--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015-2020, TBOOX Open Source Group. -- -- @author ruki -- @file main.lua -- -- imports import("core.base.option") import("core.sandbox.module") import("core.sandbox.sandbox") -- get all lua scripts function scripts() local names = {} local files = os.files(path.join(os.scriptdir(), "scripts/*.lua")) for _, file in ipairs(files) do table.insert(names, path.basename(file)) end return names end -- list all lua scripts function _list() print("scripts:") for _, file in ipairs(scripts()) do print(" " .. file) end end -- print verbose log function _print_vlog(script_type, script_name, args) if not option.get("verbose") then return end cprintf("running %s ${underline}%s${reset}", script_type, script_name) if args.n > 0 then print(" with args:") if not option.get("diagnosis") then for i = 1, args.n do print(" - " .. todisplay(args[i])) end else utils.dump(table.unpack(args, 1, args.n)) end else print(".") end end function _run_commanad(command, args) local tmpfile = os.tmpfile() .. ".lua" io.writefile(tmpfile, "function main(...)\n" .. command .. "\nend") return _run_script(tmpfile, args) end function _run_script(script, args) local func local printresult = false local script_type, script_name -- import and run script if path.extension(script) == ".lua" and os.isfile(script) then -- run the given lua script file (xmake lua /tmp/script.lua) script_type, script_name = "given lua script file", path.relative(script) func = import(path.basename(script), {rootdir = path.directory(script), anonymous = true}) elseif os.isfile(path.join(os.scriptdir(), "scripts", script .. ".lua")) then -- run builtin lua script (xmake lua echo "hello xmake") script_type, script_name = "builtin lua script", script func = import("scripts." .. script, {anonymous = true}) else -- attempt to find the builtin module local object = nil for _, name in ipairs(script:split("%.")) do object = object and object[name] or module.get(name) if not object then break end end if object then -- run builtin modules (xmake lua core.xxx.xxx) script_type, script_name = "builtin module", script func = object else -- run imported modules (xmake lua core.xxx.xxx) script_type, script_name = "imported module", script func = import(script, {anonymous = true}) end printresult = true end -- print verbose log _print_vlog(script_type or "script", script_name or "", args) -- dump func() result if type(func) == "function" or (type(func) == "table" and func.main and type(func.main) == "function") then local result = table.pack(func(table.unpack(args, 1, args.n))) if printresult and result and result.n ~= 0 then utils.dump(unpack(result, 1, result.n)) end else -- dump variables directly utils.dump(func) end end function _get_args() -- get arguments local args = option.get("arguments") or {} args.n = #args -- get deserialize tag local deserialize = option.get("deserialize") if not deserialize then return args end deserialize = tostring(deserialize) -- deserialize prefixed arguments for i, value in ipairs(args) do if value:startswith(deserialize) then local v, err = string.deserialize(value:sub(#deserialize + 1)) if err then raise(err) else args[i] = v end end end return args end function main() -- list builtin scripts if option.get("list") then return _list() end -- run command? local script = option.get("script") if option.get("command") and script then return _run_commanad(script, _get_args()) end -- get script if script then return _run_script(script, _get_args()) end -- enter interactive mode sandbox.interactive() end