--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015-present, Xmake Open Source Community. -- -- @author ruki -- @file xcodebuild.lua -- -- imports import("core.base.option") import("core.project.config") import("lib.detect.find_directory") -- detect build-system and configuration file function detect() if is_subhost("macosx") then return find_directory("*.xcworkspace", os.curdir()) or find_directory("*.xcodeproj", os.curdir()) end end -- do clean function clean() os.exec("xcodebuild clean CODE_SIGN_IDENTITY=\"\" CODE_SIGNING_REQUIRED=NO") end -- do build function build() -- only support the current subsystem host platform now! assert(is_subhost(config.plat()), "xcodebuild: %s not supported!", config.plat()) -- do build os.exec("xcodebuild build CODE_SIGN_IDENTITY=\"\" CODE_SIGNING_REQUIRED=NO") cprint("${color.success}build ok!") end