--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015-present, Xmake Open Source Community. -- -- @author ruki -- @file android.lua -- -- install application package for android function main(target, opt) -- get target apk path local target_apk = path.join(path.directory(target:targetfile()), target:basename() .. ".apk") assert(os.isfile(target_apk), "apk not found, please build %s first!", target:name()) -- show install info print("installing %s ..", target_apk) -- get android sdk directory local android_sdkdir = path.translate(assert(get_config("android_sdk"), "please run `xmake f --android_sdk=xxx` to set the android sdk directory!")) -- get adb local adb = path.join(android_sdkdir, "platform-tools", "adb" .. (is_host("windows") and ".exe" or "")) if not os.isexec(adb) then adb = "adb" end -- install apk to device os.execv(adb, {"install", "-r", target_apk}) end