--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015-present, Xmake Open Source Community. -- -- @author ruki -- @file xmake.lua -- rule("objc.build.pcheader") on_config(function (target, opt) import("private.action.build.pcheader") if not pcheader.config(target, "m", opt) then target:rule_enable("objc.build.pcheader", false) end end) before_build(function (target, jobgraph, opt) if not os.getenv("XMAKE_IN_COMPILE_COMMANDS_PROJECT_GENERATOR") then import("private.action.build.pcheader").build(target, jobgraph, "m", opt) end end, {jobgraph = true}) rule("objc++.build.pcheader") add_orders("objc++.build.pcheader", "c++.build.modules.builder") on_config(function (target, opt) import("private.action.build.pcheader") if not pcheader.config(target, "mxx", opt) then target:rule_enable("objc++.build.pcheader", false) end end) -- Since Objective-C typically does not have C++ modules, -- we can always enable parallel compilation across targets -- without blocking the compilation of other cpp files, -- we perform this as much as possible during the before_build stage. before_build(function (target, jobgraph, opt) import("private.action.build.pcheader").build(target, jobgraph, "mxx", opt) end, {jobgraph = true})