--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015-2020, TBOOX Open Source Group. -- -- @author ruki -- @file xmake.lua -- -- define rule: qt static library rule("qt.static") -- add rules add_deps("qt.qrc", "qt.ui", "qt.moc") -- we must set kind before target.on_load(), may we will use target in on_load() before_load(function (target) target:set("kind", "static") end) -- after load after_load(function (target) import("load")(target, {frameworks = {"QtCore"}}) end) -- define rule: qt shared library rule("qt.shared") -- add rules add_deps("qt.qrc", "qt.ui", "qt.moc") -- we must set kind before target.on_load(), may we will use target in on_load() before_load(function (target) target:set("kind", "shared") end) -- after load after_load(function (target) import("load")(target, {frameworks = {"QtCore"}}) end) -- define rule: qt console rule("qt.console") -- add rules add_deps("qt.qrc", "qt.ui", "qt.moc") -- we must set kind before target.on_load(), may we will use target in on_load() before_load(function (target) target:set("kind", "binary") end) -- after load after_load(function (target) import("load")(target, {frameworks = {"QtCore"}}) end) -- define rule: qt widgetapp rule("qt.widgetapp") -- add rules add_deps("qt.ui", "qt.moc") -- we must set kind before target.on_load(), may we will use target in on_load() before_load(function (target) target:set("kind", is_plat("android") and "shared" or "binary") end) -- after load after_load(function (target) import("load")(target, {gui = true, frameworks = {"QtGui", "QtWidgets", "QtCore"}}) end) -- deploy application for android after build after_build("android", "deploy.android") -- install application for android on_install("android", "install.android") -- define rule: qt static widgetapp rule("qt.widgetapp_static") -- add rules add_deps("qt.ui", "qt.moc") -- we must set kind before target.on_load(), may we will use target in on_load() before_load(function (target) target:set("kind", is_plat("android") and "shared" or "binary") end) -- after load after_load(function (target) local plugins = {} if is_plat("macosx") then plugins.QCocoaIntegrationPlugin = {linkdirs = "plugins/platforms", links = {"qcocoa", "Qt5PrintSupport", "Qt5PlatformSupport", "cups"}} elseif is_plat("windows") then plugins.QWindowsIntegrationPlugin = {linkdirs = "plugins/platforms", links = {"Qt5PrintSupport", "Qt5PlatformSupport", "qwindows"}} end import("load")(target, {gui = true, plugins = plugins, frameworks = {"QtGui", "QtWidgets", "QtCore"}}) end) -- deploy application for android after build after_build("android", "deploy.android") -- install application for android on_install("android", "install.android") -- define rule: qt quickapp rule("qt.quickapp") -- add rules add_deps("qt.qrc", "qt.moc") -- we must set kind before target.on_load(), may we will use target in on_load() before_load(function (target) target:set("kind", is_plat("android") and "shared" or "binary") end) -- after load after_load(function (target) import("load")(target, {gui = true, frameworks = {"QtGui", "QtQuick", "QtQml", "QtCore"}}) end) -- deploy application for android after build after_build("android", "deploy.android") -- install application for android on_install("android", "install.android") -- define rule: qt static quickapp rule("qt.quickapp_static") -- add rules add_deps("qt.qrc", "qt.moc") -- we must set kind before target.on_load(), may we will use target in on_load() before_load(function (target) target:set("kind", is_plat("android") and "shared" or "binary") end) -- after load after_load(function (target) local plugins = {} if is_plat("macosx") then plugins.QCocoaIntegrationPlugin = {linkdirs = "plugins/platforms", links = {"qcocoa", "Qt5PrintSupport", "Qt5PlatformSupport", "Qt5Widgets", "cups"}} elseif is_plat("windows") then plugins.QWindowsIntegrationPlugin = {linkdirs = "plugins/platforms", links = {"Qt5PrintSupport", "Qt5PlatformSupport", "Qt5Widgets", "qwindows"}} end import("load")(target, {gui = true, plugins = plugins, frameworks = {"QtGui", "QtQuick", "QtQml", "QtCore"}}) end) -- deploy application for android after build after_build("android", "deploy.android") -- install application for android on_install("android", "install.android") -- define rule: qt application (deprecated) rule("qt.application") add_deps("qt.quickapp", "qt.ui")