--!A cross-platform build utility based on Lua -- -- Licensed to the Apache Software Foundation (ASF) under one -- or more contributor license agreements. See the NOTICE file -- distributed with this work for additional information -- regarding copyright ownership. The ASF licenses this file -- to you under the Apache License, Version 2.0 (the -- "License"); you may not use this file except in compliance -- with the License. You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015 - 2017, TBOOX Open Source Group. -- -- @author ruki -- @file xmake.lua -- -- define platform platform("windows") -- set os set_os("windows") -- set hosts set_hosts("windows") -- set archs set_archs("x86", "x64") -- set environment set_environment("environment") -- on check on_check("check") -- on load on_load(function () -- init the file formats _g.formats = {} _g.formats.static = {"", ".lib"} _g.formats.object = {"", ".obj"} _g.formats.shared = {"", ".dll"} _g.formats.binary = {"", ".exe"} _g.formats.symbol = {"", ".pdb"} -- init flags for dlang local dc_archs = { x86 = "-m32", x64 = "-m64" } _g.dcflags = { dc_archs[arch] } _g["dc-shflags"] = { dc_archs[arch] } _g["dc-ldflags"] = { dc_archs[arch] } -- ok return _g end) -- set menu set_menu { config = { {} , {nil, "vs", "kv", "auto", "The Microsoft Visual Studio" } } , global = { {} , {nil, "vs", "kv", "auto", "The Microsoft Visual Studio" } } }