/*!A cross-platform build utility based on Lua * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Copyright (C) 2015-present, Xmake Open Source Community. * * @author TitanSnow * @file readline.c * */ /* ////////////////////////////////////////////////////////////////////////////////////// * trace */ #define TB_TRACE_MODULE_NAME "readline" #define TB_TRACE_MODULE_DEBUG (0) /* ////////////////////////////////////////////////////////////////////////////////////// * includes */ #include "prefix.h" #ifdef XM_CONFIG_API_HAVE_READLINE /* ////////////////////////////////////////////////////////////////////////////////////// * implementation */ // readline wrapper tb_int_t xm_readline_readline(lua_State *lua) { tb_assert_and_check_return_val(lua, 0); // get the prompt tb_char_t const *prompt = luaL_optstring(lua, 1, tb_null); // call readline tb_char_t *line = readline(prompt); if (line) { // return line lua_pushstring(lua, line); // free it tb_free(line); } else { lua_pushnil(lua); } return 1; } #endif