--!The Automatic Cross-platform Build Tool -- -- XMake is free software; you can redistribute it and/or modify -- it under the terms of the GNU Lesser General Public License as published by -- the Free Software Foundation; either version 2.1 of the License, or -- (at your option) any later version. -- -- XMake is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU Lesser General Public License for more details. -- -- You should have received a copy of the GNU Lesser General Public License -- along with XMake; -- If not, see http://www.gnu.org/licenses/ -- -- Copyright (C) 2009 - 2015, ruki All rights reserved. -- -- @author ruki -- @file main.lua -- -- define module: main local main = main or {} -- load modules local os = require("base/os") local path = require("base/path") local utils = require("base/utils") local option = require("base/option") local action = require("action/action") -- init the option menu local menu = { -- title title = xmake._VERSION .. ", The Automatic Cross-platform Build Tool" -- copyright , copyright = "Copyright (C) 2015-2016 Ruki Wang, tboox.org\nCopyright (C) 2005-2014 Mike Pall, luajit.org" -- build project: xmake , main = { -- usage usage = "xmake [action] [options] [target]" -- description , description = "Build the project if no given action." -- actions , actions = action.list -- options , options = { {'b', "build", "k", nil, "Build project. This is default building mode and optional." } , {'u', "update", "k", nil, "Only relink and update the binary files." } , {'r', "rebuild", "k", nil, "Rebuild the project." } , {} , {'f', "file", "kv", "xmake.lua", "Read a given xmake.lua file." } , {'P', "project", "kv", nil, "Change to the given project directory." , "Search priority:" , " 1. The Given Command Argument" , " 2. The Envirnoment Variable: XMAKE_PROJECT_DIR" , " 3. The Current Directory" } , {} , {'v', "verbose", "k", nil, "Print lots of verbose information." } , {nil, "version", "k", nil, "Print the version number and exit." } , {'h', "help", "k", nil, "Print this help message and exit." } , {} , {nil, "target", "v", "all", "Build the given target." } } } -- the actions: xmake [action] , action.menu } -- done help function main._done_help() -- the options local options = xmake._OPTIONS assert(options) -- done help if options.help then -- print menu option.print_menu(options._ACTION) -- ok return true -- done version elseif options.version then -- print title if option._MENU.title then print(option._MENU.title) end -- print copyright if option._MENU.copyright then print(option._MENU.copyright) end -- ok return true end end -- done option function main._done_option() -- the options local options = xmake._OPTIONS assert(options) -- done help? if main._done_help() then return true end -- done action return action.done(options._ACTION or "build") end -- the init function for main function main._init() -- init the project directory local projectdir = option.find(xmake._ARGV, "project", "P") or xmake._PROJECT_DIR if projectdir and not path.is_absolute(projectdir) then projectdir = path.absolute(projectdir) elseif projectdir then projectdir = path.translate(projectdir) end xmake._PROJECT_DIR = projectdir assert(projectdir) -- init the xmake.lua file path local projectfile = option.find(xmake._ARGV, "file", "f") or xmake._PROJECT_FILE if projectfile and not path.is_absolute(projectfile) then projectfile = path.absolute(projectfile, projectdir) end xmake._PROJECT_FILE = projectfile assert(projectfile) end -- the main function function main.done() -- init main._init() -- init option if not option.init(xmake._ARGV, menu) then return -1 end -- done option if not main._done_option() then return -1 end -- ok return 0 end -- return module: main return main