--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015-2020, TBOOX Open Source Group. -- -- @author ruki -- @file xmake.lua -- -- define task task("lua") -- set category set_category("plugin") -- on run on_run(function () -- imports import("core.base.option") import("core.sandbox.module") import("core.sandbox.sandbox") -- list all lua scripts? if option.get("list") then print("scripts:") local files = os.match(path.join(os.scriptdir(), "scripts/*.lua")) for _, file in ipairs(files) do print(" " .. path.basename(file)) end return end -- run command? local script = option.get("script") if option.get("command") and script then local tmpfile = os.tmpfile() .. ".lua" io.writefile(tmpfile, "function main(...)\n" .. script .. "\nend") script = tmpfile end -- get script if script then -- import and run script if path.extension(script) == ".lua" and os.isfile(script) then -- run the given lua script file (xmake lua /tmp/script.lua) vprint("running given lua script file: %s", path.relative(script)) import(path.basename(script), {rootdir = path.directory(script), anonymous = true})(unpack(option.get("arguments") or {})) elseif os.isfile(path.join(os.scriptdir(), "scripts", script .. ".lua")) then -- run builtin lua script (xmake lua echo "hello xmake") vprint("running builtin lua script: %s", script) import("scripts." .. script, {anonymous = true})(unpack(option.get("arguments") or {})) else -- attempt to find the builtin module local object = nil for _, name in ipairs(script:split("%.")) do object = object and object[name] or module.get(name) if not object then break end end local result = nil if object then -- run builtin modules (xmake lua core.xxx.xxx) vprint("running builtin module: %s", script) result = object(unpack(option.get("arguments") or {})) else -- run imported modules (xmake lua core.xxx.xxx) vprint("running imported module: %s", script) result = import(script, {anonymous = true})(unpack(option.get("arguments") or {})) end if result ~= nil then utils.dump(result) end end else -- enter interactive mode sandbox.interactive() end end) -- set menu set_menu { -- usage usage = "xmake lua|l [options] [script] [arguments]" -- description , description = "Run the lua script." -- xmake l , shortname = 'l' -- options , options = { {'l', "list", "k", nil, "List all scripts." } , {'c', "command", "k", nil, "Run script as command" } , {nil, "script", "v", nil, "Run the given lua script name, file or module and enter interactive mode if no given script.", "e.g.", " - xmake lua (enter interactive mode)", " - xmake lua /tmp/script.lua", " - xmake lua echo 'hello xmake'", " - xmake lua core.xxx.xxx", " - xmake lua -c 'print(...)' hello xmake!" } , {nil, "arguments", "vs", nil, "The script arguments." } } }