--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015-2020, TBOOX Open Source Group. -- -- @author ruki -- @file config.lua -- -- imports import("core.project.config") import("core.base.singleton") import("detect.sdks.find_cross_toolchain") import("private.platform.toolchain") import("private.platform.check_arch") import("private.platform.check_toolchain") -- check the architecture function _check_arch() -- get the architecture local arch = config.get("arch") if not arch then config.set("arch", "stm8") end end -- check the cross toolchain function _check_cross_toolchain() -- find cross toolchain local cross_toolchain = find_cross_toolchain(config.get("sdk") or config.get("bin"), {bindir = config.get("bin"), cross = config.get("cross")}) if cross_toolchain then config.set("cross", cross_toolchain.cross, {readonly = true, force = true}) config.set("bin", cross_toolchain.bindir, {readonly = true, force = true}) -- TODO add to environment module -- add bin search library for loading some dependent .dll files windows if cross_toolchain.bindir and is_host("windows") then os.addenv("PATH", cross_toolchain.bindir) end end end -- get toolchains function _toolchains() -- init toolchains local cc = toolchain("the c compiler") local cxx = toolchain("the c++ compiler") local cpp = toolchain("the c preprocessor") local ld = toolchain("the linker") local sh = toolchain("the shared library linker") local ar = toolchain("the static library archiver") local ex = toolchain("the static library extractor") local ranlib = toolchain("the static library index generator") local as = toolchain("the assember") local toolchains = {cc = cc, cxx = cxx, cpp = cpp, as = as, ld = ld, sh = sh, ar = ar, ex = ex, ranlib = ranlib} -- init the c compiler cc:add("$(env CC)", "sdcc") -- init the c preprocessor cpp:add("$(env CPP)", "sdcpp") -- init the c++ compiler cxx:add("$(env CXX)", "sdcc") -- init the assember as:add("$(env AS)", "sdcc") -- init the linker ld:add("$(env LD)", "$(env CXX)", "sdcc") -- init the shared library linker sh:add("$(env SH)", "$(env CXX)", "sdcc") -- init the static library archiver ar:add("$(env AR)", "sdar") -- init the static library extractor ex:add("$(env AR)", "sdar") return toolchains end -- check it function main(platform, name) -- only check the given config name? if name then local toolchain = singleton.get("cross.toolchains", _toolchains)[name] if toolchain then check_toolchain(config, name, toolchain) end else -- check arch _check_arch() -- check cross toolchain _check_cross_toolchain() end end