--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015-present, Xmake Open Source Community. -- -- @author ruki -- @file dialog.lua -- -- load modules local log = require("ui/log") local rect = require("ui/rect") local event = require("ui/event") local label = require("ui/label") local panel = require("ui/panel") local action = require("ui/action") local button = require("ui/button") local window = require("ui/window") local curses = require("ui/curses") -- define module local dialog = dialog or window() -- update the position of all buttons function dialog:_update_buttons_layout() -- update the position of all buttons local index = 1 local width = self:buttons():width() local count = self:buttons():count() local padding = math.floor(width / 8) for v in self:buttons():views() do local x = padding + index * math.floor((width - padding * 2) / (count + 1)) - math.floor(v:width() / 2) if x + v:width() > width then x = math.max(0, width - v:width()) end v:bounds():move2(x, 0) v:invalidate(true) index = index + 1 end end -- init dialog function dialog:init(name, bounds, title) -- init window window.init(self, name, bounds, title, true) -- insert buttons self:panel():insert(self:buttons()) self:panel():action_add(action.ac_on_resized, function (v) self:buttons():bounds_set(rect:new(0, v:height() - 1, v:width(), 1)) self:_update_buttons_layout() end) -- mark as block mouse self:option_set("blockmouse", true) end -- get buttons function dialog:buttons() if not self._BUTTONS then self._BUTTONS = panel:new("dialog.buttons", rect:new(0, self:panel():height() - 1, self:panel():width(), 1)) end return self._BUTTONS end -- get button from the given button name function dialog:button(name) return self:buttons():view(name) end -- add button function dialog:button_add(name, text, command) -- init button local btn = button:new(name, rect:new(0, 0, #text, 1), text, command) -- insert button self:buttons():insert(btn) -- update the position of all buttons self:_update_buttons_layout() -- invalidate self:invalidate() -- ok return btn end -- select button from the given button name function dialog:button_select(name) self:buttons():select(self:button(name)) return self end -- quit dialog function dialog:quit() local parent = self:parent() if parent then self:action_on(action.ac_on_exit) parent:remove(self) end end -- on event function dialog:on_event(e) if e.type == event.ev_keyboard and e.key_name == "Esc" then self:quit() return true end return window.on_event(self, e) end -- return module return dialog