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path: root/xmake/toolchains/xcode/load_iphoneos.lua
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Diffstat (limited to 'xmake/toolchains/xcode/load_iphoneos.lua')
-rw-r--r--xmake/toolchains/xcode/load_iphoneos.lua6
1 files changed, 3 insertions, 3 deletions
diff --git a/xmake/toolchains/xcode/load_iphoneos.lua b/xmake/toolchains/xcode/load_iphoneos.lua
index 3aeb78672..1d495a5cb 100644
--- a/xmake/toolchains/xcode/load_iphoneos.lua
+++ b/xmake/toolchains/xcode/load_iphoneos.lua
@@ -25,14 +25,14 @@ import("core.project.config")
function main(toolchain)
-- init architecture
- local arch = config.get("arch") or "arm64"
+ local arch = toolchain:arch()
local simulator = (arch == "i386" or arch == "x86_64")
-- init platform name
local platname = simulator and "iPhoneSimulator" or "iPhoneOS"
-- init target minimal version
- local target_minver = config.get("target_minver")
+ local target_minver = config.get("target_minver_iphoneos")
if target_minver and tonumber(target_minver) > 10 and (arch == "armv7" or arch == "armv7s" or arch == "i386") then
target_minver = "10" -- iOS 10 is the maximum deployment target for 32-bit targets
end
@@ -40,7 +40,7 @@ function main(toolchain)
-- init the xcode sdk directory
local xcode_dir = config.get("xcode")
- local xcode_sdkver = config.get("xcode_sdkver")
+ local xcode_sdkver = config.get("xcode_sdkver_iphoneos")
local xcode_sdkdir = format("%s/Contents/Developer/Platforms/%s.platform/Developer/SDKs/%s%s.sdk", xcode_dir, platname, platname, xcode_sdkver)
-- init flags for c/c++