/*!A cross-platform build utility based on Lua * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Copyright (C) 2015-present, Xmake Open Source Community. * * @author ruki * @file directory.c * */ /* ////////////////////////////////////////////////////////////////////////////////////// * trace */ #define TB_TRACE_MODULE_NAME "directory" #define TB_TRACE_MODULE_DEBUG (0) /* ////////////////////////////////////////////////////////////////////////////////////// * includes */ #include "prefix.h" /* ////////////////////////////////////////////////////////////////////////////////////// * implementation */ tb_int_t xm_path_directory(lua_State* lua) { // check tb_assert_and_check_return_val(lua, 0); // get the path tb_char_t const* path = luaL_checkstring(lua, 1); tb_check_return_val(path, 0); // do path:directory() tb_char_t data[TB_PATH_MAXN]; tb_char_t const* dir = tb_path_directory(path, data, sizeof(data)); if (dir) lua_pushstring(lua, dir); else lua_pushnil(lua); return 1; }