--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015-present, TBOOX Open Source Group. -- -- @author ruki -- @file main.lua -- -- imports import("core.base.option") import("core.base.global") import("core.base.task") import("core.project.rule") import("core.project.config") import("core.project.project") import("core.platform.platform") import("core.theme.theme") import("private.utils.progress") import("build") import("build_files") import("cleaner") import("statistics") -- do build for the third-party buildsystem function _try_build() -- load config config.load() -- rebuild it? do clean first local targetname = option.get("target") if option.get("rebuild") then task.run("clean", {target = targetname}) end -- get the buildsystem tool local configfile = nil local tool = nil local trybuild = config.get("trybuild") local trybuild_detected = nil if trybuild then tool = import("private.action.trybuild." .. trybuild, {try = true, anonymous = true}) if tool then configfile = tool.detect() else raise("unknown build tool: %s", trybuild) end else for _, name in ipairs({"autotools", "cmake", "meson", "scons", "bazel", "msbuild", "xcodebuild", "make", "ninja", "ndkbuild"}) do tool = import("private.action.trybuild." .. name, {anonymous = true}) configfile = tool.detect() if configfile then trybuild_detected = name break end end end -- try building it if configfile and tool and (trybuild or utils.confirm({default = true, description = "${bright}" .. path.filename(configfile) .. "${clear} found, try building it or you can run `${bright}xmake f --trybuild=${clear}` to set buildsystem"})) then if not trybuild then task.run("config", {target = targetname, trybuild = trybuild_detected}) end tool.build() return true end end -- do global project rules function _do_project_rules(scriptname, opt) for _, rulename in ipairs(project.get("target.rules")) do local r = project.rule(rulename) or rule.rule(rulename) if r and r:kind() == "project" then local buildscript = r:script(scriptname) if buildscript then buildscript(opt) end end end end -- main function main() -- try building it using third-party buildsystem if xmake.lua not exists if not os.isfile(project.rootfile()) and _try_build() then return end -- post statistics before locking project statistics.post() -- lock the whole project project.lock() -- get the target name local targetname = option.get("target") -- config it first task.run("config", {target = targetname}, {disable_dump = true}) -- enter project directory local oldir = os.cd(project.directory()) -- clean up temporary files once a day cleaner.cleanup() try { function () -- do rules before building _do_project_rules("build_before") -- do build local sourcefiles = option.get("files") if sourcefiles then build_files(targetname, sourcefiles) else build(targetname) end end, catch { function (errors) -- do rules after building _do_project_rules("build_after", {errors = errors}) -- raise if errors then raise(errors) elseif targetname then raise("build target: %s failed!", targetname) else raise("build target failed!") end end } } -- do rules after building _do_project_rules("build_after") -- unlock the whole project project.unlock() -- leave project directory os.cd(oldir) -- trace progress.show(100, "${color.success}build ok!") end