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authorruki <[email protected]>2016-01-14 09:19:14 +0800
committerruki <[email protected]>2016-01-14 09:19:14 +0800
commitcdcf953259aee5e7e1a06855ddbedbaabf585bc9 (patch)
tree47b8e5de10522cca3b67354fa527b3525193e880 /xmake/scripts/platform/windows/windows.lua
parent8c50566e7ab2139b9f6c2976b9ce875b7ad11b7a (diff)
rename script directory to core
Diffstat (limited to 'xmake/scripts/platform/windows/windows.lua')
-rw-r--r--xmake/scripts/platform/windows/windows.lua144
1 files changed, 0 insertions, 144 deletions
diff --git a/xmake/scripts/platform/windows/windows.lua b/xmake/scripts/platform/windows/windows.lua
deleted file mode 100644
index 794358dc1..000000000
--- a/xmake/scripts/platform/windows/windows.lua
+++ /dev/null
@@ -1,144 +0,0 @@
---!The Automatic Cross-platform Build Tool
---
--- XMake is free software; you can redistribute it and/or modify
--- it under the terms of the GNU Lesser General Public License as published by
--- the Free Software Foundation; either version 2.1 of the License, or
--- (at your option) any later version.
---
--- XMake is distributed in the hope that it will be useful,
--- but WITHOUT ANY WARRANTY; without even the implied warranty of
--- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--- GNU Lesser General Public License for more details.
---
--- You should have received a copy of the GNU Lesser General Public License
--- along with XMake;
--- If not, see <a href="http://www.gnu.org/licenses/"> http://www.gnu.org/licenses/</a>
---
--- Copyright (C) 2009 - 2015, ruki All rights reserved.
---
--- @author ruki
--- @file windows.lua
---
-
--- define module: windows
-local windows = windows or {}
-
--- load modules
-local os = require("base/os")
-local config = require("base/config")
-
--- init host
-windows._HOST = "windows"
-
--- init os
-windows._OS = "windows"
-
--- init architectures
-windows._ARCHS = {"x86", "x64", "amd64", "x86_amd64"}
-
--- enter the given environment
-function windows._enter(name)
-
- -- check
- assert(name)
-
- -- get the pathes for the vs environment
- local old = nil
- local new = config.get("__vsenv_" .. name)
- if new then
-
- -- get the current pathes
- old = os.getenv(name) or ""
-
- -- append the current pathes
- new = new .. ";" .. old
-
- -- update the pathes for the environment
- os.setenv(name, new)
- end
-
- -- return the previous environment
- return old;
-end
-
--- leave the given environment
-function windows._leave(name, old)
-
- -- check
- assert(name)
-
- -- restore the previous environment
- if old then
- os.setenv(name, old)
- end
-end
-
--- enter environment
-function windows.enter()
-
- -- enter the vs environment
- windows._pathes = windows._enter("path")
- windows._libs = windows._enter("lib")
- windows._includes = windows._enter("include")
- windows._libpathes = windows._enter("libpath")
-
-end
-
--- leave environment
-function windows.leave()
-
- -- leave the vs environment
- windows._leave("path", windows._pathes)
- windows._leave("lib", windows._libs)
- windows._leave("include", windows._includes)
- windows._leave("libpath", windows._libpathes)
-
-end
--- make configure
-function windows.make(configs)
-
- -- init the file formats
- configs.formats = {}
- configs.formats.static = {"", ".lib"}
- configs.formats.object = {"", ".obj"}
- configs.formats.shared = {"", ".dll"}
- configs.formats.binary = {"", ".exe"}
-
- -- init the toolchains
- configs.tools = {}
- configs.tools.make = config.get("make")
- configs.tools.cc = config.get("cc")
- configs.tools.cxx = config.get("cxx")
- configs.tools.ld = config.get("ld")
- configs.tools.ar = config.get("ar")
- configs.tools.sh = config.get("sh")
- configs.tools.as = config.get("as")
- configs.tools.ex = config.get("ex")
-end
-
--- get the option menu for action: xmake config or global
-function windows.menu(action)
-
- -- init config option menu
- windows._MENU_CONFIG = windows._MENU_CONFIG or
- { {}
- , {nil, "vs", "kv", "auto", "The Microsoft Visual Studio" }
- , }
-
- -- init global option menu
- windows._MENU_GLOBAL = windows._MENU_GLOBAL or
- { {}
- , {nil, "vs", "kv", "auto", "The Microsoft Visual Studio" }
- , }
-
- -- get the option menu
- if action == "config" then
- return windows._MENU_CONFIG
- elseif action == "global" then
- return windows._MENU_GLOBAL
- end
-end
-
-
--- return module: windows
-return windows