--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015-2020, TBOOX Open Source Group. -- -- @author ruki -- @file load.lua -- -- imports import("core.project.config") -- load it function main(platform) -- init flags for architecture local archflags = nil local arch = config.get("arch") if arch then if arch == "x86_64" then archflags = "-m64" elseif arch == "i386" then archflags = "-m32" else archflags = "-arch " .. arch end end if archflags then platform:add("cxflags", archflags) platform:add("asflags", archflags) platform:add("ldflags", archflags) platform:add("shflags", archflags) end -- init flags for asm platform:add("yasm.asflags", "-f", arch == "x86_64" and "win64" or "win32") -- add bin search library for loading some dependent .dll files windows local bindir = config.get("bin") if bindir and is_host("windows") then os.addenv("PATH", bindir) end end