--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015-2020, TBOOX Open Source Group. -- -- @author ruki -- @file config.lua -- -- imports import("core.project.config") import("core.base.singleton") import("detect.sdks.find_cross_toolchain") import("private.platform.toolchain") import("private.platform.check_arch") import("private.platform.check_toolchain") -- check the architecture function _check_arch() -- get the architecture local arch = config.get("arch") if not arch then -- init the default architecture config.set("arch", config.get("cross") and "none" or os.arch()) -- trace print("checking for the architecture ... %s", config.get("arch")) end end -- get toolchains function _toolchains() -- find cross toolchain local cross = "" local cross_toolchain = find_cross_toolchain(config.get("sdk") or config.get("bin"), {bindir = config.get("bin"), cross = config.get("cross")}) if cross_toolchain then config.set("cross", cross_toolchain.cross, {readonly = true, force = true}) config.set("bin", cross_toolchain.bindir, {readonly = true, force = true}) cross = cross_toolchain.cross end -- init toolchains local cc = toolchain("the c compiler") local cxx = toolchain("the c++ compiler") local ld = toolchain("the linker") local sh = toolchain("the shared library linker") local ar = toolchain("the static library archiver") local ex = toolchain("the static library extractor") local mm = toolchain("the objc compiler") local mxx = toolchain("the objc++ compiler") local as = toolchain("the assember") local gc = toolchain("the golang compiler") local gc_ld = toolchain("the golang linker") local gc_ar = toolchain("the golang static library archiver") local dc = toolchain("the dlang compiler") local dc_ld = toolchain("the dlang linker") local dc_sh = toolchain("the dlang shared library linker") local dc_ar = toolchain("the dlang static library archiver") local rc = toolchain("the rust compiler") local rc_ld = toolchain("the rust linker") local rc_sh = toolchain("the rust shared library linker") local rc_ar = toolchain("the rust static library archiver") local cu = toolchain("the cuda compiler") local cu_ld = toolchain("the cuda linker") local cu_ccbin = toolchain("the cuda host c++ compiler") local toolchains = {cc = cc, cxx = cxx, as = as, ld = ld, sh = sh, ar = ar, ex = ex, mm = mm, mxx = mxx, gc = gc, ["gc-ld"] = gc_ld, ["gc-ar"] = gc_ar, dc = dc, ["dc-ld"] = dc_ld, ["dc-sh"] = dc_sh, ["dc-ar"] = dc_ar, rc = rc, ["rc-ld"] = rc_ld, ["rc-sh"] = rc_sh, ["rc-ar"] = rc_ar, cu = cu, ["cu-ld"] = cu_ld, ["cu-ccbin"] = cu_ccbin} -- init the c compiler cc:add("$(env CC)", {name = "gcc", cross = cross}, {name = "clang", cross = cross}) -- init the c++ compiler cxx:add("$(env CXX)") cxx:add({name = "gcc", cross = cross}) cxx:add({name = "clang", cross = cross}) cxx:add({name = "g++", cross = cross}) cxx:add({name = "clang++", cross = cross}) -- init the assember as:add("$(env AS)", {name = "gcc", cross = cross}, {name = "clang", cross = cross}) -- init the linker ld:add("$(env LD)", "$(env CXX)") ld:add({name = "g++", cross = cross}) ld:add({name = "gcc", cross = cross}) ld:add({name = "clang++", cross = cross}) ld:add({name = "clang", cross = cross}) -- init the shared library linker sh:add("$(env SH)", "$(env CXX)") sh:add({name = "g++", cross = cross}) sh:add({name = "gcc", cross = cross}) sh:add({name = "clang++", cross = cross}) sh:add({name = "clang", cross = cross}) -- init the static library archiver ar:add("$(env AR)", {name = "ar", cross = cross}) -- init the static library extractor ex:add("$(env AR)", {name = "ar", cross = cross}) -- init the objc compiler mm:add("$(env MM)", {name = "clang", cross = cross}, {name = "gcc", cross = cross}) -- init the objc++ compiler mxx:add("$(env MXX)") mxx:add({name = "clang", cross = cross}) mxx:add({name = "clang++", cross = cross}) mxx:add({name = "gcc", cross = cross}) mxx:add({name = "g++", cross = cross}) -- init the golang compiler and linker gc:add("$(env GC)", "go", "gccgo") gc_ld:add("$(env GC)", "go", "gccgo") gc_ar:add("$(env GC)", "go", "gccgo") -- init the dlang compiler and linker dc:add("$(env DC)", "dmd", "ldc2", "gdc") dc_ld:add("$(env DC)", "dmd", "ldc2", "gdc") dc_sh:add("$(env DC)", "dmd", "ldc2", "gdc") dc_ar:add("$(env DC)", "dmd", "ldc2", "gdc") -- init the rust compiler and linker rc:add("$(env RC)", "rustc") rc_ld:add("$(env RC)", "rustc") rc_sh:add("$(env RC)", "rustc") rc_ar:add("$(env RC)", "rustc") -- init the cuda compiler and linker cu:add("nvcc", "clang++", "clang") cu_ld:add("nvcc") if not cross or cross == "" then cu_ccbin:add("$(env CXX)", "$(env CC)", "gcc", "clang", "g++", "clang++") end return toolchains end -- check it function main(platform, name) -- only check the given config name? if name then local toolchain = singleton.get("linux.toolchains", _toolchains)[name] if toolchain then check_toolchain(config, name, toolchain) end else -- check arch _check_arch() end end