--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015-present, Xmake Open Source Community. -- -- @author keosu -- @file xmake.lua -- -- define rule: build android native app with NDK -- -- @code -- target("test") -- set_kind("binary") -- add_rules("android.native_app", { -- android_sdk_version = "35", -- android_manifest = "android/AndroidManifest.xml", -- android_res = "android/res", -- android_assets = "android/assets", -- keystore = "android/debug.jks", -- keystore_pass = "123456", -- package_name = "com.raylib.demo", -- native_app_glue = false, -- logcat_filters = {"raydemo_android", "raylib"} -- }) -- @endcode -- rule("android.native_app") -- we must set_kind and add some glue files to target on_load("load") -- generate android apk package after_build("package") -- install android package with adb on_install("install") -- uninstall android package with adb on_uninstall("uninstall") -- run android app through adb on_run("run")