--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015-present, Xmake Open Source Community. -- -- @author ruki -- @file xmake.lua -- -- define rule rule("xcode.xcassets") -- support add_files("*.xcassets") set_extensions(".xcassets") -- build *.xcassets on_build_file(function (target, sourcefile, opt) -- imports import("core.base.option") import("core.theme.theme") import("core.project.depend") import("core.tool.toolchain") import("utils.progress") -- get xcode sdk directory local xcode_sdkdir = assert(get_config("xcode"), "xcode not found!") local xcode_usrdir = path.join(xcode_sdkdir, "Contents", "Developer", "usr") -- get resources directory local resourcesdir = assert(target:data("xcode.bundle.resourcesdir"), "resources directory not found!") -- need re-compile it? local dependfile = target:dependfile(sourcefile) local dependinfo = target:is_rebuilt() and {} or (depend.load(dependfile) or {}) if not depend.is_changed(dependinfo, {lastmtime = os.mtime(dependfile)}) then return end -- ensure resources directory exists if not os.isdir(resourcesdir) then os.mkdir(resourcesdir) end -- trace progress info progress.show(opt.progress, "${color.build.object}compiling.xcode.$(mode) %s", sourcefile) -- get assetcatalog_generated_info.plist local assetcatalog_generated_info_plist = path.join(target:autogendir(), "rules", "xcode", "xcassets", "assetcatalog_generated_info.plist") io.writefile(assetcatalog_generated_info_plist, "") -- do compile local target_minver = nil local toolchain_xcode = toolchain.load("xcode", {plat = target:plat(), arch = target:arch()}) if toolchain_xcode then target_minver = toolchain_xcode:config("target_minver") end local argv = {"--warnings", "--notices", "--output-format", "human-readable-text"} if target:is_plat("macosx") then table.insert(argv, "--target-device") table.insert(argv, "mac") table.insert(argv, "--platform") table.insert(argv, "macosx") elseif target:is_plat("iphoneos") then table.insert(argv, "--target-device") table.insert(argv, "iphone") table.insert(argv, "--target-device") table.insert(argv, "ipad") table.insert(argv, "--platform") table.insert(argv, "iphoneos") else assert("unknown device!") end if target_minver then table.insert(argv, "--minimum-deployment-target") table.insert(argv, target_minver) end table.insert(argv, "--app-icon") table.insert(argv, "AppIcon") if target:is_plat("iphoneos") then table.insert(argv, "--enable-on-demand-resources") table.insert(argv, "YES") table.insert(argv, "--compress-pngs") else table.insert(argv, "--enable-on-demand-resources") table.insert(argv, "NO") end table.insert(argv, "--output-partial-info-plist") table.insert(argv, assetcatalog_generated_info_plist) table.insert(argv, "--development-region") table.insert(argv, "en") table.insert(argv, "--product-type") table.insert(argv, "com.apple.product-type.application") table.insert(argv, "--compile") table.insert(argv, resourcesdir) table.insert(argv, sourcefile) os.vrunv(path.join(xcode_usrdir, "bin", "actool"), argv) -- update files and values to the dependent file dependinfo.files = {sourcefile} depend.save(dependinfo, dependfile) end)