--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015-present, Xmake Open Source Community. -- -- @author ruki -- @file load.lua -- -- main entry function main (target) -- get bundle directory local targetdir = target:targetdir() local bundledir = path.join(targetdir, target:basename() .. ".app") target:data_set("xcode.bundle.rootdir", bundledir) -- get contents and resources directory local contentsdir = bundledir local resourcesdir = bundledir if target:is_plat("macosx") then contentsdir = path.join(bundledir, "Contents") resourcesdir = path.join(bundledir, "Contents", "Resources") end target:data_set("xcode.bundle.contentsdir", contentsdir) target:data_set("xcode.bundle.resourcesdir", resourcesdir) -- set target directory for app target:set("kind", "binary") target:set("filename", target:basename()) -- set install directory if target:is_plat("macosx") and not target:get("installdir") then target:set("installdir", "/Applications") end -- add frameworks if target:is_plat("macosx") then local xcode = target:toolchain("xcode") if xcode and xcode:config("appledev") == "catalyst" then target:add("frameworks", "UIKit") else target:add("frameworks", "AppKit") end else target:add("frameworks", "UIKit") end -- register clean files for `xmake clean` target:add("cleanfiles", bundledir) end