--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015-present, Xmake Open Source Community. -- -- @author ruki -- @file dynamic_debugging.lua -- -- imports import("core.project.project") import("core.tool.toolchain") import("core.base.semver") -- add dynamic debugging support -- @see https://devblogs.microsoft.com/cppblog/cpp-dynamic-debugging-full-debuggability-for-optimized-builds/ -- https://github.com/xmake-io/xmake/issues/6258 function main(target, sourcekind) -- check if dynamic debugging is enabled local enabled = target:policy("build.c++.dynamic_debugging") if enabled == nil then enabled = project.policy("build.c++.dynamic_debugging") end if not enabled then return end -- only support Windows platform if not target:is_plat("windows") then return end -- only support x64 architecture if not target:is_arch("x64", "x86_64") then wprint("C++ Dynamic Debugging only supports x64 architecture, current arch: %s", target:arch()) return end -- check MSVC toolchain (only support cl, not clang-cl or clang) if not target:has_tool(sourcekind, "cl") then return end -- check MSVC version (requires Visual Studio 2022 Version 17.14 Preview 2+, toolset 14.44+) local msvc = target:toolchain("msvc") if not msvc or not msvc:check() then wprint("MSVC toolchain not found for C++ Dynamic Debugging") return end local vcvars = msvc:config("vcvars") if not vcvars or not vcvars.VCToolsVersion then wprint("MSVC VCToolsVersion not found for C++ Dynamic Debugging") return end local version = vcvars.VCToolsVersion if not version or semver.compare(version, "14.44") < 0 then wprint("C++ Dynamic Debugging requires Visual Studio 2022 Version 17.14 Preview 2+ (MSVC toolset 14.44+), found: %s", version or "unknown") return end -- check incompatible optimizations local has_lto = target:policy("build.optimization.lto") or project.policy("build.optimization.lto") if has_lto then wprint("C++ Dynamic Debugging is incompatible with LTO, disabling LTO") target:set("policy", "build.optimization.lto", false) end -- check for /GL flag (added by optimize="smallest") local optimize = target:get("optimize") if optimize == "smallest" then wprint("C++ Dynamic Debugging is incompatible with optimize=\"smallest\" (which adds /GL flag), consider using optimize=\"fastest\" or optimize=\"faster\" instead") end -- /dynamicdeopt requires debug symbols (/Zi or /Z7) if not target:get("symbols") then target:set("symbols", "debug") end -- get flag name for sourcekind (only support cc and cxx) local cflag = sourcekind == "cxx" and "cxxflags" or "cflags" -- add /dynamicdeopt compiler flag target:add(cflag, "/dynamicdeopt", {force = true}) -- add /DYNAMICDEOPT linker flag target:add("ldflags", "/DYNAMICDEOPT", {force = true}) target:add("shflags", "/DYNAMICDEOPT", {force = true}) end