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-rw-r--r--xmake/templates/objc/xcode/iosapp/src/SceneDelegate.m50
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diff --git a/xmake/templates/objc/xcode/iosapp/src/SceneDelegate.m b/xmake/templates/objc/xcode/iosapp/src/SceneDelegate.m
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index 000000000..d6698dd7c
--- /dev/null
+++ b/xmake/templates/objc/xcode/iosapp/src/SceneDelegate.m
@@ -0,0 +1,50 @@
+#import "SceneDelegate.h"
+
+@interface SceneDelegate ()
+
+@end
+
+@implementation SceneDelegate
+
+
+- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
+ // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
+ // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
+ // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
+}
+
+
+- (void)sceneDidDisconnect:(UIScene *)scene {
+ // Called as the scene is being released by the system.
+ // This occurs shortly after the scene enters the background, or when its session is discarded.
+ // Release any resources associated with this scene that can be re-created the next time the scene connects.
+ // The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
+}
+
+
+- (void)sceneDidBecomeActive:(UIScene *)scene {
+ // Called when the scene has moved from an inactive state to an active state.
+ // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
+}
+
+
+- (void)sceneWillResignActive:(UIScene *)scene {
+ // Called when the scene will move from an active state to an inactive state.
+ // This may occur due to temporary interruptions (ex. an incoming phone call).
+}
+
+
+- (void)sceneWillEnterForeground:(UIScene *)scene {
+ // Called as the scene transitions from the background to the foreground.
+ // Use this method to undo the changes made on entering the background.
+}
+
+
+- (void)sceneDidEnterBackground:(UIScene *)scene {
+ // Called as the scene transitions from the foreground to the background.
+ // Use this method to save data, release shared resources, and store enough scene-specific state information
+ // to restore the scene back to its current state.
+}
+
+
+@end