--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015-present, Xmake Open Source Community. -- -- @author ruki -- @file bcsave.lua -- -- load modules local io = require("base/io") local string = require("base/string") local raise = require("sandbox/modules/raise") if not xmake._LUAJIT then print(debug.traceback()) return end -- save lua file to bitcode file -- -- @param luafile the lua file -- @param bcfile the bitcode file -- @param opt the arguments option, e.g. {strip = true, displaypath = "/xxx/a.lua", nocache = true} -- function main(luafile, bcfile, opt) opt = opt or {} local result, errors = loadfile(luafile, "bt", {displaypath = opt.displaypath, nocache = opt.nocache}) if not result then raise(errors) end result, errors = string._dump(result, opt.strip) if not result then raise(errors) end result, errors = io.writefile(bcfile, result) if not result then raise(errors) end end return main