--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015-present, Xmake Open Source Community. -- -- @author ruki -- @file main.lua -- -- imports import("core.base.option") import("core.sandbox.module") import("core.sandbox.sandbox") import("core.project.project") import("utils.run_script") -- get all lua scripts function scripts() local names = {} local oldir = os.cd(os.workingdir()) local files = os.files(path.join(os.scriptdir(), "scripts/*.lua")) for _, file in ipairs(files) do table.insert(names, path.basename(file)) end os.cd(oldir) return names end -- list all lua scripts function _list() print("scripts:") for _, file in ipairs(scripts()) do print(" " .. file) end end function main() -- list builtin scripts if option.get("list") then return _list() end -- run script local script = option.get("script") if script then run_script(script, { curdir = os.workingdir(), verbose = option.get("verbose"), diagnosis = option.get("diagnosis"), command = option.get("command"), arguments = option.get("arguments"), deserialize = option.get("deserialize")}) else -- enter interactive mode sandbox.interactive() end end