--!A cross-platform build utility based on Lua -- -- Licensed to the Apache Software Foundation (ASF) under one -- or more contributor license agreements. See the NOTICE file -- distributed with this work for additional information -- regarding copyright ownership. The ASF licenses this file -- to you under the Apache License, Version 2.0 (the -- "License"); you may not use this file except in compliance -- with the License. You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015 - 2018, TBOOX Open Source Group. -- -- @author ruki -- @file xmake.lua -- -- define rule: environment rule("qt.env") -- before load before_load(function (target) import("detect.sdks.find_qt") if not target:data("qt") then target:data_set("qt", assert(find_qt(nil, {verbose = true}), "Qt SDK not found!")) end end) -- before run before_run(function (target) local qt = target:data("qt") if qt and (is_plat("windows") or (is_plat("mingw") and is_host("windows"))) then os.addenv("PATH", qt.bindir) end end) -- clean files after_clean(function (target) for _, file in ipairs(target:data("qt.cleanfiles")) do os.rm(file) end target:data_set("qt.cleanfiles", nil) end)