--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015-present, Xmake Open Source Community. -- -- @author ruki -- @file xmake.lua -- rule("xcode.info_plist") set_extensions(".plist") on_build_file(function (target, sourcefile, opt) -- imports import("core.base.option") import("core.theme.theme") import("core.project.depend") import("core.tool.toolchain") import("utils.progress") -- check, e.g. Info.plist, xxx-Info.plist assert(path.filename(sourcefile):endswith("Info.plist"), "we only support Info.plist file!") -- get contents and resources directory local contentsdir = assert(target:data("xcode.bundle.contentsdir"), "contents directory not found!") local resourcesdir = assert(target:data("xcode.bundle.resourcesdir"), "resources directory not found!") -- need re-compile it? local dependfile = target:dependfile(sourcefile) local dependinfo = target:is_rebuilt() and {} or (depend.load(dependfile) or {}) if not depend.is_changed(dependinfo, {lastmtime = os.mtime(dependfile)}) then return end -- trace progress info progress.show(opt.progress, "${color.build.object}processing.xcode.$(mode) %s", sourcefile) -- process and generate Info.plist -- https://github.com/xmake-io/xmake/issues/2765#issuecomment-1251738622 local info_plist_file if target:rule("xcode.framework") and target:is_plat("macosx") then info_plist_file = path.join(resourcesdir, path.filename(sourcefile)) else info_plist_file = path.join(contentsdir, path.filename(sourcefile)) end local maps = { DEVELOPMENT_LANGUAGE = "en", EXECUTABLE_NAME = target:basename(), PRODUCT_BUNDLE_IDENTIFIER = target:values("xcode.bundle_identifier") or get_config("xcode_bundle_identifier") or "io.xmake." .. target:name(), PRODUCT_NAME = target:name(), PRODUCT_DISPLAY_NAME = target:name(), CURRENT_PROJECT_VERSION = target:version() and tostring(target:version()) or "1.0", } if target:is_plat("macosx") then local toolchain_xcode = toolchain.load("xcode", {plat = target:plat(), arch = target:arch()}) if toolchain_xcode then maps.MACOSX_DEPLOYMENT_TARGET = toolchain_xcode:config("target_minver") end end if target:rule("xcode.bundle") then maps.PRODUCT_BUNDLE_PACKAGE_TYPE = "BNDL" elseif target:rule("xcode.framework") then maps.PRODUCT_BUNDLE_PACKAGE_TYPE = "FMWK" elseif target:rule("xcode.application") then maps.PRODUCT_BUNDLE_PACKAGE_TYPE = "APPL" end os.vcp(sourcefile, info_plist_file) io.gsub(info_plist_file, "(%$%((.-)%))", function (_, variable) return maps[variable] end) -- patch some entries for mac catalyst local xcode = target:toolchain("xcode") if xcode and xcode:config("appledev") == "catalyst" then -- remove entry for "LSRequiresIPhoneOS" - not supported on macOS -- -- LSRequiresIPhoneOS -- io.replace(info_plist_file, "LSRequiresIPhoneOS.-", "") end -- update files and values to the dependent file dependinfo.files = {sourcefile} depend.save(dependinfo, dependfile) end)