--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015 - 2019, TBOOX Open Source Group. -- -- @author ruki -- @file config.lua -- -- imports import("core.project.config") import("core.base.singleton") import("core.platform.environment") import("private.platform.toolchain") import("private.platform.check_arch") import("private.platform.check_cuda") import("private.platform.check_vstudio") import("private.platform.check_toolchain") -- get toolchains function _toolchains() -- init cross local cross = "xcrun -sdk macosx " -- init toolchains local cc = toolchain("the c compiler") local cxx = toolchain("the c++ compiler") local mrc = toolchain("the resource compiler") local ld = toolchain("the linker") local sh = toolchain("the shared library linker") local ar = toolchain("the static library archiver") local ex = toolchain("the static library extractor") local as = toolchain("the assember") local gc = toolchain("the golang compiler") local gc_ld = toolchain("the golang linker") local gc_ar = toolchain("the golang static library archiver") local dc = toolchain("the dlang compiler") local dc_ld = toolchain("the dlang linker") local dc_sh = toolchain("the dlang shared library linker") local dc_ar = toolchain("the dlang static library archiver") local rc = toolchain("the rust compiler") local rc_ld = toolchain("the rust linker") local rc_sh = toolchain("the rust shared library linker") local rc_ar = toolchain("the rust static library archiver") local cu = toolchain("the cuda compiler") local cu_ld = toolchain("the cuda linker") local toolchains = {cc = cc, cxx = cxx, mrc = mrc, as = as, ld = ld, sh = sh, ar = ar, ex = ex, gc = gc, ["gc-ld"] = gc_ld, ["gc-ar"] = gc_ar, dc = dc, ["dc-ld"] = dc_ld, ["dc-sh"] = dc_sh, ["dc-ar"] = dc_ar, rc = rc, ["rc-ld"] = rc_ld, ["rc-sh"] = rc_sh, ["rc-ar"] = rc_ar, cu = cu, ["cu-ld"] = cu_ld} -- init the c compiler cc:add("cl.exe") -- init the c++ compiler cxx:add("cl.exe") -- init the resource compiler mrc:add("rc.exe") -- init the assember if config.get("arch"):find("64") then as:add("ml64.exe") else as:add("ml.exe") end -- init the linker ld:add("link.exe") -- init the shared library linker sh:add("link.exe -dll") -- init the static library archiver ar:add("link.exe -lib") -- init the static library extractor ex:add("lib.exe") -- init the golang compiler and linker gc:add("$(env GC)", "go", "gccgo") gc_ld:add("$(env GC)", "go", "gccgo") gc_ar:add("$(env GC)", "go", "gccgo") -- init the dlang compiler and linker dc:add("$(env DC)", "dmd", "ldc2", "gdc") dc_ld:add("$(env DC)", "dmd", "ldc2", "gdc") dc_sh:add("$(env DC)", "dmd", "ldc2", "gdc") dc_ar:add("$(env DC)", "dmd", "ldc2", "gdc") -- init the rust compiler and linker rc:add("$(env RC)", "rustc") rc_ld:add("$(env RC)", "rustc") rc_sh:add("$(env RC)", "rustc") rc_ar:add("$(env RC)", "rustc") -- init the cuda compiler and linker cu:add("nvcc", "clang") cu_ld:add("nvcc") return toolchains end -- check it function main(platform, name) -- only check the given config name? if name then local toolchain = singleton.get("windows.toolchains." .. (config.get("arch") or os.arch()), _toolchains)[name] if toolchain then environment.enter("toolchains") check_toolchain(config, name, toolchain) environment.leave("toolchains") end else -- check arch check_arch(config) -- check vstudio check_vstudio(config) -- check cuda check_cuda(config) end end