--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015-present, Xmake Open Source Community.
--
-- @author ruki
-- @file xmake.lua
--
rule("xcode.info_plist")
set_extensions(".plist")
on_build_file(function (target, sourcefile, opt)
-- imports
import("core.base.option")
import("core.theme.theme")
import("core.project.depend")
import("core.tool.toolchain")
import("utils.progress")
-- check, e.g. Info.plist, xxx-Info.plist
assert(path.filename(sourcefile):endswith("Info.plist"), "we only support Info.plist file!")
-- get contents and resources directory
local contentsdir = assert(target:data("xcode.bundle.contentsdir"), "contents directory not found!")
local resourcesdir = assert(target:data("xcode.bundle.resourcesdir"), "resources directory not found!")
-- need re-compile it?
local dependfile = target:dependfile(sourcefile)
local dependinfo = target:is_rebuilt() and {} or (depend.load(dependfile) or {})
if not depend.is_changed(dependinfo, {lastmtime = os.mtime(dependfile)}) then
return
end
-- trace progress info
progress.show(opt.progress, "${color.build.object}processing.xcode.$(mode) %s", sourcefile)
-- process and generate Info.plist
-- https://github.com/xmake-io/xmake/issues/2765#issuecomment-1251738622
local info_plist_file
if target:rule("xcode.framework") and target:is_plat("macosx") then
info_plist_file = path.join(resourcesdir, path.filename(sourcefile))
else
info_plist_file = path.join(contentsdir, path.filename(sourcefile))
end
local maps =
{
DEVELOPMENT_LANGUAGE = "en",
EXECUTABLE_NAME = target:basename(),
PRODUCT_BUNDLE_IDENTIFIER = target:values("xcode.bundle_identifier") or get_config("xcode_bundle_identifier") or "io.xmake." .. target:name(),
PRODUCT_NAME = target:name(),
PRODUCT_DISPLAY_NAME = target:name(),
CURRENT_PROJECT_VERSION = target:version() and tostring(target:version()) or "1.0",
}
if target:is_plat("macosx") then
local toolchain_xcode = toolchain.load("xcode", {plat = target:plat(), arch = target:arch()})
if toolchain_xcode then
maps.MACOSX_DEPLOYMENT_TARGET = toolchain_xcode:config("target_minver")
end
end
if target:rule("xcode.bundle") then
maps.PRODUCT_BUNDLE_PACKAGE_TYPE = "BNDL"
elseif target:rule("xcode.framework") then
maps.PRODUCT_BUNDLE_PACKAGE_TYPE = "FMWK"
elseif target:rule("xcode.application") then
maps.PRODUCT_BUNDLE_PACKAGE_TYPE = "APPL"
end
os.vcp(sourcefile, info_plist_file)
io.gsub(info_plist_file, "(%$%((.-)%))", function (_, variable)
return maps[variable]
end)
-- patch some entries for mac catalyst
local xcode = target:toolchain("xcode")
if xcode and xcode:config("appledev") == "catalyst" then
-- remove entry for "LSRequiresIPhoneOS" - not supported on macOS
--
-- LSRequiresIPhoneOS
--
io.replace(info_plist_file, "LSRequiresIPhoneOS.-", "")
end
-- update files and values to the dependent file
dependinfo.files = {sourcefile}
depend.save(dependinfo, dependfile)
end)