--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015-present, Xmake Open Source Community. -- -- @author ruki -- @file xmake.lua -- -- define rule: xcode bundle rule("xcode.bundle") -- support add_files("Info.plist") add_deps("xcode.info_plist") -- we must set kind before target.on_load(), may we will use target in on_load() on_load(function (target) -- get bundle directory local targetdir = target:targetdir() local bundledir = path.join(targetdir, target:basename() .. ".bundle") target:data_set("xcode.bundle.rootdir", bundledir) -- get contents and resources directory local contentsdir = bundledir local resourcesdir = bundledir if target:is_plat("macosx") then contentsdir = path.join(bundledir, "Contents") resourcesdir = path.join(bundledir, "Contents", "Resources") end target:data_set("xcode.bundle.contentsdir", contentsdir) target:data_set("xcode.bundle.resourcesdir", resourcesdir) -- register clean files for `xmake clean` target:add("cleanfiles", bundledir) -- generate binary as bundle, we cannot set `-shared` or `-dynamiclib` target:set("kind", "binary") -- set target info for bundle target:set("filename", target:basename()) end) on_config(function (target) -- add bundle flags local linker = target:linker():name() if linker == "swiftc" then target:add("ldflags", "-Xlinker -bundle", {force = true}) else target:add("ldflags", "-bundle", {force = true}) end end) after_link(function (target, opt) -- imports import("core.base.option") import("core.theme.theme") import("core.project.depend") import("private.tools.codesign") import("utils.progress") -- get bundle and resources directory local bundledir = path.absolute(target:data("xcode.bundle.rootdir")) local contentsdir = path.absolute(target:data("xcode.bundle.contentsdir")) local resourcesdir = path.absolute(target:data("xcode.bundle.resourcesdir")) -- do build if changed depend.on_changed(function () -- trace progress info progress.show(opt.progress, "${color.build.target}generating.xcode.$(mode) %s", path.filename(bundledir)) -- copy target file if target:is_plat("macosx") then os.vcp(target:targetfile(), path.join(contentsdir, "MacOS", path.filename(target:targetfile()))) else os.vcp(target:targetfile(), path.join(contentsdir, path.filename(target:targetfile()))) end -- copy resource files local srcfiles, dstfiles = target:installfiles(resourcesdir) if srcfiles and dstfiles then local i = 1 for _, srcfile in ipairs(srcfiles) do local dstfile = dstfiles[i] if dstfile then os.vcp(srcfile, dstfile) end i = i + 1 end end -- do codesign local codesign_identity = target:values("xcode.codesign_identity") or get_config("xcode_codesign_identity") if target:is_plat("macosx") or (target:is_plat("iphoneos") and target:is_arch("x86_64", "i386")) then codesign_identity = nil end codesign(bundledir, codesign_identity) end, {dependfile = target:dependfile(bundledir), files = {bundledir, target:targetfile()}, changed = target:is_rebuilt()}) end) on_install(function (target) local bundledir = path.absolute(target:data("xcode.bundle.rootdir")) local installdir = target:installdir() if installdir then if not os.isdir(installdir) then os.mkdir(installdir) end os.vcp(bundledir, installdir) end end) on_uninstall(function (target) local bundledir = path.absolute(target:data("xcode.bundle.rootdir")) local installdir = target:installdir() os.tryrm(path.join(installdir, path.filename(bundledir))) end) -- disable package on_package(function (target) end)