--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015-present, TBOOX Open Source Group. -- -- @author ruki -- @file xmake.lua -- -- define rule: xcode framework rule("xcode.framework") -- support add_files("Info.plist") add_deps("xcode.info_plist") -- we must set kind before target.on_load(), may we will use target in on_load() on_load(function (target) -- get framework directory local targetdir = target:targetdir() local bundledir = path.join(targetdir, target:basename() .. ".framework") target:data_set("xcode.bundle.rootdir", bundledir) -- get contents and resources directory local contentsdir = target:is_plat("macosx") and path.join(bundledir, "Versions", "A") or bundledir local resourcesdir = path.join(contentsdir, "Resources") target:data_set("xcode.bundle.contentsdir", contentsdir) target:data_set("xcode.bundle.resourcesdir", resourcesdir) -- set target info for framework if not target:get("kind") then target:set("kind", "shared") end target:set("filename", target:basename()) -- export frameworks for `add_deps()` target:data_set("inherit.links", false) -- disable to inherit links, @see rule("utils.inherit.links") target:add("frameworks", target:basename(), {interface = true}) target:add("frameworkdirs", targetdir, {interface = true}) target:add("includedirs", path.join(contentsdir, "Headers.tmp"), {interface = true}) -- register clean files for `xmake clean` target:add("cleanfiles", bundledir) end) before_build(function (target) -- get framework directory local bundledir = path.absolute(target:data("xcode.bundle.rootdir")) local contentsdir = path.absolute(target:data("xcode.bundle.contentsdir")) local headersdir = path.join(contentsdir, "Headers.tmp", target:basename()) -- copy header files to the framework directory local srcheaders, dstheaders = target:headerfiles(headersdir) if srcheaders and dstheaders then local i = 1 for _, srcheader in ipairs(srcheaders) do local dstheader = dstheaders[i] if dstheader then os.vcp(srcheader, dstheader) end i = i + 1 end end if not os.isdir(headersdir) then os.mkdir(headersdir) end end) after_link(function (target, opt) -- imports import("core.base.option") import("core.theme.theme") import("core.project.depend") import("private.tools.codesign") import("utils.progress") -- get framework directory local bundledir = path.absolute(target:data("xcode.bundle.rootdir")) local contentsdir = target:data("xcode.bundle.contentsdir") local resourcesdir = target:data("xcode.bundle.resourcesdir") local headersdir = path.join(contentsdir, "Headers") -- do build if changed depend.on_changed(function () -- trace progress info progress.show(opt.progress, "${color.build.target}generating.xcode.$(mode) %s", path.filename(bundledir)) -- copy target file if not os.isdir(contentsdir) then os.mkdir(contentsdir) end os.vcp(target:targetfile(), contentsdir) if target:is_shared() then -- change rpath -- @see https://github.com/xmake-io/xmake/issues/2679#issuecomment-1221839215 local filename = path.filename(target:targetfile()) local targetfile = path.join(contentsdir, filename) local rpath = path.relative(contentsdir, path.directory(bundledir)) os.vrunv("install_name_tool", {"-id", path.join("@rpath", rpath, filename), targetfile}) end -- move header files os.tryrm(headersdir) os.mv(path.join(contentsdir, "Headers.tmp", target:basename()), headersdir) os.rm(path.join(contentsdir, "Headers.tmp")) -- copy resource files local srcfiles, dstfiles = target:installfiles(resourcesdir) if srcfiles and dstfiles then local i = 1 for _, srcfile in ipairs(srcfiles) do local dstfile = dstfiles[i] if dstfile then os.vcp(srcfile, dstfile) end i = i + 1 end end -- link Versions/Current -> Versions/A -- only for macos, @see https://github.com/xmake-io/xmake/issues/2765 if target:is_plat("macosx") then local oldir = os.cd(path.join(bundledir, "Versions")) os.tryrm("Current") os.ln("A", "Current") -- link bundledir/* -> Versions/Current/* local target_filename = path.filename(target:targetfile()) os.cd(bundledir) os.tryrm("Headers") os.tryrm("Resources") os.tryrm(target_filename) os.tryrm("Info.plist") os.ln("Versions/Current/Headers", "Headers") if os.isdir(resourcesdir) then os.ln("Versions/Current/Resources", "Resources") end os.ln(path.join("Versions/Current", target_filename), target_filename) os.cd(oldir) end -- do codesign, only for dynamic library if target:is_shared() then local codesign_identity = target:values("xcode.codesign_identity") or get_config("xcode_codesign_identity") if target:is_plat("macosx") or (target:is_plat("iphoneos") and target:is_arch("x86_64", "i386")) then codesign_identity = nil end codesign(contentsdir, codesign_identity) end end, {dependfile = target:dependfile(bundledir), files = {bundledir, target:targetfile()}, changed = target:is_rebuilt()}) end) on_install(function (target) import("xcode.application.build", {alias = "appbuild", rootdir = path.join(os.programdir(), "rules")}) local bundledir = path.absolute(target:data("xcode.bundle.rootdir")) local installdir = target:installdir() if installdir then if not os.isdir(installdir) then os.mkdir(installdir) end os.vcp(bundledir, installdir, {symlink = true}) end end) on_uninstall(function (target) local bundledir = path.absolute(target:data("xcode.bundle.rootdir")) local installdir = target:installdir() os.tryrm(path.join(installdir, path.filename(bundledir))) end) -- disable package on_package(function (target) end)