--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015-2020, TBOOX Open Source Group. -- -- @author ruki -- @file load.lua -- -- main entry function main (target) -- get app directory local targetdir = target:targetdir() local appdir = path.join(targetdir, target:basename() .. ".app") target:data_set("xcode.app.rootdir", appdir) -- get contents and resources directory local contentsdir = appdir if is_plat("macosx") then contentsdir = path.join(appdir, "Contents") end local resourcesdir = path.join(contentsdir, "Resources") target:data_set("xcode.app.contentsdir", contentsdir) target:data_set("xcode.app.resourcesdir", resourcesdir) -- set target directory for app target:set("kind", "binary") target:set("filename", target:basename()) if is_plat("macosx") then target:set("targetdir", path.join(contentsdir, "MacOS")) else target:set("targetdir", appdir) end -- add frameworks if is_plat("macosx") then target:add("frameworks", "AppKit") else target:add("frameworks", "UIKit") end -- register clean files for `xmake clean` target:add("cleanfiles", appdir) end