvars.VCToolsVersion then
+ wprint("MSVC VCToolsVersion not found for C++ Dynamic Debugging")
+ return
+ end
+
+ local version = vcvars.VCToolsVersion
+ if not version or not semver.compare(version, "19.44") >= 0 then
+ wprint("C++ Dynamic Debugging requires MSVC 19.44+, found: %s", version or "unknown")
+ return
+ end
+
+ -- check incompatible optimizations
+ local has_lto = target:policy("build.optimization.lto") or project.policy("build.optimization.lto")
+ if has_lto then
+ wprint("C++ Dynamic Debugging is incompatible with LTO, disabling LTO")
+ target:set("policy", "build.optimization.lto", false)
+ end
+
+ -- check for /GL flag (added by optimize="smallest")
+ local optimize = target:get("optimize")
+ if optimize == "smallest" then
+ wprint("C++ Dynamic Debugging is incompatible with optimize=\"smallest\" (which adds /GL flag), consider using optimize=\"fastest\" or optimize=\"faster\" instead")
+ end
+
+ -- get flag name for sourcekind (only support cc and cxx)
+ local cflag = sourcekind == "cxx" and "cxxflags" or "cflags"
+
+ -- add /dynamicdeopt compiler flag
+ target:add(cflag, "/dynamicdeopt", {force = true})
+
+ -- add /DYNAMICDEOPT linker flag
+ target:add("ldflags", "/DYNAMICDEOPT", {force = true})
+ target:add("shflags", "/DYNAMICDEOPT", {force = true})
+end
+