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-rw-r--r--xmake/scripts/action/_lua.lua168
1 files changed, 0 insertions, 168 deletions
diff --git a/xmake/scripts/action/_lua.lua b/xmake/scripts/action/_lua.lua
deleted file mode 100644
index c1a89dc39..000000000
--- a/xmake/scripts/action/_lua.lua
+++ /dev/null
@@ -1,168 +0,0 @@
---!The Automatic Cross-platform Build Tool
---
--- XMake is free software; you can redistribute it and/or modify
--- it under the terms of the GNU Lesser General Public License as published by
--- the Free Software Foundation; either version 2.1 of the License, or
--- (at your option) any later version.
---
--- XMake is distributed in the hope that it will be useful,
--- but WITHOUT ANY WARRANTY; without even the implied warranty of
--- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--- GNU Lesser General Public License for more details.
---
--- You should have received a copy of the GNU Lesser General Public License
--- along with XMake;
--- If not, see <a href="http://www.gnu.org/licenses/"> http://www.gnu.org/licenses/</a>
---
--- Copyright (C) 2009 - 2015, ruki All rights reserved.
---
--- @author ruki
--- @file _lua.lua
---
-
--- define module: _lua
-local _lua = _lua or {}
-
--- load modules
-local os = require("base/os")
-local path = require("base/path")
-local utils = require("base/utils")
-local config = require("base/config")
-local string = require("base/string")
-local tools = require("tools/tools")
-local platform = require("platform/platform")
-
--- need access to the given file?
-function _lua.need(name)
-
- -- the options
- local options = xmake._OPTIONS
- assert(options)
-
- -- do not load config if be not given -f or -P options
- if options.file == nil and options.project == nil then
- return false
- end
-
- -- patch target for loading config ok
- options.target = "all"
-
- -- the accessors
- local accessors = { config = true, global = true, platform = true }
-
- -- need it?
- return accessors[name]
-end
-
--- done
-function _lua.done()
-
- -- the options
- local options = xmake._OPTIONS
- assert(options)
-
- -- no script?
- if not options.script then
- return false
- end
-
- -- the arguments
- local arguments = options.arguments or {}
- if type(arguments) ~= "table" then
- arguments = {}
- end
-
- -- is string script?
- if options.string then
-
- -- trace
- utils.verbose("script: %s", options.script)
-
- -- load and run string
- local script = loadstring(options.script)
- if script then
- return script(arguments)
- end
- else
- -- attempt to load script from the given file if exists
- local file = options.script
- if not path.is_absolute(file) then
- file = path.absolute(file)
- end
-
- -- attempt to load script from the tools directory
- if not os.isfile(file) then
- file = tools.find(options.script, xmake._SCRIPTS_DIR .. "/tools")
- end
-
- -- load and run the script file
- if os.isfile(file) then
-
- -- load script
- local script = loadfile(file)
- if script then
-
- -- load module
- local module = script()
- if module then
-
- -- init module
- if module.init then
- module:init(options.script)
- end
-
- -- done module
- return module:main(arguments)
- end
- end
- end
- end
-
- -- failed
- utils.error("cannot run this script: %s", options.script)
- return false
-end
-
--- the menu
-function _lua.menu()
-
- return {
- -- xmake l
- shortname = 'l'
-
- -- usage
- , usage = "xmake lua|l [options] [script] [arguments]"
-
- -- description
- , description = "Run the lua script."
-
- -- options
- , options =
- {
- {'f', "file", "kv", nil, "Read a given xmake.lua file." }
- , {'P', "project", "kv", nil, "Change to the given project directory."
- , "Search priority:"
- , " 1. The Given Command Argument"
- , " 2. The Envirnoment Variable: XMAKE_PROJECT_DIR"
- , " 3. The Current Directory" }
-
- , {}
- , {'s', "string", "k", nil, "Run the lua string script." }
-
- , {}
- , {'v', "verbose", "k", nil, "Print lots of verbose information." }
- , {nil, "version", "k", nil, "Print the version number and exit." }
- , {'h', "help", "k", nil, "Print this help message and exit." }
-
- , {}
- , {nil, "script", "v", nil, "Run the given lua script."
- , " - The script name from the xmake tool directory"
- , " - The script file"
- , " - The script string" }
- , {nil, "arguments", "vs", nil, "The script arguments" }
- }
- }
-end
-
--- return module: _lua
-return _lua