--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015-present, Xmake Open Source Community. -- -- @author ruki -- @file build_binary.lua -- -- imports import("build_object") import("private.action.build.target", {alias = "target_buildutils"}) -- build binary target -- -- @param jobgraph the job graph for dependency tracking -- @param target the target instance -- @param opt the options -- function main(jobgraph, target, opt) opt = opt or {} local objects_group = target:fullname() .. "/objects" local jobsize = jobgraph:size() jobgraph:group(objects_group, function () build_object(jobgraph, target, opt) end) local has_object_jobs = jobgraph:size() > jobsize -- skip link jobs if linkjobs is disabled if opt.linkjobs ~= false then -- @note We always need the link task, even if the current target does not have any object files -- https://github.com/xmake-io/xmake-repo/pull/7479#issuecomment-3007049158 local link_group = target:fullname() .. "/link" jobgraph:group(link_group, function () target_buildutils.add_linkjobs(jobgraph, target, opt) end) if has_object_jobs then jobgraph:add_orders(objects_group, link_group) end end end