--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015-present, Xmake Open Source Community. -- -- @author JassJam -- @file csharp_utils.lua -- -- imports import("core.project.config") import("csproj_generator", {alias = "generate_csproj"}) function _is_csharp_target(target) if target:rule("csharp") then return true end for _, sourcefile in ipairs(target:sourcefiles()) do local ext = path.extension(sourcefile):lower() if ext == ".cs" or ext == ".csproj" then return true end end return false end function _generated_csproj_path(target) local targetkey = target:fullname():replace("::", path.sep()) local csprojdir = path.join(config.directory(), "rules", "csharp", targetkey, target:plat(), target:arch()) local csprojname = target:name() .. ".csproj" return path.join(csprojdir, csprojname) end function generate_csproj_file(target) if not _is_csharp_target(target) then return nil end local csprojfile = _generated_csproj_path(target) generate_csproj(target, csprojfile) target:data_set("csharp.csproj", csprojfile) return csprojfile end