--!A cross-platform build utility based on Lua -- -- Licensed to the Apache Software Foundation (ASF) under one -- or more contributor license agreements. See the NOTICE file -- distributed with this work for additional information -- regarding copyright ownership. The ASF licenses this file -- to you under the Apache License, Version 2.0 (the -- "License"); you may not use this file except in compliance -- with the License. You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015 - 2018, TBOOX Open Source Group. -- -- @author ruki -- @file textdialog.lua -- -- load modules local log = require("ui/log") local rect = require("ui/rect") local event = require("ui/event") local dialog = require("ui/dialog") local curses = require("ui/curses") local textarea = require("ui/textarea") -- define module local textdialog = textdialog or dialog() -- init dialog function textdialog:init(name, bounds, title) -- init window dialog.init(self, name, bounds, title) -- insert text self:panel():insert(self:text()) -- select buttons by default self:panel():select(self:buttons()) end -- get text function textdialog:text() if not self._TEXT then self._TEXT = textarea:new("textdialog.text", rect:new(0, 0, self:panel():width(), self:panel():height() - 1)) end return self._TEXT end -- on event function textdialog:event_on(e) -- pass event to dialog if dialog.event_on(self, e) then return true end -- pass keyboard event to text area to scroll if e.type == event.ev_keyboard then return self:text():event_on(e) end end -- return module return textdialog