--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015-2020, TBOOX Open Source Group. -- -- @author ruki -- @file check_xcode.lua -- -- imports import("core.base.option") import("detect.sdks.find_xcode") -- check the xcode application directory function main(config, optional) -- find xcode local xcode = find_xcode(config.get("xcode"), {force = not optional, verbose = true, plat = config.get("plat"), arch = config.get("arch")}) if xcode then -- save it (maybe to global) config.set("xcode", xcode.sdkdir, {force = true, readonly = true}) elseif not optional then -- failed cprint("${bright color.error}please run:") cprint(" - xmake config --xcode=xxx") cprint("or - xmake global --xcode=xxx") raise() end -- save target minver local xcode_sdkver = config.get("xcode_sdkver") local target_minver = config.get("target_minver") if xcode_sdkver and not target_minver then config.set("target_minver", xcode_sdkver) end end