--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015-present, Xmake Open Source Community. -- -- @author ruki -- @file xmake.lua -- rule("utils.bin2obj") set_extensions(".bin") add_orders("utils.bin2obj", "c++.build.modules.builder") on_buildcmd_file(function (target, batchcmds, sourcefile_bin, opt) import("rules.utils.bin2obj.utils", {alias = "bin2obj_utils", rootdir = os.programdir()}) -- get zeroend (default: false) -- check file-level config first, then rule-level config local fileconfig = target:fileconfig(sourcefile_bin) local zeroend = (fileconfig and fileconfig.zeroend) or target:extraconf("rules", "utils.bin2obj", "zeroend") or false -- convert binary file to object file local objectfile = bin2obj_utils.generate_objectfile(target, batchcmds, sourcefile_bin, { progress = opt.progress, zeroend = zeroend }) -- add deps batchcmds:add_depfiles(sourcefile_bin) batchcmds:set_depmtime(os.mtime(objectfile)) batchcmds:set_depcache(target:dependfile(objectfile)) end)